Feats

SRD feats and custom campaign feats. Filter by category or view all.

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In Harm's Way

While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate action, taking full damage …

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Step Up and Strike

Dex 13Following StepStep Upbase attack bonus +6

When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest …

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Team Up

Int 13Combat ExpertiseGang Upbase attack bonus +6

When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move action.

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Greater Blind-Fight

Perception 15 ranksImproved Blind-Fight

Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance …

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Greater Drag

Str 13Improved DragPower Attackbase attack bonus +6

You receive a +2 bonus on checks made to drag a foe. This bonus stacks with the bonus granted by Improved Drag. Whenever you drag a foe, his …

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Smell Fear

Keen Scenthalf-orc or orc

You receive a +4 bonus on Perception checks to detect creatures with the shaken, frightened, or panicked conditions using scent. You can substitute your Perception skill for Sense …

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Cloud Step

Spider Stepmonk level 12th

As a move action, you can air walk (as the spell) up to half your slow fall distance, maximum 50 feet. You must reach a solid, level surface …

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Other feats

Additional Traits

You gain two character traits of your choice (see Chapter 8). These traits must be chosen from different lists, and cannot be chosen from …

Allied Spellcaster

Caster level 1st

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on level checks made to overcome …

Arcane Blast

Arcane spellcastercaster level 10th

As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a …

Arcane Shield

Arcane spellcastercaster level 10th

As a immediate action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and gain a deflection bonus …

Arcane Talent

Cha 10elfhalf-elfor gnome

Choose a 0-level spell from the sorcerer/wizard spell list. You can cast this spell three times per day as a spell-like ability. The caster …

Bloody Assault

Str 13Power Attackbase attack bonus +6

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage …

Bouncing Spell

Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving …

Breadth of Experience

Dwarfelfor gnome100+ years old

You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.

Childlike

Cha 13halfling

You can take 10 on Bluff checks to convince others you are telling the truth, so long as your story makes you appear innocent. …

Cooperative Crafting

1 rank in any Craft skillany item creation feat

You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but …

Coordinated Defense

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This …

Coordinated Maneuvers

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. This …

Cosmopolitan

You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count …

Covering Defense

Shield Focusbase attack bonus +6

When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against …

Crippling Critical

Critical Focusbase attack bonus +13

Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save reduces this duration to …

Dazing Assault

Str 13Power Attackbase attack bonus +11

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your …

Dazing Spell

You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed …

Disrupting Shot

Dex 13Point-Blank Shotfighter level 6th

If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, …

Disruptive Spell

Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive …

Duck and Cover

Whenever you are adjacent to an ally who also has this feat, and both of you are required to make a Reflex saving throw …

Eclectic

Human

Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. If …

Ectoplasmic Spell

An ectoplasmic spell has full effect against incorporeal or ethereal creatures. An ectoplasmic spell uses up a spell slot one level higher than the …

Eldritch Claws

Str 15natural weaponsbase attack bonus +6

You natural weapons are considered both magic and silver for purpose of overcoming damage reduction.

Elemental Fist

Con 13Wis 13Improved Unarmed Strikebase attack bonus +8

When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals …

Elemental Spell

Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's …

Elven Accuracy

Elf

If you miss due to concealment when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll your miss …

Enforcer

Intimidate 1 rank

Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If …

Expanded Arcana

Caster level 1stsee Special

Add one spell from your class's spell list to your list of spells known. This is in addition to the number of spells normally …

Extra Hex

Hex class feature

You gain one additional hex. You must meet all of the prerequisites for this hex.

Extra Revelation

Revelation class feature

You gain one additional revelation. You must meet all of the prerequisites for this revelation.

Extra Rogue Talent

Rogue talent class feature

You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.

Fast Healer

When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

Fight On

Con 13dwarfhalf-orcor orc

Once per day, you can gain a number of temporary hit points equal to your Constitution modifier. You can activate this feat as an …

Focused Spell

When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That …

Gnome Trickster

Cha 13gnomegnome magic racial trait

In addition to your normal gnome spell-like abilities, you also gain the following spell-like abilities: 1/day—mage hand and prestidigitation.

Go Unnoticed

Dex 13Small size or smaller

During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing …

Groundling

Cha 13gnomegnome magic racial trait

You can use speak with animals as a spell-like ability at will, but only to communicate with burrowing animals like gophers, moles, and the …

Heroic Defiance

DiehardEndurancebase Fortitude save +8

Once per day as an immediate action you can delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and …

Heroic Recovery

DiehardEndurancebase Fortitude save +4

Once per day as a standard action you may attempt a new saving throw against a harmful condition or affliction requiring a Fortitude save …

Intensified Spell

An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum …

Ironguts

Con 13dwarfhalf-orcor orc

You gain a +2 racial bonus on saving throws against any effect causing the nauseated or sickened conditions and against all ingested poisons (but …

Ironhide

Con 13dwarfhalf-orcor orc

You gain a +1 natural armor bonus due to your unusually tough hide.

Lingering Spell

You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area …

Lookout

Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally …

Low Profile

Dex 13Small size or smaller

You gain a +1 dodge bonus to AC against ranged attacks. In addition, you do not provide soft cover to creatures when ranged attacks …

Lucky Halfling

Halfling

Once per day, when one of your allies within 30 feet makes a saving throw, you may roll the same saving throw as if …

Master Alchemist

Craft (alchemy) 5 ranks

You receive a +2 bonus on Craft (alchemy) checks, and you may create mundane alchemical items much more quickly than normal. When making poisons, …

Merciful Spell

You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict …

Outflank

Base attack bonus +4

Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. …

Paired Opportunists

Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures …

Pass For Human

Half-elfhalf-orcor halfling (see Special)

You receive a +10 bonus on Disguise checks to disguise yourself as a human, and do not receive the penalty for disguising yourself as …

Persistent Spell

Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another …

Point Blank Master

Weapon Specialization with selected ranged weapon

Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.

Precise Strike

Dex 13base attack bonus +1

Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision …

Preferred Spell

Spellcraft 5 ranksHeighten Spell

Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot …

Pushing Assault

Str 15Power Attackbase attack bonus +1

When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to …

Racial Heritage

Human

Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, …

Raging Vitality

Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious …

Razortusk

Half-orc

You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You're considered proficient in this attack and can apply …

Reach Spell

You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the …

Rending Claws

Str 13two claw natural weapon attacksbase attack bonus +6

If you hit a creature with two claw attacks in the same turn, the second claw attack deals an additional 1d6 points of damage. …

Selective Spell

Spellcraft 10 ranks

When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area …

Shadow Strike

Base attack bonus +1

You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Shared Insight

Wis 13half-elf

As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Perception …

Shield of Swings

Str 13Power Attackbase attack bonus +1

When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 …

Shield Specialization

Proficiency with selected shieldShield Focusfighter level 4th

Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, you gain a +2 bonus to your Armor Class …

Shielded Caster

Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. If your ally …

Sickening Spell

You can modify a spell to sicken a creature damaged by the spell. When a creature takes damage from this spell, they become sickened …

Smash

Power Attackhalf-orc

When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength …

Sociable

Cha 13half-elf

As a move action, you grant all friendly creatures within 30 feet who can see or hear you (including yourself) a +2 bonus on …

Spell Perfection

Spellcraft 15 ranksat least three metamagic feats

Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have …

Stabbing Shot

When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a …

Steel Soul

You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's hardy racial …

Stone-Faced

Dwarf

You receive a +4 bonus on Bluff checks to lie or conceal your feelings or true motives, but not to feint in combat or …

Stunning Assault

Str 13Power Attackbase attack bonus +16

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your …

Summoner's Call

Eidolon class feature

Whenever you summon your eidolon, you may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes …

Swap Places

Whenever you are adjacent to an ally who also has this feat, you can move into your ally's square as part of normal movement. …

Swift Aid

Int 13Combat Expertisebase attack bonus +6

As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or …

Taunt

Cha 13Small size or smaller

You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being …

Thundering Spell

You can modify a spell to deafen a creature damaged by the spell. When a creature takes damage from this spell, it becomes deafened …

Under and Over

Agile ManeuversSmall size or smaller

If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that …

Underfoot

DodgeMobilitySmall size or smaller

You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger …

Well-Prepared

Halfling

Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand …

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