Crane Riposte
You take only a Ð1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of …
SRD feats and custom campaign feats. Filter by category or view all.
You take only a Ð1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of …
When you are at 0 or fewer hit points, you do not lose 1 hit point when you take an action.
Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.
Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.
As a standard action, make a Bluff check against each opponent that currently threatens you. If you succeed against at least one opponent, you can move up to …
Whenever you use Disengaging Feint or Disengaging Flourish, you can make a single melee attack against one opponent you succeeded at feinting against. That opponent is denied his …
While using Djinni Style, as a standard action you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to surround yourself with a whirlwind of electrified …
You can trip a creature of the giant subtype no matter its size. While you are using Earth Child Style, when a prone creature of the giant subtype …
While using Efreeti Style, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 15-foot cone-shaped burst of flame. …
A creature that takes damage from your constrict attack is also shaken until the start of your next turn.
Double the number of damage dice for your constrict special attack.
Double the number of damage dice for your constrict special attack.
As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. …
You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature. At the …
When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus …
After you successfully use the Ki Throw feat on an opponent, you can use a swift action to attempt a grapple combat maneuver against …
You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.
As an immediate action while you are grappling an adjacent creature, you can make a grapple combat maneuver check against that creature to gain …
When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, you can forgo any other Stunning Fist …
While wielding two weapons, whenever you successfully use one weapon to disarm an opponent, you can spend a swift action to attack the opponent …
You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only …
While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a –5 …
If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can …
Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are …
When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying …
You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in …
When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands or touch of corruption …
You can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by …
When you hit with a melee attack and reduce your opponent to –1 or fewer hit points, you can force that opponent to succeed …
Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of …
Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on …
Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when …
Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll …
With a thrown weapon, you reduce your penalty on ranged attack rolls due to range by 2.
When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a …
Whenever an opponent successfully trips you, you can attempt to trip that opponent as an immediate action.
While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical …
You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts …
Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack …
When you break an opponent's grapple with a combat maneuver check or Escape Artist check, you can spend a swift action to make a …
If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you …
Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike …
Whenever you hit an adjacent opponent with a melee attack, until the start of your next turn, that opponent does not gain any flanking …
If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your …
When you use the attack action, you can use a weapon with which you have Weapon Focus to make a single attack at your …
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