Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Seeker | social | — | You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. |
Ultimate Campaign |
| Sea-Souled | region | — | You are at home at sea. You receive a +1 trait bonus on Swim checks, and you can always take 10 while Swimming. |
Ultimate Campaign |
| Scrapper | racial_orc | — | A childhood spent scrabbling for every possession and scrap of food has made you fierce and wary. You receive a +1 trait bonus on all Intimidate checks made to demoralize … |
Ultimate Campaign |
| Schooled Inquisitor | faith | — | Your additional training aids in identifying the wiles of your faith's enemies. You gain a +2 trait bonus on all Knowledge (planes) and Knowledge (religion) checks made to identify the … |
Ultimate Campaign |
| Scholar of the Great Beyond | faith | — | Your great interests as a child did not lie with current events or the mundane—you have always felt out of place, as if you were born in the wrong era. … |
Advanced Player's Guide |
| Scholar of Ruins | racial_human | — | From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in … |
Ultimate Campaign |
| Scarred Descendant | combat | — | Your own people are your favored enemy. You gain a +1 trait bonus on rolls to confirm critical hits against favored enemies of your own subtype and on Survival checks … |
Ultimate Campaign |
| Savanna Child | regional | — | You were born and raised among rolling plains or savannas. You spent much of your youth exploring these vast reaches and know many of the savanna's secrets. Pick one of … |
Advanced Player's Guide |
| Savage | social | — | You were born and raised in untamed lands far from civilization. You learned to survive in the elements among brutal humanoids and beasts. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Sacred Touch | faith | — | You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was … |
Advanced Player's Guide |
| Sacred Conduit | faith | — | Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have). In any event, … |
Advanced Player's Guide |
| River Rat | regional | — | You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a … |
Advanced Player's Guide |
| Rich Parents | social | — | You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoy a one-time benefit to your initial … |
Advanced Player's Guide |
| Resolve of the Rejected | combat | — | Some disagree with your choice to wield a firearm, and their scorn has only hardened your resolve in battle. You gain a +1 trait bonus on all saving throws against … |
Ultimate Campaign |
| Resilient Caster | magic | — | Your great force of will makes your magic harder to dispel. Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells. |
Ultimate Campaign |
| Resilient | combat | — | Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your mettle as a … |
Advanced Player's Guide |
| Reluctant Apprentice | magic | — | Your early training grants you knowledge of the arcane. You gain a +1 trait bonus on Knowledge (arcana) checks, and are considered trained in that skill even if you have … |
Ultimate Campaign |
| Reincarnated | faith | — | You lived a previous life as someone—or something—else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on … |
Ultimate Campaign |
| Reckless Contempt | combat | — | You do not fear the threat of lesser weapons. Whenever you provoke an attack of opportunity by firing a firearm, you gain a +1 trait bonus on the attack roll … |
Ultimate Campaign |
| Reckless | combat | — | You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always … |
Ultimate Campaign |
| Reactionary | combat | — | You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a … |
Advanced Player's Guide |
| Rapscallion | racial_gnome | — | You've spent your entire life thumbing your nose at the establishment and take pride in your run-ins with the law. Somehow, despite all your mischievous behavior, you've never been caught. … |
Ultimate Campaign |
| Prophesied | faith | — | Your coming was foretold in prophecy, and people familiar with your legend regard you with awe and fear. You gain a +1 trait bonus on Diplomacy checks and Intimidate checks … |
Ultimate Campaign |
| Principled | faith | — | You hold yourself to a strict code of behavior that guides all of your decisions and actions. You take a —2 penalty on Bluff checks and gain a +2 trait … |
Ultimate Campaign |
| Precise Treatment | magic | — | You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks … |
Ultimate Campaign |
| Pragmatic Activator | magic | — | While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead … |
Ultimate Campaign |
| Poverty-Stricken | social | — | Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep … |
Advanced Player's Guide |
| Possessed | magic | — | You were, or are, possessed in some way by another entity that grants you occasional access to its knowledge. Once per day, you can attempt a Knowledge check of your … |
Ultimate Campaign |
| Planar Savant | faith | — | You have always had an innate sense of the workings of the planes and their denizens. You may use your Charisma modifier when making Knowledge (planes) checks instead of your … |
Ultimate Campaign |
| Perpetual Companion | faith | — | You are bolstered against fear when your eidolon is near. You gain a +2 trait bonus on all saving throws against fear effects whenever your eidolon is within 30 feet. |
Ultimate Campaign |
| Perfectionist's Brew | magic | — | You know that potion recipes should be followed with exact precision. You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions. |
Ultimate Campaign |
| Peg Leg | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 6 |
| Patient Optimist | religion | — | You know that all things pass in time, and are used to having to repeat arguments multiple times to convince stubborn believers. You gain a +2 trait bonus on Diplomacy … |
Ultimate Campaign |
| Partial Protege | magic | — | You are adept at disguising your true talents. You gain a +1 trait bonus on Bluff checks and on Use Magic Device checks made to emulate a class feature. |
Ultimate Campaign |
| Pain Is Pleasure | religion | — | You have discovered a hint of the dark truths that lay hidden within blood and flesh. You gain a +1 trait bonus on Fortitude and Will saves whenever you have … |
Ultimate Campaign |
| Outcast's Intuition | magic | — | You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You gain a +1 trait bonus on Sense Motive checks, and … |
Ultimate Campaign |
| Outcast | racial_orc | — | Driven from town after town because of your heritage, you have become adept at living apart from others. You gain a +1 trait bonus on Survival skill checks, and Survival … |
Ultimate Campaign |
| Orphaned | social | — | You grew up separated from your birth parents, and had to learn to watch out for yourself. You gain a +1 trait bonus on Survival checks, and Survival is always … |
Ultimate Campaign |
| Ordinary | social | — | The only thing extraordinary about your appearance is its ordinariness. You carry yourself in an understated way, and many people who see your face soon forget it. You gain a … |
Ultimate Campaign |
| Omen | faith | — | You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a +1 trait bonus on Intimidate checks, and … |
Ultimate Campaign |
| Oathbound | faith | — | You have made a solemn oath, and you pursue that oath with headstrong determination. Once per day, you may reroll a saving throw against a charm or compulsion effect. You … |
Ultimate Campaign |
| Never Stop Shooting | combat | — | Even when the chips are down, you keep on shooting. If your hit point total drops to 0 or lower but you are not dead, you may act as if … |
Ultimate Campaign |
| Nature's Mimic | combat | — | Your knowledge of nature informs your fighting style, and that style gives you insight into related aspects of the natural world. You gain a +1 trait bonus on all Knowledge … |
Ultimate Campaign |
| Natural-Born Leader | social | — | You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several … |
Advanced Player's Guide |
| Militia Veteran | regional | — | Your first job was serving in a civilian militia in your home town. Skills learned through daily drilling and protecting your fellow townsfolk gave you special insight into military life. … |
Advanced Player's Guide |
| Meticulous Concoction | magic | — | Your meticulous carefulness makes your bombs and extracts more potent. Once per day, you can either add a +2 trait bonus to the save DC for one bomb you throw … |
Ultimate Campaign |
| Merchant | social | — | You lived your life as a merchant, buying and selling goods. You gain a +1 trait bonus on any Appraise and Sense Motive checks you attempt while bargaining for the … |
Ultimate Campaign |
| Mercenary | social | — | For everything there is a price, and you are a negotiator at heart. You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment … |
Ultimate Campaign |
| Mentored | social | — | A tutor or private instructor guided you in learning your art, profession, or trade, and through your education, you became capable of teaching and guiding others. Choose a single Craft, … |
Ultimate Campaign |
| Mathematical Prodigy | magic | — | Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 bonus on Knowledge … |
Ultimate Campaign |
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