Feats
SRD feats and custom campaign feats. Filter by category or view all.
Improved Sabotaging Sunder
Improved Hammer Throw
Improved Two-Weapon Feint
While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. If you successfully …
Improved Grapple
You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. …
Improved Wilding Strike
Other feats
Improved Critical
When using the weapon you selected, your threat range is doubled.
Improved Devastating Strike
Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a bonus on attack rolls to confirm a critical hit …
Improved Disarm
You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made …
Improved Disarm Partner
Improved Drag
You do not provoke an attack of opportunity when performing a drag combat maneuver. In addition, you receive a +2 bonus on checks made …
Improved Feint
You can make a Bluff check to feint in combat as a move action.
Improved Feinting Flurry
Improved Fury of the Tainted
Improved Hunter's Bond
Improved Initiative
You get a +4 bonus on initiative checks.
Improved Intercept Blow
Improved Ki Throw
When using the Ki Throw feat, you may throw your target into any square you threaten that is occupied by another creature. Make a …
Improved Low Blow
Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with …
Improved Outflank
Improved Overrun
You do not provoke an attack of opportunity when performing an overrun combat maneuver. In addition, you receive a +2 bonus on checks made …
Improved Parry
Improved Position of Strength
Improved Precise Shot
Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by …
Improved Precise Strike
Improved Punishing Step
Improved Rending Fury
Whenever you successfully rend an opponent, you deal an extra 1d6 damage. This damage is not multiplied on a critical hit.
Improved Reposition
You do not provoke an attack of opportunity when performing a reposition combat maneuver. In addition, you receive a +2 bonus on checks made …
Improved Second Chance
When you reroll a missed attack using the Second Chance feat, you can still make the rest of your attacks that turn, albeit at …
Improved Shield Bash
When you perform a shield bash, you may still apply the shield's shield bonus to your AC.
Improved Shield Focus
Improved Sidestep
After sidestepping an opponent's missed attack using the Sidestep feat, you may still take a 5-foot step during your next turn, or you may …
Improved Snap Shot
You threaten an additional 10 feet with Snap Shot.
Improved Spring Attack
Improved Steal
You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made …
Improved Surprise Follow-Through
When using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you.
Improved Swap Places
Improved Uncivilized Tactics
Improved Vital Strike
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's …
Improved Weapon of the Chosen
Improved Whip Mastery
While wielding a whip, you threaten the area of your natural reach plus 5 feet. You can also use a whip to grasp an …
Improvisational Focus
Improvised Defenses
Improvised Weapon Mastery
You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step …
In Harm's Way
While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate …
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