Feats

SRD feats and custom campaign feats. Filter by category or view all.

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Diehard

When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to …

Other feats

Acrobatic

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You get a +2 bonus on all Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, …

Acrobatic Steps

Whenever you move, you may move through up to 15 feet of difficult terrain each round as if it were normal terrain. The effects …

Agile Maneuvers

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You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your …

Alertness

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You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, …

Animal Affinity

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You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or more ranks in one of these …

Armor Proficiency, Light

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When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and …

Athletic

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You get a +2 bonus on Climb and Swim skill checks. If you have 10 or more ranks in one of these skills, the …

Blind-Fight

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In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if …

Catch Off-Guard

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You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised …

Combat Casting

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You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or …

Combat Expertise

Int 13

You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your …

Combat Reflexes

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You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make …

Deceitful

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You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, …

Defensive Combat Training

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You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Combat).

Deft Hands

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You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have 10 or more ranks in one of …

Disruptive

The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively …

Dodge

Dex 13

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose …

Empower Spell

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All variable, numeric effects of an empowered spell are increased by half, including bonuses to those dice rolls.

Saving throws and opposed rolls are …

Enlarge Spell

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You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a …

Eschew Materials

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You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still …

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