Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Fate's Favored | faith | — | The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. |
Ultimate Campaign |
| Fast-Talker | social | — | You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Fast Talker | social | — | You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus … |
Ultimate Campaign |
| Faith's Hunter | combat | — | Divine powers smile upon you each time you grievously wound a favored enemy. When you confirm a critical hit against a favored enemy, you may extend the duration of any … |
Ultimate Campaign |
| Failed Apprentice | racial_half_elf | — | As a child, your parents sent you to a distant wizard's tower as an apprentice so that you could learn the arcane arts. Unfortunately, you had no arcane talent whatsoever, … |
Ultimate Campaign |
| Eyes and Ears of the City | religion | — | Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait … |
Ultimate Campaign |
| Eye for Plunder | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 6 |
| Evasive Sting | combat | — | Larger enemies have a hard time striking you. You gain a +1 dodge bonus to AC against enemies that are both your favored enemy and at least two size categories … |
Ultimate Campaign |
| Enduring Mutagen | magic | — | Because of special training, your unique body chemistry, or the uncovering of an alchemical secret, your mutagens last longer. The bonuses and penalties granted by your mutagens last for 1 … |
Ultimate Campaign |
| Elven Reflexes | racial_half_elf | — | One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on … |
Ultimate Campaign |
| Eldritch Delver | magic | — | You have an unquenchable thirst for knowledge about the world and desire to obtain it firsthand. You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, … |
Ultimate Campaign |
| Easy Way or the Hard Way | combat | — | You are skilled at subduing your enemies. Whenever you attack one of your favored enemies with a weapon that deals lethal damage and choose to deal nonlethal damage, you take … |
Ultimate Campaign |
| Ease of Faith | faith | — | Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different … |
Advanced Player's Guide |
| Earth-Touched | magic | — | You share an affinity with elemental earth. You gain DR 1/— against creatures and attacks with the earth type. |
Ultimate Campaign |
| Ear for Music | religion | — | You spent countless hours of your youth in one of Shelyn's temples, listening to wonderful musicians and singers. You gain a +1 trait bonus on one category of Perform checks … |
Ultimate Campaign |
| Dockside Brawler | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 6 |
| Divine Warrior | religion | — | From an early age, you were trained by a militaristic order of clerics. You are devoted to the teachings of Iomedae and to spreading those teachings by force. Whenever you … |
Ultimate Campaign |
| Dispelled Battler | combat | — | When deprived of magic, you fight harder. You gain a +1 trait bonus on weapon attack and damage rolls while within an area of antimagic such as that created by … |
Ultimate Campaign |
| Disdainful Defender | faith | — | You are resistant to the magic of other faiths. You gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against … |
Ultimate Campaign |
| Dirty Fighter | combat | — | You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long … |
Advanced Player's Guide |
| Devotee of the Green | faith | — | Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Destined Diplomat | social | — | Your relationship with your eidolon gives you some clout with other outsiders. You gain a +2 trait bonus on Diplomacy checks toward outsiders, and Diplomacy is always a class skill … |
Ultimate Campaign |
| Desperate Speed | magic | — | Your eidolon excels at a movement type you do not possess. Your eidolon receives a +5-foot enhancement bonus to one type of speed it has that you do not, such … |
Ultimate Campaign |
| Desperate Resolve | magic | — | You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are … |
Ultimate Campaign |
| Desert Child | regional | — | You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of … |
Advanced Player's Guide |
| Deft Dodger | combat | — | Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. |
Advanced Player's Guide |
| Dedicated Defender | combat | — | When a companion is down, you fight harder. You gain a +1 trait bonus on attack rolls and on checks made to overcome spell resistance while you are adjacent to … |
Ultimate Campaign |
| Deathtouched | bloodline | — | At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain either a +1 trait bonus on Fortitude saving … |
Ultimate Campaign |
| Dangerously Curious | magic | — | You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with … |
Advanced Player's Guide |
| Cross-Knowledge | magic | — | Once per day, you may treat an extract you drink as if your caster level were 1 level higher as long as that extract appears on the wizard spell list … |
Ultimate Campaign |
| Cross-Disciplined | magic | — | Your dabbling has granted you greater insight into the proper casting of certain spells. Once per day, you may cast a spell you have prepared that appears on both the … |
Ultimate Campaign |
| Criminal | social | — | You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus … |
Ultimate Campaign |
| Courageous | combat | — | Your childhood was brutal, yet you persevered primarily through force of will and faith that no matter how hard things might get, as long as you kept a level head … |
Advanced Player's Guide |
| Corpse Cannibal | religion | — | Your faith encourages you to indulge a variety of perverse hungers, leading you to shrug at even some of the darkest taboos. You gain a +2 trait bonus on Fortitude … |
Ultimate Campaign |
| Cold and Calculating | combat | — | You are adept at tricking favored enemies of your race or those related to your race. You gain a +1 trait bonus on all Bluff checks against favored enemies that … |
Ultimate Campaign |
| Classically Schooled | magic | — | Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill … |
Advanced Player's Guide |
| Civilized | social | — | You are well versed in the local laws, customs, and politics. You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a … |
Ultimate Campaign |
| Child of the Temple | faith | — | You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple … |
Advanced Player's Guide |
| Child of the Streets | social | — | You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You … |
Advanced Player's Guide |
| Child of Nature | religion | — | You have been blessed by Gozreh to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food … |
Ultimate Campaign |
| Charming | social | — | Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a … |
Advanced Player's Guide |
| Caretaker | faith | — | As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait … |
Advanced Player's Guide |
| Canter | social | — | You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't faze you in the slightest today as a result. Anyone who attempts to … |
Advanced Player's Guide |
| Calistrian Courtesan | religion | — | You worked in one of Calistria's temples as a sacred courtesan, and you know how to flatter, please, and (most of all) listen. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Bully | social | — | You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Bullied | combat | — | You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Buccaneer's Blood | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 5 |
| Brute | racial_orc | — | You have worked for a crime lord, either as a low-level enforcer or as a guard, and are adept at frightening away people. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Bruising Intellect | social | — | Your sharp intellect and rapier-like wit bruise egos. Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your … |
Ultimate Campaign |
| Brewmaster | racial_dwarf | — | Your family brought the secrets of dwarven brewing to non-dwarven lands. Though this has given you skill in the brewer's craft, it's also earned you distrust among dwarven purists. You … |
Ultimate Campaign |
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