Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Additional Traits General

You gain two character traits of your choice (see Chapter 8). These traits must be chosen from different lists, and cannot be chosen from lists from which you have already …

Advanced Player's Guide
Allied Spellcaster Teamwork Caster level 1st.

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on level checks made to overcome spell resistance. If your ally has …

Advanced Player's Guide
Arcane Blast General Arcane spellcaster, caster level 10th.

As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray, targeting any foe within 30 …

Advanced Player's Guide
Arcane Shield General Arcane spellcaster, caster level 10th.

As a immediate action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and gain a deflection bonus to AC equal to the level …

Advanced Player's Guide
Arcane Talent General Cha 10; elf, half-elf, or gnome.

Choose a 0-level spell from the sorcerer/wizard spell list. You can cast this spell three times per day as a spell-like ability. The caster level is equal to your character …

Advanced Player's Guide
Aspect of the Beast General wild shape class feature, see Special.

Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.

Advanced Player's Guide
Bashing Finish Combat Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11.

Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action.

Advanced Player's Guide
Blood of Heroes Optional

Hero's Fortune.

Whenever you gain a level, you gain 2 hero points instead of 1.

Advanced Player's Guide
Bloody Assault Combat Str 13, Power Attack, base attack bonus +6.

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage with your weapon melee attacks, in …

Advanced Player's Guide
Bodyguard Combat Combat Reflexes.

When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally's AC. You may not use the aid …

Advanced Player's Guide
Bouncing Spell Metamagic

Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving throw) you may, as a swift …

Advanced Player's Guide
Breadth of Experience General Dwarf, elf, or gnome; 100+ years old.

You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.

Advanced Player's Guide
Bull Rush Strike Combat Str 13, Improved Bull Rush, Power Attack, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can push your opponent back, in addition to the normal damage dealt by the attack. If your confirmation roll …

Advanced Player's Guide
Charge Through Combat Str 13, Improved Overrun, Power Attack, base attack bonus +1.

When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. If you successfully overrun that creature, you can complete …

Advanced Player's Guide
Childlike General Cha 13, halfling.

You can take 10 on Bluff checks to convince others you are telling the truth, so long as your story makes you appear innocent. You gain a +2 bonus on …

Advanced Player's Guide
Cloud Step General Spider Step, monk level 12th.

As a move action, you can air walk (as the spell) up to half your slow fall distance, maximum 50 feet. You must reach a solid, level surface by the …

Advanced Player's Guide
Cockatrice Strike Combat Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +16.

As a full-round action, you can make a single unarmed strike against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe. If that attack is a critical hit, the target …

Advanced Player's Guide
Combat Patrol Combat Combat Reflexes, Mobility, base attack bonus +5.

As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning …

Advanced Player's Guide
Cooperative Crafting General 1 rank in any Craft skill, any item creation feat.

You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill …

Advanced Player's Guide
Coordinated Defense Teamwork

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the …

Advanced Player's Guide
Coordinated Maneuvers Teamwork

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. This bonus increases to +4 when attempting …

Advanced Player's Guide
Cosmopolitan General

You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you.

Advanced Player's Guide
Covering Defense Combat Shield Focus, base attack bonus +6.

When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against all attacks to an adjacent ally …

Advanced Player's Guide
Crippling Critical Combat Critical Focus, base attack bonus +13.

Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save reduces this duration to 1d4 rounds. The DC of this …

Advanced Player's Guide
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot.

The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as …

Advanced Player's Guide
Dastardly Finish Combat Sneak attack +5d6.

You can deliver a coup de grace to cowering or stunned targets.

Advanced Player's Guide
Dazing Assault Combat Str 13, Power Attack, base attack bonus +11.

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in …

Advanced Player's Guide
Dazing Spell Metamagic

You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal …

Advanced Player's Guide
Deep Drinker General Con 13, monk level 11, drunken ki class feature.

When you gain temporary ki from drunken ki, you gain 2 temporary ki rather than just 1.

Advanced Player's Guide
Deepsight General Darkvision 60 feet.

Your darkvision has a range of 120 feet.

Advanced Player's Guide
Disarming Strike Combat Int 13, Combat Expertise, Improved Disarm, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can disarm your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds …

Advanced Player's Guide
Disrupting Shot Combat Dex 13, Point-Blank Shot, fighter level 6th.

If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, the concentration DC to successfully cast …

Advanced Player's Guide
Disruptive Spell Metamagic

Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive spell plus the level of the …

Advanced Player's Guide
Diviner's Delving General Spell Focus (divination).

You gain a +2 bonus on caster level checks with divinations to overcome spell resistance or effects that impede divination (for example, nondetection). When using a divination spell that …

Advanced Player's Guide
Dreadful Carnage Combat Str 15, Power Attack, Furious Focus, base attack bonus +11.

Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that …

Advanced Player's Guide
Duck and Cover Teamwork

Whenever you are adjacent to an ally who also has this feat, and both of you are required to make a Reflex saving throw against a spell or effect, you …

Advanced Player's Guide
Eagle Eyes General Wis 13, keen senses racial trait.

You ignore up to –5 in penalties due to distance on visual Perception checks, allowing you to see accurately at much greater distances than most.

Advanced Player's Guide
Eclectic General Human.

Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. If you choose a class in which …

Advanced Player's Guide
Ectoplasmic Spell Metamagic

An ectoplasmic spell has full effect against incorporeal or ethereal creatures. An ectoplasmic spell uses up a spell slot one level higher than the spell's actual level.

Advanced Player's Guide
Eldritch Claws Combat Str 15, natural weapons, base attack bonus +6.

You natural weapons are considered both magic and silver for purpose of overcoming damage reduction.

Advanced Player's Guide
Elemental Fist Combat Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 points of …

Advanced Player's Guide
Elemental Focus General

Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select.

Advanced Player's Guide
Elemental Spell Metamagic

Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of …

Advanced Player's Guide
Elven Accuracy Combat Elf.

If you miss due to concealment when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll your miss chance roll one time to see …

Advanced Player's Guide
Enforcer Combat Intimidate 1 rank.

Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is …

Advanced Player's Guide
Expanded Arcana General Caster level 1st, see Special.

Add one spell from your class's spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in …

Advanced Player's Guide
Extra Bombs General Bomb class feature.

You can throw two additional bombs per day.

Advanced Player's Guide
Extra Discovery General Discovery class feature.

You gain one additional discovery. You must meet all of the prerequisites for this discovery.

Advanced Player's Guide
Extra Hex General Hex class feature.

You gain one additional hex. You must meet all of the prerequisites for this hex.

Advanced Player's Guide
Extra Rage Power General Rage power class feature.

You gain one additional rage power. You must meet all of the prerequisites for this rage power.

Advanced Player's Guide
Extra Revelation General Revelation class feature.

You gain one additional revelation. You must meet all of the prerequisites for this revelation.

Advanced Player's Guide
Extra Rogue Talent General Rogue talent class feature.

You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.

Advanced Player's Guide
Fast Drinker General Con 18, drunken ki class feature.

Drinking strong alcohol to gain temporary ki, takes a swift action rather than a standard action.

Advanced Player's Guide
Fast Healer General Con 13, Diehard, Endurance.

When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

Advanced Player's Guide
Favored Defense General Favored enemy class feature.

Choose one of your favored enemy types. You add half your favored enemy bonus to your CMD and as a dodge bonus to AC when attacked by a favored enemy.

Advanced Player's Guide
Fight On General Con 13; dwarf, half-orc, or orc.

Once per day, you can gain a number of temporary hit points equal to your Constitution modifier. You can activate this feat as an immediate action when reduced to 0 …

Advanced Player's Guide
Focused Shot Combat Int 13, Point Blank Shot, Precise Shot.

As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You must be within 30 feet of …

Advanced Player's Guide
Focused Spell Metamagic

When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That creature's saving throw DC to resist …

Advanced Player's Guide
Following Step Combat Dex 13, Step Up.

When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot step during your next turn, and …

Advanced Player's Guide
Furious Focus Combat Str 13, Power Attack, base attack bonus +1.

When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack's penalty on melee attack …

Advanced Player's Guide
Gang Up Combat Int 13, Combat Expertise.

You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.

Advanced Player's Guide
Gnome Trickster General Cha 13, gnome, gnome magic racial trait.

In addition to your normal gnome spell-like abilities, you also gain the following spell-like abilities: 1/day—mage hand and prestidigitation.

Advanced Player's Guide
Go Unnoticed General Dex 13, Small size or smaller.

During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check …

Advanced Player's Guide
Greater Blind-Fight Combat Perception 15 ranks, Improved Blind-Fight.

Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of …

Advanced Player's Guide
Greater Dirty Trick Combat Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.

You receive a +2 bonus on checks made to attempt a dirty trick. This bonus stacks with the bonus granted by Improved Dirty Trick. Whenever you successfully perform a dirty …

Advanced Player's Guide
Greater Drag Combat Str 13, Improved Drag, Power Attack, base attack bonus +6.

You receive a +2 bonus on checks made to drag a foe. This bonus stacks with the bonus granted by Improved Drag. Whenever you drag a foe, his movement provokes …

Advanced Player's Guide
Greater Elemental Focus General Elemental Focus.

Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. This bonus stacks with the bonus from Elemental Focus.

Advanced Player's Guide
Greater Reposition Combat Int 13, Combat Expertise, Improved Reposition, base attack bonus +6.

You receive a +2 bonus on checks made to reposition a foe. This bonus stacks with the bonus granted by Improved Reposition. Whenever you reposition a foe, his movement provokes …

Advanced Player's Guide
Greater Shield Specialization Combat Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield Specialization with selected shield, fighter level 12th.

Choose one type of shield (buckler, light, heavy, or tower shield) for which you possess the Shield Specialization feat. With the selected shield, you gain a +2 bonus to your …

Advanced Player's Guide
Greater Steal Combat Int 13, Combat Expertise, Improved Steal, base attack bonus +6.

You receive a +2 bonus on checks made to steal an item from a foe. This bonus stacks with the bonus granted by Improved Steal. If you successfully steal an …

Advanced Player's Guide
Groundling General Cha 13, gnome, gnome magic racial trait.

You can use speak with animals as a spell-like ability at will, but only to communicate with burrowing animals like gophers, moles, and the like. You can still use your …

Advanced Player's Guide
Hero's Fortune Optional

You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5.

Advanced Player's Guide
Heroic Defiance General Diehard, Endurance, base Fortitude save +8.

Once per day as an immediate action you can delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and so on), including permanent and instantaneous …

Advanced Player's Guide
Heroic Recovery General Diehard, Endurance, base Fortitude save +4.

Once per day as a standard action you may attempt a new saving throw against a harmful condition or affliction requiring a Fortitude save that is affecting you. If this …

Advanced Player's Guide
Improved Blind-Fight Combat Perception 10 ranks, Blind-Fight.

Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment.

If you successfully pinpoint an invisible …

Advanced Player's Guide
Improved Dirty Trick Combat Int 13, Combat Expertise.

You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. …

Advanced Player's Guide
Improved Drag Combat Str 13, Power Attack, base attack bonus +1.

You do not provoke an attack of opportunity when performing a drag combat maneuver. In addition, you receive a +2 bonus on checks made to drag a foe. You also …

Advanced Player's Guide
Improved Ki Throw Combat Improved Bull Rush, Ki Throw.

When using the Ki Throw feat, you may throw your target into any square you threaten that is occupied by another creature. Make a bull rush combat maneuver check with …

Advanced Player's Guide
Improved Reposition Combat Int 13, Combat Expertise.

You do not provoke an attack of opportunity when performing a reposition combat maneuver. In addition, you receive a +2 bonus on checks made to reposition a foe. You also …

Advanced Player's Guide
Improved Second Chance Combat Int 13, Combat Expertise, Second Chance, base attack bonus +11.

When you reroll a missed attack using the Second Chance feat, you can still make the rest of your attacks that turn, albeit at a –5 penalty to each attack.

Advanced Player's Guide
Improved Share Spells General Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount.

Any non-instantaneous spell (but not any spell-like ability) you cast on yourself can also affect a creature bonded to you (such as an animal companion, eidolon, familiar, or special mount). …

Advanced Player's Guide
Improved Sidestep Combat Dex 15, Dodge, Mobility, Sidestep.

After sidestepping an opponent's missed attack using the Sidestep feat, you may still take a 5-foot step during your next turn, or you may move up to your full speed …

Advanced Player's Guide
Improved Steal Combat Int 13, Combat Expertise.

You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item from a …

Advanced Player's Guide
Improved Stonecunning General Wis 13, dwarf, stonecunning racial trait.

You receive a +4 bonus on Perception checks to notice unusual stonework. This bonus replaces the stonecunning ability's normal bonus on Perception checks.

Advanced Player's Guide
In Harm's Way Combat Bodyguard.

While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate action, taking full damage from that …

Advanced Player's Guide
Intensified Spell Metamagic

An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this …

Advanced Player's Guide
Ironguts General Con 13; dwarf, half-orc, or orc.

You gain a +2 racial bonus on saving throws against any effect causing the nauseated or sickened conditions and against all ingested poisons (but not other poisons). In addition, you …

Advanced Player's Guide
Ironhide General Con 13; dwarf, half-orc, or orc.

You gain a +1 natural armor bonus due to your unusually tough hide.

Advanced Player's Guide
Keen Scent General Wis 13, half-orc or orc.

You gain the scent special ability.

Advanced Player's Guide
Ki Throw Combat Improved Trip, Improved Unarmed Strike.

On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone in any square you threaten rather than its own square. This …

Advanced Player's Guide
Leaf Singer General Cha 13, bardic performance class feature, elf or half-elf.

When you use bardic performance with audible components in a forest, the range or area of your chosen performance is doubled. In addition, the DC for saving throws against your …

Advanced Player's Guide
Light Step General Acrobatic Steps, Nimble Moves, elf.

You can ignore the effects of difficult terrain in natural environments, as if it were normal terrain.

Advanced Player's Guide
Lingering Performance General Bardic performance class feature.

The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for …

Advanced Player's Guide
Lingering Spell Metamagic

You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area suffer no additional harm, but other …

Advanced Player's Guide
Lookout Teamwork

Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act …

Advanced Player's Guide
Low Profile Combat Dex 13, Small size or smaller.

You gain a +1 dodge bonus to AC against ranged attacks. In addition, you do not provide soft cover to creatures when ranged attacks pass through your square.

Advanced Player's Guide
Luck of Heroes Optional

Hero's Fortune.

Whenever you spend a hero point to reroll a die roll or to grant yourself a bonus before a die roll is made, there is a chance that the hero …

Advanced Player's Guide
Lucky Halfling General Halfling.

Once per day, when one of your allies within 30 feet makes a saving throw, you may roll the same saving throw as if you were the one subject to …

Advanced Player's Guide
Major Spell Expertise General Minor Spell Expertise, ability to cast 9th-level spells.

Choose one spell that you know of 5th level or lower. You may cast that spell twice per day as a spell-like ability. The caster level for this spell-like ability …

Advanced Player's Guide
Master Alchemist General Craft (alchemy) 5 ranks.

You receive a +2 bonus on Craft (alchemy) checks, and you may create mundane alchemical items much more quickly than normal. When making poisons, you can create a number of …

Advanced Player's Guide
Merciful Spell Metamagic

You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. …

Advanced Player's Guide
Minor Spell Expertise General Ability to cast 4th-level spells.

Choose one 1st-level spell that you know. You may cast that spell twice per day as a spell-like ability. The caster level for this spell-like ability is equal to your …

Advanced Player's Guide
Missile Shield Combat Dex 13, Shield Focus.

You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon …

Advanced Player's Guide
Mounted Shield Combat Mounted Combat, Shield Focus.

You may add your base shield bonus (including the bonus from Shield Focus but not including enhancement bonuses) to your mount's AC. In addition, you may add this bonus when …

Advanced Player's Guide
Mounted Skirmisher Combat Ride rank 14, Mounted Combat, Trick Riding.

If your mount moves its speed or less, you can still take a full-attack action.

Advanced Player's Guide
Outflank Teamwork Base attack bonus +4.

Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a …

Advanced Player's Guide
Paired Opportunists Teamwork

Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that …

Advanced Player's Guide
Parry Spell General Spellcraft 15 ranks, Improved Counterspell .

Whenever you successfully counter a spell, it returns back to its caster. This works exactly like the spell turning spell.

Advanced Player's Guide
Parting Shot Combat Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6.

Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.

Advanced Player's Guide
Pass For Human General Half-elf, half-orc, or halfling (see Special).

You receive a +10 bonus on Disguise checks to disguise yourself as a human, and do not receive the penalty for disguising yourself as a member of another race when …

Advanced Player's Guide
Perfect Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following …

Advanced Player's Guide
Persistent Spell Metamagic

Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. If …

Advanced Player's Guide
Point Blank Master Combat Weapon Specialization with selected ranged weapon.

Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.

Advanced Player's Guide
Practiced Tactician General Tactician class feature.

You can use your tactician ability to grant allies a teamwork feat one additional time per day.

Advanced Player's Guide
Precise Strike Teamwork Dex 13, base attack bonus +1.

Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. …

Advanced Player's Guide
Preferred Spell General Spellcraft 5 ranks, Heighten Spell.

Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You …

Advanced Player's Guide
Punishing Kick Combat Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals …

Advanced Player's Guide
Pushing Assault Combat Str 15, Power Attack, base attack bonus +1.

When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly …

Advanced Player's Guide
Racial Heritage General Human.

Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human …

Advanced Player's Guide
Raging Vitality General Con 15, rage class feature.

Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of …

Advanced Player's Guide
Ray Shield Combat Dex 15, Missile Shield, Spellbreaker.

You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with a ranged touch attack (including rays …

Advanced Player's Guide
Razortusk General Half-orc.

You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You're considered proficient in this attack and can apply feats or effects appropriate to natural …

Advanced Player's Guide
Reach Spell Metamagic

You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and …

Advanced Player's Guide
Rending Claws Combat Str 13, two claw natural weapon attacks, base attack bonus +6.

If you hit a creature with two claw attacks in the same turn, the second claw attack deals an additional 1d6 points of damage. This damage is precision damage and …

Advanced Player's Guide
Repositioning Strike Combat Int 13, Combat Expertise, Improved Trip, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can move your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds …

Advanced Player's Guide
Saving Shield Combat Shield Proficiency.

Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding …

Advanced Player's Guide
Second Chance Combat Int 13, Combat Expertise, base attack bonus +6.

When making a full attack, if you miss on your first attack, you can forgo making any other attacks for the rest of your turn to reroll that attack at …

Advanced Player's Guide
Selective Spell Metamagic Spellcraft 10 ranks.

When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier …

Advanced Player's Guide
Shadow Strike Combat Base attack bonus +1.

You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Advanced Player's Guide
Shared Insight General Wis 13, half-elf.

As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Perception checks for a number of rounds …

Advanced Player's Guide
Sharp Senses General Keen senses racial trait.

You receive a +4 racial bonus on Perception skill checks. This replaces the normal bonus from the keen senses racial trait.

Advanced Player's Guide
Shield Specialization Combat Proficiency with selected shield, Shield Focus, fighter level 4th.

Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, you gain a +2 bonus to your Armor Class against critical hit confirmation rolls. In …

Advanced Player's Guide
Shield Wall Teamwork Shield Proficiency.

Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the …

Advanced Player's Guide
Shield of Swings Combat Str 13, Power Attack, base attack bonus +1.

When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC and CMD …

Advanced Player's Guide
Shielded Caster Teamwork

Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. If your ally is wielding a buckler or a …

Advanced Player's Guide
Sickening Spell Metamagic

You can modify a spell to sicken a creature damaged by the spell. When a creature takes damage from this spell, they become sickened for a number of rounds equal …

Advanced Player's Guide
Sidestep Combat Dex 13, Dodge, Mobility.

Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within that opponent's threatened area. This movement …

Advanced Player's Guide
Smash Combat Power Attack, half-orc.

When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength checks made to knock down or …

Advanced Player's Guide
Smell Fear General Keen Scent, half-orc or orc.

You receive a +4 bonus on Perception checks to detect creatures with the shaken, frightened, or panicked conditions using scent. You can substitute your Perception skill for Sense Motive skill …

Advanced Player's Guide
Sociable General Cha 13, half-elf.

As a move action, you grant all friendly creatures within 30 feet who can see or hear you (including yourself) a +2 bonus on Diplomacy checks for a number of …

Advanced Player's Guide
Spell Perfection General Spellcraft 15 ranks, at least three metamagic feats.

Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its …

Advanced Player's Guide
Spider Step General Acrobatics 6 ranks, Climb 6 ranks, monk level 6th.

As a move action, you can move up to half your slow fall distance across a wall or ceiling or across ropes, branches, or even water or other surfaces that …

Advanced Player's Guide
Stabbing Shot Combat Rapid Shot, elf.

When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a melee attack against that opponent with …

Advanced Player's Guide
Steel Soul General Dwarf, hardy racial trait.

You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's hardy racial trait.

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Step Up and Strike Combat Dex 13, Following Step, Step Up, base attack bonus +6.

When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack …

Advanced Player's Guide
Stone Sense General Improved Stonecunning, Perception 10 ranks.

You gain tremorsense to a range of 10 feet.

Advanced Player's Guide
Stone Singer General Cha 13, bardic performance class feature, dwarf.

When you use bardic performance with audible components underground, the range or area of your chosen performance is doubled, and you can affect deaf creatures if they possess tremorsense and …

Advanced Player's Guide
Stone-Faced General Dwarf.

You receive a +4 bonus on Bluff checks to lie or conceal your feelings or true motives, but not to feint in combat or deliver secret messages. In addition, the …

Advanced Player's Guide
Stunning Assault Combat Str 13, Power Attack, base attack bonus +16.

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your melee attacks for 1 round. A …

Advanced Player's Guide
Summoner's Call General Eidolon class feature.

Whenever you summon your eidolon, you may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes after the summoning ritual is complete.

Advanced Player's Guide
Sundering Strike Combat Str 13, Improved Sunder, Power Attack, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can sunder your opponent's weapon, in addition to the normal damage dealt by the attack. If your confirmation roll …

Advanced Player's Guide
Swap Places Teamwork

Whenever you are adjacent to an ally who also has this feat, you can move into your ally's square as part of normal movement. At the same time, your ally …

Advanced Player's Guide
Swift Aid Combat Int 13, Combat Expertise, base attack bonus +6.

As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or a +1 bonus to his AC.

Advanced Player's Guide
Taunt General Cha 13, Small size or smaller.

You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.

Advanced Player's Guide
Team Up Combat Int 13, Combat Expertise, Gang Up, base attack bonus +6.

When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move action.

Advanced Player's Guide
Teleport Tactician Combat Combat Reflexes, Disruptive, Spellbreaker.

Any creature using a teleportation effect to enter or leave a square threatened by you provokes an attack of opportunity, even if casting defensively or using a supernatural ability.

Advanced Player's Guide
Tenacious Transmutation General Spell Focus (transmutation).

The DC of caster level checks to dispel or remove your transmutations increases by 2; even if the spell is negated, its effects persist for 1 additional round before dissipating.

Advanced Player's Guide
Thundering Spell Metamagic

You can modify a spell to deafen a creature damaged by the spell. When a creature takes damage from this spell, it becomes deafened for a number of rounds equal …

Advanced Player's Guide
Touch of Serenity Combat Wis 18, Improved Unarmed Strike, base attack bonus +8.

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals …

Advanced Player's Guide
Trick Riding Combat Ride 9 ranks, Mounted Combat.

While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with a DC of 15 or lower. …

Advanced Player's Guide
Tripping Strike Combat Int 13, Combat Expertise, Improved Trip, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can trip your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds …

Advanced Player's Guide
Under and Over Combat Agile Maneuvers, Small size or smaller.

If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that opponent with a +2 bonus. This …

Advanced Player's Guide
Underfoot Combat Dodge, Mobility, Small size or smaller.

You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger than you. In addition, you gain …

Advanced Player's Guide
Vermin Heart General Wild empathy class feature.

You may target vermin with spells and special abilities that only affect animals (although they are still affected by spells targeting vermin as well). You may use wild empathy to …

Advanced Player's Guide
War Singer General Cha 13, bardic performance class feature, half-orc or orc.

When you use bardic performance with audible components on a battlefield (any area where a combat involving a dozen or more combatants is taking place), the range or area of …

Advanced Player's Guide
Well-Prepared General Halfling.

Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand check with a DC of 10 …

Advanced Player's Guide

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