Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Acrobat | social | — | Having trained from a young age, you're capable of amazing feats of daring. You gain a +1 bonus on Acrobatics checks, and you take only a —2 penalty instead of … |
Ultimate Campaign |
| Adopted | social | — | You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from … |
Advanced Player's Guide |
| Air-Touched | magic | — | You share an affinity with elemental air. You gain DR 1/— against creatures and attacks with the air type. |
Ultimate Campaign |
| Alchemical Adept | magic | — | You are skilled in creating alchemical items. You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) … |
Ultimate Campaign |
| Alchemical Intuition | magic | — | You are often struck with epiphanies about alchemical processes and substances. Once per day as a free action, you may gain a trait bonus equal to your Charisma modifier (minimum … |
Ultimate Campaign |
| Almost Human | racial_orc | — | You have enough human features that it's easy for you to pass for a pureblooded human. You gain a +4 trait bonus on Disguise checks to pass as human, and … |
Ultimate Campaign |
| Ambitious | social | — | You exude confidence in the presence of those more powerful than you—sometimes unreasonably so. You gain a +4 trait bonus on Diplomacy checks made to influence creatures with at least … |
Ultimate Campaign |
| Anatomist | combat | — | You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You know where to aim your blows to strike vital … |
Advanced Player's Guide |
| Ancient Explorer | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 4 |
| Animal Friend | racial_gnome | — | You've long been a friend to animals, and feel safer when animals are nearby. You gain a +1 trait bonus on Will saving throws as long as an animal (Tiny … |
Ultimate Campaign |
| Arcane Revitalization | magic | — | Your martial prowess can feed your arcane power. Once per day, when you confirm a critical hit with a weapon attack, you regain 1 arcane pool point. You can't exceed … |
Ultimate Campaign |
| Arcane Temper | magic | — | You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks. |
Ultimate Campaign |
| Archives of Nethys | combat | — | Archives of Nethys |
— |
| Armor Expert | combat | — | You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a … |
Advanced Player's Guide |
| Artisan | social | — | You spent time working under artisans, or your parents were artisans who were particularly skilled at their trade. You gain a +2 trait bonus on a single Craft skill (your … |
Ultimate Campaign |
| Ascendant Recollection | magic | — | Your first bloodline power is particularly strong. Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power. |
Ultimate Campaign |
| Asmodean Demon Hunter | religion | — | Raised in the church of Asmodeus (whether or not you are currently a follower), you've focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait … |
Ultimate Campaign |
| Axe to Grind | combat | — | There is a fire in your heart that can't be quenched. You gain a +1 trait bonus on damage against foes who are threatened by only you. |
Ultimate Campaign |
| Barroom Talespinner | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 5 |
| Bastard | social | — | You were born out of wedlock. You have always been an outsider in society, and in your own family. This perspective has sharpened your insight. You gain a +1 trait … |
Ultimate Campaign |
| Battlefield Disciple | combat | — | You are skilled at supporting your allies in the heat of battle. You gain a +2 trait bonus on Heal checks made to stabilize a dying creature. In addition, when … |
Ultimate Campaign |
| Beacon of Faith | faith | — | You wield the might of your faith with power and clarity. Once per day as a free action, you may treat your caster level as if it were 2 levels … |
Ultimate Campaign |
| Beast Bond | social | — | You share a close bond with animals. You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (your choice) is always a class skill … |
Ultimate Campaign |
| Besmara's Blessing | campaign | — | You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say … |
Skull & Shackles Player's Guide pg. 5 |
| Birthmark | faith | — | You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you … |
Advanced Player's Guide |
| Black Powder Bravado | combat | — | You are particularly successful when using deeds. Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. … |
Ultimate Campaign |
| Black Powder Fortune | combat | — | You have little to fear when there's a gun in your hand. As long as you are wielding a firearm, you gain a +2 trait bonus on all saving throws … |
Ultimate Campaign |
| Black Powder Interjection | combat | — | Your confidence rises when you foil spellcasting. Once per day, when you interrupt the casting of a spell with a firearm attack, you may regain 1 grit point. |
Ultimate Campaign |
| Bladed Magic | magic | — | You have an innate talent for using magical weaponry and those weapons capable of becoming magical. You gain a +1 trait bonus on Craft checks made to craft magic or … |
Ultimate Campaign |
| Blessed | faith | — | Some divine agent watches over you and heeds your call. Once per day as a swift action, you gain a +1 trait bonus on all saving throws for 1 round. |
Ultimate Campaign |
| Blood of Dragons | bloodline | — | Long ago, your ancestors' blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 … |
Ultimate Campaign |
| Bloodthirsty | combat | — | You have a vicious streak, and nothing satisfies you more than warm blood on your hands and blade. Whenever you make an attack that reduces a foe to 0 hit … |
Ultimate Campaign |
| Brewmaster | racial_dwarf | — | Your family brought the secrets of dwarven brewing to non-dwarven lands. Though this has given you skill in the brewer's craft, it's also earned you distrust among dwarven purists. You … |
Ultimate Campaign |
| Bruising Intellect | social | — | Your sharp intellect and rapier-like wit bruise egos. Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your … |
Ultimate Campaign |
| Brute | racial_orc | — | You have worked for a crime lord, either as a low-level enforcer or as a guard, and are adept at frightening away people. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Buccaneer's Blood | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 5 |
| Bullied | combat | — | You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Bully | social | — | You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Calistrian Courtesan | religion | — | You worked in one of Calistria's temples as a sacred courtesan, and you know how to flatter, please, and (most of all) listen. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Canter | social | — | You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't faze you in the slightest today as a result. Anyone who attempts to … |
Advanced Player's Guide |
| Caretaker | faith | — | As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait … |
Advanced Player's Guide |
| Charming | social | — | Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a … |
Advanced Player's Guide |
| Child of Nature | religion | — | You have been blessed by Gozreh to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food … |
Ultimate Campaign |
| Child of the Streets | social | — | You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You … |
Advanced Player's Guide |
| Child of the Temple | faith | — | You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple … |
Advanced Player's Guide |
| Civilized | social | — | You are well versed in the local laws, customs, and politics. You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a … |
Ultimate Campaign |
| Classically Schooled | magic | — | Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill … |
Advanced Player's Guide |
| Cold and Calculating | combat | — | You are adept at tricking favored enemies of your race or those related to your race. You gain a +1 trait bonus on all Bluff checks against favored enemies that … |
Ultimate Campaign |
| Corpse Cannibal | religion | — | Your faith encourages you to indulge a variety of perverse hungers, leading you to shrug at even some of the darkest taboos. You gain a +2 trait bonus on Fortitude … |
Ultimate Campaign |
| Courageous | combat | — | Your childhood was brutal, yet you persevered primarily through force of will and faith that no matter how hard things might get, as long as you kept a level head … |
Advanced Player's Guide |
Page 1 of 5 Next
Items | Feats | Classes | Races | Spells | Monsters | Campaigns