You do not provoke an attack of opportunity when sheathing a weapon, and you can combine a move action to sheathe a weapon with …
Once per day, you can train with someone who has a combat feat you do not possess to gain that feat. You must train …
When you ambush an enemy or enemies that are unaware of your presence, you can roll a Stealth check with a –5 penalty. The …
Proficiency with armor spikes
If you are wearing armor spikes, as an immediate action when you take damage from a nonmagical attack, you can give your armor spikes …
Add +2 to the saving throw DC against your quivering palm attacks.
After successfully using your quivering palm attack on a creature, you can produce one of the following effects instead of killing the creature, as …
While you are raging, fire and acid damage don’t make your regeneration stop functioning on the round following the attack, and instead reduce the …
As a full-round action, you can attempt to perform a disarm combat maneuver with any ranged weapon at a –2 penalty. Add your Dexterity …
You can feint with a ranged weapon by throwing a thrown weapon or firing one arrow, bolt, bullet, or other piece of ammunition; this …
As a full-round action, you can attempt to perform a trip combat maneuver with any ranged weapon at a –2 penalty. Add your Dexterity …
Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a …
The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), …
When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a …
You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus …
You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with …
Dex 15
You gain a +2 dodge bonus to Armor Class against attacks of opportunity from opponents that are not adjacent to you.
You can always act in the surprise round even if you fail a Perception check to notice foes, but you are still considered flat-footed …
When you hit a diseased creature with a weapon attack, you deal an additional 1d6 points of damage. This is precision damage. Additionally, you …
When you succeed at the Acrobatics check to jump as part of your leaping lance class feature, you can remount your steed as a …
Whenever an opponent that is adjacent to you fails to penetrate your DR with a melee attack, you can spend an immediate action to …
After missing with a ranged weapon attack using a firearm, you can spend 2 grit points as an immediate action to recall the shot. …
When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to take a –1 penalty to your AC …
Once per turn, when an opponent only you threaten fails an attack against you, you can redirect the attack to target another foe. The …
As long as you have at least 1 grit point, after an ally has made a ranged attack roll but before the results of …
Whenever an effect would grant you an enhancement or morale bonus to your Strength score (such as via bull’s strength or a skald’s inspired …
Whenever the animal companion is adjacent to its master and its master is attempts a Reflex save, the animal companion can expend an attack …
When you successfully trip an opponent within 30 feet with a ranged attack, you threaten that opponent until your next turn. You can make …
Whenever you sunder a held object, its bearer must succeed at a Reflex saving throw or the bearer catches on fire (taking 1d6 points …
If you hit a creature with two claw attacks in the same turn, the second claw attack deals an additional 1d6 points of damage. …
You deal rend damage if you hit with half the normal natural attacks your rend requires. For example, a troll that has this feat …
Whenever you score a critical hit with a melee attack, you can move your opponent, in addition to the normal damage dealt by the …
Dex 13
When a creature hits you with a melee attack and attempts to use the grab ability, it provokes an attack of opportunity from you …
Your vigor pool gains 1 vigor point. Whenever you spend vigor points, you can recover from 1d3 points of ability score damage from one …
Whenever an ally who also has this feat makes an attack with a thrown weapon and misses the target by 4 or less, you …
When you gain this feat, choose one revelation that you can use to affect no more than one opponent. If you make a successful …
When you succeed at a drag combat maneuver check, at the end of your movement, you can fall prone to launch your target over …
As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on …
You may ready a charge, though you may only move up to your speed on the charge.
When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again …
Whenever you succeed at a trip combat maneuver, you can automatically attempt a drag combat maneuver against your tripped target as a swift action.
You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more …
—
You gain a +2 bonus on Swim and Stealth checks while swimming in calm or rough water (but not while swimming in stormy water). …
If you have a weapon that is augmented by your Arcane Strike feat, when you damage a creature with an attack made with that …
GoblinAcrobatics 1 rank
If you are struck by a melee weapon you can try to convert some or all of that damage into movement that sends you …
When you are in a square that has naturally occurring difficult terrain (bushes, rubble, undergrowth, and so forth), you gain a +2 circumstance bonus …
As long as two of your hands are free, you can cast a spell with a range of touch and deliver the spell to …
As a full-round action, you can fly up to twice your Fly speed in a straight line, creating a shockwave of rushing winds around …
Human (Chelaxian)
When a Chelish ally with this feat hits with an attack of opportunity against an enemy both you and that ally are threatening, you …