Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Martial Performer | combat | — | Your training has made you a martial performer. When you gain a monk bonus feat, you may instead take a performance feat for which you meet the prerequisites. |
Ultimate Campaign |
| Martial Manuscript | faith | — | You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a … |
Ultimate Campaign |
| Malleable Magic | magic | — | Once per day as a swift action, you can lose a single 1st-, 2nd- or 3rd-level magus spell to regain 1 arcane pool point. You can't exceed the maximum number … |
Ultimate Campaign |
| Magical Talent | magic | — | Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Choose a 0-level spell. You may cast … |
Advanced Player's Guide |
| Magical Lineage | magic | — | One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have … |
Advanced Player's Guide |
| Magical Knack | magic | — | You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the … |
Advanced Player's Guide |
| Magic Is Life | religion | — | Your faith in magic allows you to reflexively use the energy of any spell effect currently on you to save you from death. As long as you are under the … |
Ultimate Campaign |
| Magic Crafter | magic | — | Your early magical training involved study of the properties and creation of magic items. You gain a +1 trait bonus on Appraise checks and a +1 bonus on any Craft … |
Ultimate Campaign |
| Loyalty across Lifetimes | faith | — | You and your eidolon share a link that seems to span multiple lifetimes. Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of … |
Ultimate Campaign |
| Log Roller | regional | — | The time you spent leaping between slippery logs as they whirled down the river to market taught you how to keep your footing. You gain a +1 trait bonus on … |
Advanced Player's Guide |
| Linked Surge | magic | — | Once per day, you may make a Strength- or Constitution-based ability check or skill check using you eidolon's ability score in place of your own. Your eidolon must be summoned … |
Ultimate Campaign |
| Life of Toil | social | — | You have lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened your body and mind. You gain a … |
Ultimate Campaign |
| Larger Than Life | combat | — | You wield firearms with truly terrifying menace. When you use the Intimidate skill on a creature while wielding a firearm, you are considered one size category larger than your actual … |
Ultimate Campaign |
| Knowledgeable Caster | magic | — | Once per day when you cast a divination spell, you can cast that spell as if your caster level were 1 level higher in the appropriate class. You also gain … |
Ultimate Campaign |
| Knowing the Enemy | social | — | You know a good deal about your most dire enemies. You gain a +1 trait bonus on checks with the Knowledge skill corresponding to your first favored enemy choice, and … |
Ultimate Campaign |
| Kin Guardian | combat | — | You are dedicated to defending members of your family. When you use the aid another action to give a member of your family a bonus to AC, increase the bonus … |
Ultimate Campaign |
| Kin Bond | magic | — | The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw … |
Ultimate Campaign |
| Killer | combat | — | You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, … |
Advanced Player's Guide |
| Just Like New | combat | — | Broken firearms are not problems—they are challenges. Your first attempt to remove the broken condition from your starting firearm and to upgrade it to a masterwork weapon costs 150 gp … |
Ultimate Campaign |
| Inspired | faith | — | A positive force, philosophy, or divine presence fills you with hope, and is a guiding force of inspiration. Once per day as a free action, roll twice and take the … |
Ultimate Campaign |
| Influence | social | — | Your position in society grants you special insight into others, and special consideration or outright awe from others. Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You … |
Ultimate Campaign |
| Indomitable Faith | faith | — | You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you … |
Advanced Player's Guide |
| Indelible Ire | combat | — | When you are gravely wounded, you're stirred to greater combat focus. Each time a critical hit is confirmed against you, you gain a +1 trait bonus on attack rolls for … |
Ultimate Campaign |
| Imposing Scion | social | — | The reputation of your bloodline grants you a degree of fearful respect. You gain a +1 trait bonus on Intimidate checks. If your bloodline is keyed to a specific creature … |
Ultimate Campaign |
| Ilizmagorti Native | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 6 |
| Hunter's Knack | combat | — | When you watch and wait before attacking, your strike is true. You gain a +1 trait bonus on attack rolls against your favored enemies when you make such attacks as … |
Ultimate Campaign |
| History of Heresy | faith | — | You were raised with heretical views that have made it difficult for you to accept most religious beliefs and often caused you or those you love to be treated as … |
Advanced Player's Guide |
| Highlander | regional | — | You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain … |
Advanced Player's Guide |
| Hidden Hand | combat | — | Your concealed weapons strike fast and true. You gain a +1 trait bonus on Sleight of Hand checks made to conceal light weapons and a +1 trait bonus on attack … |
Ultimate Campaign |
| Hedge Magician | magic | — | You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you … |
Advanced Player's Guide |
| Harvester | social | — | You were trained to harvest all parts of an animal with care and precision. You gain a +1 trait bonus on Profession (tanner) or Profession (trapper) checks, and you may … |
Ultimate Campaign |
| Guardian of the Forge | religion | — | Torag's sacred duties are to protect the faithful, take lessons from the great craftsmen and strategists of the past, and prepare against dark times. You receive a +1 trait bonus … |
Ultimate Campaign |
| Grief-Filled | social | — | You are no stranger to loss and intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects. |
Ultimate Campaign |
| Greater Purpose | magic | — | You are convinced you're alive to achieve a great purpose. You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on … |
Ultimate Campaign |
| Greater Link | magic | — | The link between you and your eidolon is stronger than most. Your eidolon's current and maximum hit point totals are not reduced by 50% until you are separated by 110 … |
Ultimate Campaign |
| Goldsniffer | racial_dwarf | — | Your keen senses lead you to hidden treasures. You gain a +2 trait bonus on Perception checks related to metals, jewels, and gemstones. |
Ultimate Campaign |
| Gifted Adept | magic | — | Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to … |
Advanced Player's Guide |
| Frontier-Forged | region | — | A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus … |
Ultimate Campaign |
| Friend in Every Town | social | — | You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of … |
Ultimate Campaign |
| Freedom Fighter | racial_halfling | — | Your parents allowed escaping slaves to hide in your home, and the stories you've heard from them instilled into you a deep loathing of slavery. You gain a +1 trait … |
Ultimate Campaign |
| Fortified Drinker | religion | — | Cayden Cailean's holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting … |
Ultimate Campaign |
| Forlorn | racial_elf | — | Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. You gain a … |
Ultimate Campaign |
| Focused Mind | magic | — | Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and … |
Advanced Player's Guide |
| Focused Disciple | faith | — | When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving throws against charm and compulsion effects. |
Ultimate Campaign |
| Focused Burn | magic | — | You know the secret of making punishing fire bombs. Any bombs you have that deal fire damage deal 1 additional point of fire damage on a direct hit per 2d6 … |
Ultimate Campaign |
| Flame-Touched | magic | — | You share an affinity with elemental fire. You gain DR 1/— against creatures and attacks with the fire type. |
Ultimate Campaign |
| Flame of the Dawnflower | religion | — | You have been raised to view yourself as a blade in Sarenrae's service, or you have taken on that duty for yourself. Whenever you score a critical hit with a … |
Ultimate Campaign |
| Fiend Blood | bloodline | — | The blood of fiends taints your line, manifesting physically, though it may be barely noticeable. Choose one of the following skills: Bluff, Intimidate, or Knowledge (planes). You gain a +1 … |
Ultimate Campaign |
| Fencer | combat | — | You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken … |
Advanced Player's Guide |
| Fearless Defiance | faith | — | Upon overcoming your fear, you become a scourge to your enemies. You gain a +1 trait bonus on all saving throws against fear effects. In addition, if you successfully save … |
Ultimate Campaign |
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