When you successfully feint in combat, if you succeed by 5 or more, the target no longer provides flanking to its allies and no …
Once per round when your mount must make a saving throw, you can make a Ride check as an immediate action. Your mount makes …
While your gun is imbued with power from the Arcane Strike feat, you can spend a standard action to cast a spell of 3rd …
Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, …
When dealing sneak attack or studied strike damage, you can expend a use of inspiration from your pool to reroll all of your sneak …
As long as you are conscious and not stunned, dazed, or confused, allies within 30 feet who can see and hear you gain your …
When you use your painful stare ability to increase your own damage, you deal an additional 1d6 points of damage. This damage increases to …
Whenever the animal companion is adjacent to its master and its master is the target of a melee attack, the animal companion can expend …
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When an opponent charges your ally with this feat, as an immediate action you can move up to your speed toward any square in …
Kinetic blast class feature
Whenever you are within 15 feet of another character who has this feat, you can ready an action to activate a simple blast of …
You add your Wisdom modifier on Intimidate checks against animals in addition to your Charisma modifier. An animal with 4 or fewer Hit Dice …
Hypnotic stare class feature
You can attempt to demoralize the target of your hypnotic stare as a swift action.
Whenever an opponent you threaten makes an attack against a helpless, prone, or stunned ally or any attack against a noncombatant, that opponent provokes …
Once per round when a foe successfully hits you with an attack of opportunity, you can expend a use of an attack of opportunity …
When making a charge or using Spring Attack against an opponent who is flat-footed or helpless, you treat your first melee attack against that …
When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, instead of imparting any other Stunning Fist …
Joyless Toil forces a foe damaged by your unarmed attack to attempt a Fortitude saving throw (DC = 10 + half your character level …
Ammo DropSleight of Hand 1 rankproficient with sling
You can load a sling or double sling as a free action. This does not provoke attacks of opportunity. This feat allows you to …
When an opponent charges you, you gain a +4 dodge bonus to your AC. If the charger’s attack roll misses you and his movement …
When a foe more than 5 feet away from you makes a melee attack against you using reach, you gain a +4 dodge bonus …
You learn how to channel your ki in a new ability. Choose one of the following ki powers:
On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone in any square you threaten …
As long as you have at least one hand free, you can use a swift action to retrieve a single unattended item or weapon …
If you ready an attack with a net to entangle a creature when an ally of your size who also has this feat attempts …
When you successfully identify a creature with the appropriate Knowledge check, you gain a +1 bonus on attack and damage rolls against that creature …
Stealth 4 rankskobold
You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and …
Stealth 1 rankkobold
When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden.
As a move action when wearing heavy armor and using a heavy shield or tower shield, you increase the bonus to AC granted by …