Traits

Character traits from SRD and custom campaigns. Filter by type or view all.

Trait Name Category/Type Requirements Benefit Source
Martial Performer combat —

Your training has made you a martial performer. When you gain a monk bonus feat, you may instead take a performance feat for which you meet the prerequisites.

Ultimate Campaign
Martial Manuscript faith —

You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a …

Ultimate Campaign
Malleable Magic magic —

Once per day as a swift action, you can lose a single 1st-, 2nd- or 3rd-level magus spell to regain 1 arcane pool point. You can't exceed the maximum number …

Ultimate Campaign
Magical Talent magic —

Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Choose a 0-level spell. You may cast …

Advanced Player's Guide
Magical Lineage magic —

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have …

Advanced Player's Guide
Magical Knack magic —

You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the …

Advanced Player's Guide
Magic Is Life religion —

Your faith in magic allows you to reflexively use the energy of any spell effect currently on you to save you from death. As long as you are under the …

Ultimate Campaign
Magic Crafter magic —

Your early magical training involved study of the properties and creation of magic items. You gain a +1 trait bonus on Appraise checks and a +1 bonus on any Craft …

Ultimate Campaign
Loyalty across Lifetimes faith —

You and your eidolon share a link that seems to span multiple lifetimes. Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of …

Ultimate Campaign
Log Roller regional —

The time you spent leaping between slippery logs as they whirled down the river to market taught you how to keep your footing. You gain a +1 trait bonus on …

Advanced Player's Guide
Linked Surge magic —

Once per day, you may make a Strength- or Constitution-based ability check or skill check using you eidolon's ability score in place of your own. Your eidolon must be summoned …

Ultimate Campaign
Life of Toil social —

You have lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened your body and mind. You gain a …

Ultimate Campaign
Larger Than Life combat —

You wield firearms with truly terrifying menace. When you use the Intimidate skill on a creature while wielding a firearm, you are considered one size category larger than your actual …

Ultimate Campaign
Knowledgeable Caster magic —

Once per day when you cast a divination spell, you can cast that spell as if your caster level were 1 level higher in the appropriate class. You also gain …

Ultimate Campaign
Knowing the Enemy social —

You know a good deal about your most dire enemies. You gain a +1 trait bonus on checks with the Knowledge skill corresponding to your first favored enemy choice, and …

Ultimate Campaign
Kin Guardian combat —

You are dedicated to defending members of your family. When you use the aid another action to give a member of your family a bonus to AC, increase the bonus …

Ultimate Campaign
Kin Bond magic —

The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw …

Ultimate Campaign
Killer combat —

You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, …

Advanced Player's Guide
Just Like New combat —

Broken firearms are not problems—they are challenges. Your first attempt to remove the broken condition from your starting firearm and to upgrade it to a masterwork weapon costs 150 gp …

Ultimate Campaign
Inspired faith —

A positive force, philosophy, or divine presence fills you with hope, and is a guiding force of inspiration. Once per day as a free action, roll twice and take the …

Ultimate Campaign
Influence social —

Your position in society grants you special insight into others, and special consideration or outright awe from others. Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You …

Ultimate Campaign
Indomitable Faith faith —

You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you …

Advanced Player's Guide
Indelible Ire combat —

When you are gravely wounded, you're stirred to greater combat focus. Each time a critical hit is confirmed against you, you gain a +1 trait bonus on attack rolls for …

Ultimate Campaign
Imposing Scion social —

The reputation of your bloodline grants you a degree of fearful respect. You gain a +1 trait bonus on Intimidate checks. If your bloodline is keyed to a specific creature …

Ultimate Campaign
Ilizmagorti Native campaign —

Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text.

Skull & Shackles Player's Guide pg. 6
Hunter's Knack combat —

When you watch and wait before attacking, your strike is true. You gain a +1 trait bonus on attack rolls against your favored enemies when you make such attacks as …

Ultimate Campaign
History of Heresy faith —

You were raised with heretical views that have made it difficult for you to accept most religious beliefs and often caused you or those you love to be treated as …

Advanced Player's Guide
Highlander regional —

You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain …

Advanced Player's Guide
Hidden Hand combat —

Your concealed weapons strike fast and true. You gain a +1 trait bonus on Sleight of Hand checks made to conceal light weapons and a +1 trait bonus on attack …

Ultimate Campaign
Hedge Magician magic —

You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you …

Advanced Player's Guide
Harvester social —

You were trained to harvest all parts of an animal with care and precision. You gain a +1 trait bonus on Profession (tanner) or Profession (trapper) checks, and you may …

Ultimate Campaign
Guardian of the Forge religion —

Torag's sacred duties are to protect the faithful, take lessons from the great craftsmen and strategists of the past, and prepare against dark times. You receive a +1 trait bonus …

Ultimate Campaign
Grief-Filled social —

You are no stranger to loss and intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects.

Ultimate Campaign
Greater Purpose magic —

You are convinced you're alive to achieve a great purpose. You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on …

Ultimate Campaign
Greater Link magic —

The link between you and your eidolon is stronger than most. Your eidolon's current and maximum hit point totals are not reduced by 50% until you are separated by 110 …

Ultimate Campaign
Goldsniffer racial_dwarf —

Your keen senses lead you to hidden treasures. You gain a +2 trait bonus on Perception checks related to metals, jewels, and gemstones.

Ultimate Campaign
Gifted Adept magic —

Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to …

Advanced Player's Guide
Frontier-Forged region —

A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus …

Ultimate Campaign
Friend in Every Town social —

You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of …

Ultimate Campaign
Freedom Fighter racial_halfling —

Your parents allowed escaping slaves to hide in your home, and the stories you've heard from them instilled into you a deep loathing of slavery. You gain a +1 trait …

Ultimate Campaign
Fortified Drinker religion —

Cayden Cailean's holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting …

Ultimate Campaign
Forlorn racial_elf —

Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. You gain a …

Ultimate Campaign
Focused Mind magic —

Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and …

Advanced Player's Guide
Focused Disciple faith —

When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving throws against charm and compulsion effects.

Ultimate Campaign
Focused Burn magic —

You know the secret of making punishing fire bombs. Any bombs you have that deal fire damage deal 1 additional point of fire damage on a direct hit per 2d6 …

Ultimate Campaign
Flame-Touched magic —

You share an affinity with elemental fire. You gain DR 1/— against creatures and attacks with the fire type.

Ultimate Campaign
Flame of the Dawnflower religion —

You have been raised to view yourself as a blade in Sarenrae's service, or you have taken on that duty for yourself. Whenever you score a critical hit with a …

Ultimate Campaign
Fiend Blood bloodline —

The blood of fiends taints your line, manifesting physically, though it may be barely noticeable. Choose one of the following skills: Bluff, Intimidate, or Knowledge (planes). You gain a +1 …

Ultimate Campaign
Fencer combat —

You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken …

Advanced Player's Guide
Fearless Defiance faith —

Upon overcoming your fear, you become a scourge to your enemies. You gain a +1 trait bonus on all saving throws against fear effects. In addition, if you successfully save …

Ultimate Campaign

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