Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Criminal | social | — | You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus … |
Ultimate Campaign |
| Cross-Disciplined | magic | — | Your dabbling has granted you greater insight into the proper casting of certain spells. Once per day, you may cast a spell you have prepared that appears on both the … |
Ultimate Campaign |
| Cross-Knowledge | magic | — | Once per day, you may treat an extract you drink as if your caster level were 1 level higher as long as that extract appears on the wizard spell list … |
Ultimate Campaign |
| Dangerously Curious | magic | — | You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with … |
Advanced Player's Guide |
| Deathtouched | bloodline | — | At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain either a +1 trait bonus on Fortitude saving … |
Ultimate Campaign |
| Dedicated Defender | combat | — | When a companion is down, you fight harder. You gain a +1 trait bonus on attack rolls and on checks made to overcome spell resistance while you are adjacent to … |
Ultimate Campaign |
| Deft Dodger | combat | — | Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. |
Advanced Player's Guide |
| Desert Child | regional | — | You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of … |
Advanced Player's Guide |
| Desperate Resolve | magic | — | You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are … |
Ultimate Campaign |
| Desperate Speed | magic | — | Your eidolon excels at a movement type you do not possess. Your eidolon receives a +5-foot enhancement bonus to one type of speed it has that you do not, such … |
Ultimate Campaign |
| Destined Diplomat | social | — | Your relationship with your eidolon gives you some clout with other outsiders. You gain a +2 trait bonus on Diplomacy checks toward outsiders, and Diplomacy is always a class skill … |
Ultimate Campaign |
| Devotee of the Green | faith | — | Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Dirty Fighter | combat | — | You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long … |
Advanced Player's Guide |
| Disdainful Defender | faith | — | You are resistant to the magic of other faiths. You gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against … |
Ultimate Campaign |
| Dispelled Battler | combat | — | When deprived of magic, you fight harder. You gain a +1 trait bonus on weapon attack and damage rolls while within an area of antimagic such as that created by … |
Ultimate Campaign |
| Divine Warrior | religion | — | From an early age, you were trained by a militaristic order of clerics. You are devoted to the teachings of Iomedae and to spreading those teachings by force. Whenever you … |
Ultimate Campaign |
| Dockside Brawler | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 6 |
| Ear for Music | religion | — | You spent countless hours of your youth in one of Shelyn's temples, listening to wonderful musicians and singers. You gain a +1 trait bonus on one category of Perform checks … |
Ultimate Campaign |
| Earth-Touched | magic | — | You share an affinity with elemental earth. You gain DR 1/— against creatures and attacks with the earth type. |
Ultimate Campaign |
| Ease of Faith | faith | — | Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different … |
Advanced Player's Guide |
| Easy Way or the Hard Way | combat | — | You are skilled at subduing your enemies. Whenever you attack one of your favored enemies with a weapon that deals lethal damage and choose to deal nonlethal damage, you take … |
Ultimate Campaign |
| Eldritch Delver | magic | — | You have an unquenchable thirst for knowledge about the world and desire to obtain it firsthand. You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, … |
Ultimate Campaign |
| Elven Reflexes | racial_half_elf | — | One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on … |
Ultimate Campaign |
| Enduring Mutagen | magic | — | Because of special training, your unique body chemistry, or the uncovering of an alchemical secret, your mutagens last longer. The bonuses and penalties granted by your mutagens last for 1 … |
Ultimate Campaign |
| Evasive Sting | combat | — | Larger enemies have a hard time striking you. You gain a +1 dodge bonus to AC against enemies that are both your favored enemy and at least two size categories … |
Ultimate Campaign |
| Eye for Plunder | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 6 |
| Eyes and Ears of the City | religion | — | Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait … |
Ultimate Campaign |
| Failed Apprentice | racial_half_elf | — | As a child, your parents sent you to a distant wizard's tower as an apprentice so that you could learn the arcane arts. Unfortunately, you had no arcane talent whatsoever, … |
Ultimate Campaign |
| Faith's Hunter | combat | — | Divine powers smile upon you each time you grievously wound a favored enemy. When you confirm a critical hit against a favored enemy, you may extend the duration of any … |
Ultimate Campaign |
| Fast Talker | social | — | You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus … |
Ultimate Campaign |
| Fast-Talker | social | — | You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Fate's Favored | faith | — | The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. |
Ultimate Campaign |
| Fearless Defiance | faith | — | Upon overcoming your fear, you become a scourge to your enemies. You gain a +1 trait bonus on all saving throws against fear effects. In addition, if you successfully save … |
Ultimate Campaign |
| Fencer | combat | — | You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken … |
Advanced Player's Guide |
| Fiend Blood | bloodline | — | The blood of fiends taints your line, manifesting physically, though it may be barely noticeable. Choose one of the following skills: Bluff, Intimidate, or Knowledge (planes). You gain a +1 … |
Ultimate Campaign |
| Flame of the Dawnflower | religion | — | You have been raised to view yourself as a blade in Sarenrae's service, or you have taken on that duty for yourself. Whenever you score a critical hit with a … |
Ultimate Campaign |
| Flame-Touched | magic | — | You share an affinity with elemental fire. You gain DR 1/— against creatures and attacks with the fire type. |
Ultimate Campaign |
| Focused Burn | magic | — | You know the secret of making punishing fire bombs. Any bombs you have that deal fire damage deal 1 additional point of fire damage on a direct hit per 2d6 … |
Ultimate Campaign |
| Focused Disciple | faith | — | When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving throws against charm and compulsion effects. |
Ultimate Campaign |
| Focused Mind | magic | — | Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and … |
Advanced Player's Guide |
| Forlorn | racial_elf | — | Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. You gain a … |
Ultimate Campaign |
| Fortified Drinker | religion | — | Cayden Cailean's holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting … |
Ultimate Campaign |
| Freedom Fighter | racial_halfling | — | Your parents allowed escaping slaves to hide in your home, and the stories you've heard from them instilled into you a deep loathing of slavery. You gain a +1 trait … |
Ultimate Campaign |
| Friend in Every Town | social | — | You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of … |
Ultimate Campaign |
| Frontier-Forged | region | — | A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus … |
Ultimate Campaign |
| Gifted Adept | magic | — | Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to … |
Advanced Player's Guide |
| Goldsniffer | racial_dwarf | — | Your keen senses lead you to hidden treasures. You gain a +2 trait bonus on Perception checks related to metals, jewels, and gemstones. |
Ultimate Campaign |
| Greater Link | magic | — | The link between you and your eidolon is stronger than most. Your eidolon's current and maximum hit point totals are not reduced by 50% until you are separated by 110 … |
Ultimate Campaign |
| Greater Purpose | magic | — | You are convinced you're alive to achieve a great purpose. You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on … |
Ultimate Campaign |
| Grief-Filled | social | — | You are no stranger to loss and intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects. |
Ultimate Campaign |
Items | Feats | Classes | Races | Spells | Monsters | Campaigns