Terrorizing Display
When you use Dazzling Display, in addition to its normal effects, you can use it to spur allies within 30 feet as if you had used the Taskmaster …
SRD feats and custom campaign feats. Filter by category or view all.
When you use Dazzling Display, in addition to its normal effects, you can use it to spur allies within 30 feet as if you had used the Taskmaster …
Once per day, you can take the form of a Large black bird resembling a raven, granting you a fly speed of 60 feet (good maneuverability), a +4 …
You gain two claw attacks. These are primary natural attacks that deal 1d4 points of damage.
As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate …
As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect …
When casting either a summon monster spell or a summon nature's ally spell, your options increase. Depending on the level of the spell, you …
When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +4 bonus on Perception …
As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make …
You may increase the casting time of a fire spell to a full-round action, infusing it with elemental power (spells with a casting time …
By spending 5 rounds finding a suitable location, you can hold yourself so still that you appear to be a Small object such as …
Whenever you move, you may move through 5 feet of earth- or stone-based difficult terrain (rubble, stone stairs, and so on) each round as …
Your strix racial fly speed increases to 60 feet (average). You ignore the wing-clipped trait's Fly check requirement to fly upward.
You gain a +2 racial bonus on Acrobatics and Climb checks.
When you confirm a critical hit or roll a natural 20 on a saving throw, you gain a +2 circumstance bonus on a single …
When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you.
Once per day, when fighting defensively or making an attack of opportunity while taking the total defense action with the Desperate Swing feat, you …
Whenever you are adjacent to an ally who is raging, you may choose to enter a similar but less powerful rage as a free …
You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, …
When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened …
When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. …
When you are raging and your attack reduces an enemy to negative hit points or kills it, you regain 1 round of rage. You …
Whenever you succeed at a saving throw against poison, you heal 1 point of ability damage of the type dealt by the poison. Whenever …
You can attempt to disarm a trap by striking it with a melee weapon instead of making a Disable Device check. As a full-round …
You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that …
Once per day, you may expend your racial hydraulic push ability to instead cast summon nature's ally III as a spell-like ability with a …
You count as one size smaller than normal for the purpose of squeezing.
Select one of the following: dispel magic, divine favor, or suggestion. You may use this spell once per day as a …
While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to …
Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus …
As a standard action, you can extinguish a small nonmagical fire with a touch, affecting anything up to the size of a large campfire. …
Your bonus on saves against effects with the air or electricity descriptors and effects that deal electricity damage increases to +4. In addition, you …
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