Feats

SRD feats and custom campaign feats. Filter by category or view all.

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Great Cleave

Str 13CleavePower Attackbase attack bonus +4

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally …

7 unlocks

Greater Trip

Combat ExpertiseImproved Tripbase attack bonus +6Int 13

You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, …

Improved Disarm

You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. …

Improved Trip

You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. …

1 unlock

Stand Still

When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If …

9 unlocks

Bleeding Critical

Critical Focusbase attack bonus +11

Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in …

Blinding Critical

Critical Focusbase attack bonus +15

Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save …

Critical Mastery

Critical Focusany two critical feats14th-level fighter

When you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt.

Deafening Critical

Critical Focusbase attack bonus +13

Whenever you score a critical hit against an opponent, the victim is permanently deafened. A successful Fortitude save reduces the deafness to 1 round. The DC of this …

Sickening Critical

Critical Focusbase attack bonus +11

Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's …

Staggering Critical

Critical Focusbase attack bonus +13

Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude …

Tiring Critical

Critical Focusbase attack bonus +13

Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature.

2 unlocks

Shatter Defenses

Weapon FocusDazzling Displaybase attack bonus +6proficiency with weapon

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks …

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Spellbreaker

Disruptive10th-level fighter

Enemies in your threatened area that fail their checks to cast spells defensively provoke attacks of opportunity from you.

6 unlocks

Mobility

Dex 13Dodge

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes …

Spring Attack

Dex 13DodgeMobilitybase attack bonus +4

As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your …

Wind Stance

Dex 15Dodgebase attack bonus +6

If you move more than 5 feet this turn, you gain 20% concealment for 1 round against ranged attacks.

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Diehard

When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to …

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Greater Overrun

Improved OverrunPower Attackbase attack bonus +6Str 13

You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke …

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Greater Trip

Combat ExpertiseImproved Tripbase attack bonus +6Int 13

You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, …

2 unlocks
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Stunning Fist

Dex 13Wis 13Improved Unarmed Strikebase attack bonus +8

You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe …

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Improved Iron Will

Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even …

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Spring Attack

Dex 13DodgeMobilitybase attack bonus +4

As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your …

5 unlocks

Mounted Archery

Ride 1 rankMounted Combat

The penalty you take when using a ranged weapon while mounted is halved: –2 instead of –4 if your mount is taking a double move, and –4 instead …

Ride-By Attack

Ride 1 rankMounted Combat

When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line …

Trample

Ride 1 rankMounted Combat

When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you …

1 unlock

Acrobatic Steps

Whenever you move, you may move through up to 15 feet of difficult terrain each round as if it were normal terrain. The effects of this feat stack …

1 unlock
7 unlocks

Manyshot

Dex 17Point-Blank ShotRapid Shotbase attack bonus +6

When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) …

Precise Shot

You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Shot

When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using …

9 unlocks

Cleave

Str 13Power Attackbase attack bonus +1

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally …

Great Cleave

Str 13CleavePower Attackbase attack bonus +4

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally …

Greater Overrun

Improved OverrunPower Attackbase attack bonus +6Str 13

You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke …

Improved Bull Rush

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush …

Improved Overrun

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing an overrun combat maneuver. In addition, you receive a +2 bonus on checks made to overrun a foe. …

Improved Sunder

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. …

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Manyshot

Dex 17Point-Blank ShotRapid Shotbase attack bonus +6

When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) …

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Greater Spell Focus

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.

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Improved Vital Strike

Vital Strikebase attack bonus +11

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the …

5 unlocks

Dazzling Display

Weapon Focusproficiency with the selected weapon

While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize …

Penetrating Strike

Weapon Focusbase attack bonus +112th-level fighterproficiency with weapon

Your attacks with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. This feat does not apply to damage reduction without a type (such …

Shatter Defenses

Weapon FocusDazzling Displaybase attack bonus +6proficiency with weapon

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks …

1 unlock

Other feats

Acrobatic

You get a +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, …

Agile Maneuvers

You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your …

Alertness

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, …

Animal Affinity

You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or more ranks in one of these …

Arcane Strike

Ability to cast arcane spells

As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and …

Armor Proficiency, Light

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and …

Athletic

You get a +2 bonus on Climb and Swim skill checks. If you have 10 or more ranks in one of these skills, the …

Blind-Fight

In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if …

Brew Potion

Caster level 3rd

You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing …

Catch Off-Guard

You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised …

Combat Casting

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or …

Craft Rod

Caster level 9th

You can create magic rods. Crafting a rod takes 1 day for each 1,000 gp in its base price. To craft a rod, you …

Craft Staff

Caster level 11th

You can create any staff whose prerequisites you meet. Crafting a staff takes 1 day for each 1,000 gp in its base price. To …

Craft Wand

Caster level 5th

You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes 1 day for each 1,000 gp …

Craft Wondrous Item

Caster level 3rd

You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. …

Deadly Aim

Dex 13base attack bonus +1

You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When …

Deceitful

You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, …

Deft Hands

You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have 10 or more ranks in one of …

Empower Spell

All variable, numeric effects of an empowered spell are increased by half, including bonuses to those dice rolls.

Saving throws and opposed rolls are …

Enlarge Spell

You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a …

Eschew Materials

You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still …

Extend Spell

An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this …

Fleet

While you are wearing light or no armor, your base speed increases by 5 feet. You lose the benefits of this feat if you …

Forge Ring

Caster level 7th

You can create magic rings. Crafting a ring takes 1 day for each 1,000 gp in its base price. To craft a ring, you …

Heighten Spell

A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually …

Improved Counterspell

When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell.

Improved Critical

Proficient with weaponbase attack bonus +8

When using the weapon you selected, your threat range is doubled.

Leadership

Character level 7th

This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC …

Lunge

Base attack bonus +6

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to …

Magical Aptitude

You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you have 10 or more ranks in one of …

Master Craftsman

5 ranks in any Craft or Profession skill

Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or …

Maximize Spell

All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells …

Persuasive

You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the …

Quick Draw

Base attack bonus +1

You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight …

Quicken Spell

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast …

Run

When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) …

Scribe Scroll

Caster level 1st

You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp …

Self-Sufficient

You get a +2 bonus on all Heal checks and Survival checks. If you have 10 or more ranks in one of these skills, …

Silent Spell

A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell …

Skill Focus

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus …

Spell Mastery

1st-level wizard

Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From that point on, …

Stealthy

You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these …

Step Up

Base attack bonus +1

Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action …

Still Spell

A stilled spell can be cast with no somatic components. Spells without somatic components are not affected. A stilled spell uses up a spell …

Strike Back

Base attack bonus +11

You can ready an action to make a melee attack against any foe that attacks you in melee, even if the foe is outside …

Throw Anything

You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown …

Toughness

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more …

Weapon Finesse

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead …

Widen Spell

You can alter a burst, emanation, or spread-shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%. A …

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