Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Zealous Striker | faith | — | Your zeal is a danger to those of "lesser" faiths. While you have the destruction judgment active, you gain a +1 trait bonus on damage rolls when attacking a foe … |
Ultimate Campaign |
| Wrecking Wrath | religion | — | (Rovagug)Your ferocity is devastating, sometimes even to your own weapons. Once per day, after successful hitting a foe with a melee weapon, you can add your Strength modifier … |
Ultimate Campaign |
| Worldly | social | — | You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you're untrained … |
Ultimate Campaign |
| World Traveler | racial_human | — | Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the … |
Ultimate Campaign |
| Wisdom in the Flesh | religion | — | Your hours of meditation on inner perfection and the nature of strength and speed allow you to focus your thoughts to achieve things your body might not normally be able … |
Ultimate Campaign |
| Well-Informed | racial_halfling | — | You make it a point to know everyone and to be connected to everything around you. You frequent the best taverns, attend all of the right events, and graciously help … |
Ultimate Campaign |
| Weathered Emissary | social | — | Your travels in the wildlands gave you insight into how to survive their dangers and communicate with their inhabitants. You gain a +1 trait bonus on all Linguistics and Survival … |
Ultimate Campaign |
| Water-Touched | magic | — | You share an affinity with elemental water. You gain DR 1/— against creatures and attacks with the water type. |
Ultimate Campaign |
| Warrior of Old | racial_elf | — | As a child, you put in long hours on combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to … |
Ultimate Campaign |
| Wanderer's Shroud | faith | — | Your wanderings often go unnoticed. Efforts to use the Diplomacy skill to gather information about you take a —1 penalty, and you gain a +1 trait bonus on all saving … |
Ultimate Campaign |
| Volatile Conduit | magic | — | You discovered a secret that enhances the energy of some spells. Once per day as a free action, when you cast a spell that deals acid, cold, electricity, or fire … |
Ultimate Campaign |
| Voice of Monsters | religion | — | Your faith leads you to see the power and wonder in even the most horrible abominations. Once per day, you can cast speak with animals. When you cast this … |
Ultimate Campaign |
| Vigilant Battler | combat | — | You are hard to fool and harder to trick with a feint. You gain a +1 trait bonus on all Sense Motive checks. This trait bonus increases to +2 when … |
Ultimate Campaign |
| Veteran of Battle | religion | — | You have fought in several battles, and each time felt the presence of Gorum guiding your sword-arm, making you ready to act at a moment's notice. You gain a +1 … |
Ultimate Campaign |
| Veiled Disciple | social | — | Trained in espionage, you're skilled at passing messages and staying on task. You gain a +1 trait bonus on Bluff checks made to pass secret messages and a +1 trait … |
Ultimate Campaign |
| Vagabond Child | regional | — | You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills: Disable Device, Escape Artist, … |
Advanced Player's Guide |
| Unstable Mutagen | magic | — | You discovered or were given a secret to make your mutagens more unstable—but also more potent. Once per day, you can create an unstable mutagen. It is like a normal … |
Ultimate Campaign |
| Unseen but Not Undone | magic | — | Without a single gesture, you can unleash a bloodline spell. Once per day, you can cast a bloodline spell as if you had the Still Spell feat. Using this trait … |
Ultimate Campaign |
| Unscathed | magic | — | You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation. Each type of energy resistance you have (if any) increases by 2 points. |
Ultimate Campaign |
| Unpredictable | social | — | Your actions often seem random and chaotic to others, but there is a method to your madness. You gain a +1 trait bonus on Bluff checks, and Bluff is always … |
Ultimate Campaign |
| Unnatural Revenge | social | — | You gain a +2 trait bonus on all Intimidate checks against creatures of the animal, fey, or plant type, and Intimidate is always a class skill for you. |
Ultimate Campaign |
| Unintentional Linguist | social | — | You can speak with outsiders. You gain a +1 trait bonus on all Linguistics checks, and you begin play knowing one of the following languages (in addition to those granted … |
Ultimate Campaign |
| Undead Slayer | religion | — | Instructed at a young age in the tenets of the faith of Pharasma, you view the undead as abominations that must be destroyed so their souls can journey beyond to … |
Ultimate Campaign |
| Unblemished Barrel | combat | — | Your skill with firearms speeds your repair of such weapons. You gain a +1 trait bonus on Craft (alchemy) and Craft (weapons) checks, and it takes you only 30 minutes … |
Ultimate Campaign |
| Twinned Presence | magic | — | Your eidolon—and your connection to it—makes others ill at ease. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. In addition, … |
Ultimate Campaign |
| Tunnel Fighter | racial_dwarf | — | Caves and tunnels are a second home to you. While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for … |
Ultimate Campaign |
| Tundra Child | region | — | You were born and raised in the cold wastes of the far north or far south, and are accustomed to low temperatures. You gain a +4 trait bonus on saving … |
Ultimate Campaign |
| Truth's Agent | social | — | You are skilled at weeding out information. You gain a +1 trait bonus on all Diplomacy checks made to gather information and all Knowledge (local) checks. Knowledge (local) is always … |
Ultimate Campaign |
| Trustworthy | social | — | People find it easy to put their faith in you. You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus … |
Ultimate Campaign |
| Touched by the Sea | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 7 |
| Tireless Logic | social | — | Your curious mind figures out even the most complex problems. Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the … |
Ultimate Campaign |
| Tireless Avenger | faith | — | You restlessly pursue your enemies. When you're in pursuit of one of your favored enemies, the DC for the Constitution check to avoid taking lethal damage during a forced march … |
Ultimate Campaign |
| Tenacious Shifting | magic | — | You've discovered the secret of stable transmutations. Any transmutation spell you cast upon yourself has its duration increased by 2 rounds. Transmutation spells with an instantaneous duration are not affected … |
Ultimate Campaign |
| Talented | social | — | You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks with a single Perform skill (your choice), and all Perform skills are always class … |
Ultimate Campaign |
| Tactician | combat | — | You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you … |
Ultimate Campaign |
| Suspicious | social | — | You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and lied often, about something you had taken for … |
Advanced Player's Guide |
| Surprise Weapon | combat | — | You are skilled at fighting with objects not traditionally considered weapons. You gain a +2 trait bonus on attack rolls with improvised weapons. |
Ultimate Campaign |
| Surface Stranger | region | — | You were born and raised in a subterranean home with little or no bright light. Your miss chance for concealment or total concealment due to either mundane or magical darkness … |
Ultimate Campaign |
| Style Sage | social | — | You have a passion for history and news concerning monastic disciplines. You gain a +1 trait bonus on checks with your choice of either Knowledge (local) or Knowledge (history), and … |
Ultimate Campaign |
| Strength Foretold | magic | — | You can channel extra power into one of your bloodline spells. Once per day as a free action, you gain a +1 trait bonus to the DC of the saving … |
Ultimate Campaign |
| Storm-Touched | magic | — | You share an affinity with elemental lightning. You gain DR 1/— against creatures and attacks with the electricity type. |
Ultimate Campaign |
| Startling Report | combat | — | Through either perfect timing or the determination of your action, the sound of your firearm going off sets your enemies on edge. When you shoot a firearm, you gain a … |
Ultimate Campaign |
| Starchild | religion | — | Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 … |
Ultimate Campaign |
| Spirit Sense | faith | — | You are so attuned to the spiritual world that it is hard to get the jump on you. You gain a +2 trait bonus on Perception checks to avoid being … |
Ultimate Campaign |
| Skeptic | magic | — | Growing up, you were always around magical effects to the extent that you realized much of it was mere smoke and mirrors. You gain a +2 trait bonus on all … |
Advanced Player's Guide |
| Simple Disciple | social | — | You picked up skill in a craft or a profession during your time at a monastery. You gain a +1 trait bonus on checks with a Profession or Craft skill … |
Ultimate Campaign |
| Shrouded Casting | magic | — | You have learned the secret to casting some spells without lesser material components. Choose one school of magic when you pick this trait. You can cast spells from that school … |
Ultimate Campaign |
| Ship's Surgeon | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 7 |
| Shadow Whispers | religion | — | You have a penchant for just knowing others' secrets. You gain a +1 trait bonus on Knowledge (local) checks and a +2 trait bonus on Intimidate checks made to demoralize … |
Ultimate Campaign |
| Self-Taught Scholar | magic | — | Being self-taught has made it necessary for you to scour all documentation you can get your hands on. You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar … |
Ultimate Campaign |
Page 1 of 5 Next
Items | Feats | Classes | Races | Spells | Monsters | Campaigns