Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Bloodthirsty | combat | — | You have a vicious streak, and nothing satisfies you more than warm blood on your hands and blade. Whenever you make an attack that reduces a foe to 0 hit … |
Ultimate Campaign |
| Blood of Dragons | bloodline | — | Long ago, your ancestors' blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 … |
Ultimate Campaign |
| Blessed | faith | — | Some divine agent watches over you and heeds your call. Once per day as a swift action, you gain a +1 trait bonus on all saving throws for 1 round. |
Ultimate Campaign |
| Bladed Magic | magic | — | You have an innate talent for using magical weaponry and those weapons capable of becoming magical. You gain a +1 trait bonus on Craft checks made to craft magic or … |
Ultimate Campaign |
| Black Powder Interjection | combat | — | Your confidence rises when you foil spellcasting. Once per day, when you interrupt the casting of a spell with a firearm attack, you may regain 1 grit point. |
Ultimate Campaign |
| Black Powder Fortune | combat | — | You have little to fear when there's a gun in your hand. As long as you are wielding a firearm, you gain a +2 trait bonus on all saving throws … |
Ultimate Campaign |
| Black Powder Bravado | combat | — | You are particularly successful when using deeds. Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. … |
Ultimate Campaign |
| Birthmark | faith | — | You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you … |
Advanced Player's Guide |
| Besmara's Blessing | campaign | — | You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say … |
Skull & Shackles Player's Guide pg. 5 |
| Beast Bond | social | — | You share a close bond with animals. You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (your choice) is always a class skill … |
Ultimate Campaign |
| Beacon of Faith | faith | — | You wield the might of your faith with power and clarity. Once per day as a free action, you may treat your caster level as if it were 2 levels … |
Ultimate Campaign |
| Battlefield Disciple | combat | — | You are skilled at supporting your allies in the heat of battle. You gain a +2 trait bonus on Heal checks made to stabilize a dying creature. In addition, when … |
Ultimate Campaign |
| Bastard | social | — | You were born out of wedlock. You have always been an outsider in society, and in your own family. This perspective has sharpened your insight. You gain a +1 trait … |
Ultimate Campaign |
| Barroom Talespinner | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 5 |
| Axe to Grind | combat | — | There is a fire in your heart that can't be quenched. You gain a +1 trait bonus on damage against foes who are threatened by only you. |
Ultimate Campaign |
| Asmodean Demon Hunter | religion | — | Raised in the church of Asmodeus (whether or not you are currently a follower), you've focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait … |
Ultimate Campaign |
| Ascendant Recollection | magic | — | Your first bloodline power is particularly strong. Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power. |
Ultimate Campaign |
| Artisan | social | — | You spent time working under artisans, or your parents were artisans who were particularly skilled at their trade. You gain a +2 trait bonus on a single Craft skill (your … |
Ultimate Campaign |
| Armor Expert | combat | — | You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a … |
Advanced Player's Guide |
| Archives of Nethys | combat | — | Archives of Nethys |
— |
| Arcane Temper | magic | — | You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks. |
Ultimate Campaign |
| Arcane Revitalization | magic | — | Your martial prowess can feed your arcane power. Once per day, when you confirm a critical hit with a weapon attack, you regain 1 arcane pool point. You can't exceed … |
Ultimate Campaign |
| Animal Friend | racial_gnome | — | You've long been a friend to animals, and feel safer when animals are nearby. You gain a +1 trait bonus on Will saving throws as long as an animal (Tiny … |
Ultimate Campaign |
| Ancient Explorer | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 4 |
| Anatomist | combat | — | You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You know where to aim your blows to strike vital … |
Advanced Player's Guide |
| Ambitious | social | — | You exude confidence in the presence of those more powerful than you—sometimes unreasonably so. You gain a +4 trait bonus on Diplomacy checks made to influence creatures with at least … |
Ultimate Campaign |
| Almost Human | racial_orc | — | You have enough human features that it's easy for you to pass for a pureblooded human. You gain a +4 trait bonus on Disguise checks to pass as human, and … |
Ultimate Campaign |
| Alchemical Intuition | magic | — | You are often struck with epiphanies about alchemical processes and substances. Once per day as a free action, you may gain a trait bonus equal to your Charisma modifier (minimum … |
Ultimate Campaign |
| Alchemical Adept | magic | — | You are skilled in creating alchemical items. You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) … |
Ultimate Campaign |
| Air-Touched | magic | — | You share an affinity with elemental air. You gain DR 1/— against creatures and attacks with the air type. |
Ultimate Campaign |
| Adopted | social | — | You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from … |
Advanced Player's Guide |
| Acrobat | social | — | Having trained from a young age, you're capable of amazing feats of daring. You gain a +1 bonus on Acrobatics checks, and you take only a —2 penalty instead of … |
Ultimate Campaign |
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