Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Peg Leg | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 6 |
| Perfectionist's Brew | magic | — | You know that potion recipes should be followed with exact precision. You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions. |
Ultimate Campaign |
| Perpetual Companion | faith | — | You are bolstered against fear when your eidolon is near. You gain a +2 trait bonus on all saving throws against fear effects whenever your eidolon is within 30 feet. |
Ultimate Campaign |
| Planar Savant | faith | — | You have always had an innate sense of the workings of the planes and their denizens. You may use your Charisma modifier when making Knowledge (planes) checks instead of your … |
Ultimate Campaign |
| Possessed | magic | — | You were, or are, possessed in some way by another entity that grants you occasional access to its knowledge. Once per day, you can attempt a Knowledge check of your … |
Ultimate Campaign |
| Poverty-Stricken | social | — | Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep … |
Advanced Player's Guide |
| Pragmatic Activator | magic | — | While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead … |
Ultimate Campaign |
| Precise Treatment | magic | — | You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks … |
Ultimate Campaign |
| Principled | faith | — | You hold yourself to a strict code of behavior that guides all of your decisions and actions. You take a —2 penalty on Bluff checks and gain a +2 trait … |
Ultimate Campaign |
| Prophesied | faith | — | Your coming was foretold in prophecy, and people familiar with your legend regard you with awe and fear. You gain a +1 trait bonus on Diplomacy checks and Intimidate checks … |
Ultimate Campaign |
| Rapscallion | racial_gnome | — | You've spent your entire life thumbing your nose at the establishment and take pride in your run-ins with the law. Somehow, despite all your mischievous behavior, you've never been caught. … |
Ultimate Campaign |
| Reactionary | combat | — | You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a … |
Advanced Player's Guide |
| Reckless | combat | — | You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always … |
Ultimate Campaign |
| Reckless Contempt | combat | — | You do not fear the threat of lesser weapons. Whenever you provoke an attack of opportunity by firing a firearm, you gain a +1 trait bonus on the attack roll … |
Ultimate Campaign |
| Reincarnated | faith | — | You lived a previous life as someone—or something—else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on … |
Ultimate Campaign |
| Reluctant Apprentice | magic | — | Your early training grants you knowledge of the arcane. You gain a +1 trait bonus on Knowledge (arcana) checks, and are considered trained in that skill even if you have … |
Ultimate Campaign |
| Resilient | combat | — | Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your mettle as a … |
Advanced Player's Guide |
| Resilient Caster | magic | — | Your great force of will makes your magic harder to dispel. Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells. |
Ultimate Campaign |
| Resolve of the Rejected | combat | — | Some disagree with your choice to wield a firearm, and their scorn has only hardened your resolve in battle. You gain a +1 trait bonus on all saving throws against … |
Ultimate Campaign |
| Rich Parents | social | — | You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoy a one-time benefit to your initial … |
Advanced Player's Guide |
| River Rat | regional | — | You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a … |
Advanced Player's Guide |
| Sacred Conduit | faith | — | Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have). In any event, … |
Advanced Player's Guide |
| Sacred Touch | faith | — | You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was … |
Advanced Player's Guide |
| Savage | social | — | You were born and raised in untamed lands far from civilization. You learned to survive in the elements among brutal humanoids and beasts. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Savanna Child | regional | — | You were born and raised among rolling plains or savannas. You spent much of your youth exploring these vast reaches and know many of the savanna's secrets. Pick one of … |
Advanced Player's Guide |
| Scarred Descendant | combat | — | Your own people are your favored enemy. You gain a +1 trait bonus on rolls to confirm critical hits against favored enemies of your own subtype and on Survival checks … |
Ultimate Campaign |
| Scholar of Ruins | racial_human | — | From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in … |
Ultimate Campaign |
| Scholar of the Great Beyond | faith | — | Your great interests as a child did not lie with current events or the mundane—you have always felt out of place, as if you were born in the wrong era. … |
Advanced Player's Guide |
| Schooled Inquisitor | faith | — | Your additional training aids in identifying the wiles of your faith's enemies. You gain a +2 trait bonus on all Knowledge (planes) and Knowledge (religion) checks made to identify the … |
Ultimate Campaign |
| Scrapper | racial_orc | — | A childhood spent scrabbling for every possession and scrap of food has made you fierce and wary. You receive a +1 trait bonus on all Intimidate checks made to demoralize … |
Ultimate Campaign |
| Sea-Souled | region | — | You are at home at sea. You receive a +1 trait bonus on Swim checks, and you can always take 10 while Swimming. |
Ultimate Campaign |
| Seeker | social | — | You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. |
Ultimate Campaign |
| Self-Taught Scholar | magic | — | Being self-taught has made it necessary for you to scour all documentation you can get your hands on. You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar … |
Ultimate Campaign |
| Shadow Whispers | religion | — | You have a penchant for just knowing others' secrets. You gain a +1 trait bonus on Knowledge (local) checks and a +2 trait bonus on Intimidate checks made to demoralize … |
Ultimate Campaign |
| Ship's Surgeon | campaign | — | Skull & Shackles Player's Guide campaign trait. Run the Archives of Nethys trait importer to refresh the full rules text. |
Skull & Shackles Player's Guide pg. 7 |
| Shrouded Casting | magic | — | You have learned the secret to casting some spells without lesser material components. Choose one school of magic when you pick this trait. You can cast spells from that school … |
Ultimate Campaign |
| Simple Disciple | social | — | You picked up skill in a craft or a profession during your time at a monastery. You gain a +1 trait bonus on checks with a Profession or Craft skill … |
Ultimate Campaign |
| Skeptic | magic | — | Growing up, you were always around magical effects to the extent that you realized much of it was mere smoke and mirrors. You gain a +2 trait bonus on all … |
Advanced Player's Guide |
| Spirit Sense | faith | — | You are so attuned to the spiritual world that it is hard to get the jump on you. You gain a +2 trait bonus on Perception checks to avoid being … |
Ultimate Campaign |
| Starchild | religion | — | Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 … |
Ultimate Campaign |
| Startling Report | combat | — | Through either perfect timing or the determination of your action, the sound of your firearm going off sets your enemies on edge. When you shoot a firearm, you gain a … |
Ultimate Campaign |
| Storm-Touched | magic | — | You share an affinity with elemental lightning. You gain DR 1/— against creatures and attacks with the electricity type. |
Ultimate Campaign |
| Strength Foretold | magic | — | You can channel extra power into one of your bloodline spells. Once per day as a free action, you gain a +1 trait bonus to the DC of the saving … |
Ultimate Campaign |
| Style Sage | social | — | You have a passion for history and news concerning monastic disciplines. You gain a +1 trait bonus on checks with your choice of either Knowledge (local) or Knowledge (history), and … |
Ultimate Campaign |
| Surface Stranger | region | — | You were born and raised in a subterranean home with little or no bright light. Your miss chance for concealment or total concealment due to either mundane or magical darkness … |
Ultimate Campaign |
| Surprise Weapon | combat | — | You are skilled at fighting with objects not traditionally considered weapons. You gain a +2 trait bonus on attack rolls with improvised weapons. |
Ultimate Campaign |
| Suspicious | social | — | You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and lied often, about something you had taken for … |
Advanced Player's Guide |
| Tactician | combat | — | You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you … |
Ultimate Campaign |
| Talented | social | — | You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks with a single Perform skill (your choice), and all Perform skills are always class … |
Ultimate Campaign |
| Tenacious Shifting | magic | — | You've discovered the secret of stable transmutations. Any transmutation spell you cast upon yourself has its duration increased by 2 rounds. Transmutation spells with an instantaneous duration are not affected … |
Ultimate Campaign |
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