If you hit an opponent with both your primary hand and your off-hand weapon, you deal an additional 1d10 points of damage plus 1-1/2 …
When using this feat, in addition to dealing damage normally, you force a foe damaged by your unarmed attack to attempt a Reflex saving …
Whenever you gain 1 hit point as a fighter favored class benefit, you gain an additional hit point. Treat your effective Constitution score as …
While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to …
As a standard action, you can attempt a combat maneuver check against a creature no more than one size category larger than yourself. This …
Whenever you spend a daily use of the resolve class feature, you gain 1 temporary hit point per Hit Die you have. These temporary …
If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that …
You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger …
Dodgeswarming racial trait
You are able to share a space with a hostile creature at least one size category larger than you. You gain a +2 shield …
Whenever an ally who also has this feat performs a dirty trick combat maneuver against a foe you both threaten, you can use an …
Ride 1 rank
You can ride creatures of your size category, although encumbrance or other factors might limit how you can use this ability.
When you perform a grapple combat maneuver, you gain a +1 bonus on checks to maintain your grapple, and your grappled foes take a …
You still gain a buckler’s bonus to AC even if you use your shield hand for some other purpose. When you wield a buckler, …
When charging an opponent while mounted and wielding a lance, resolve the attack as normal. If it hits, you may immediately make a free …
Con 19ferocity
When you are reduced to 0 or fewer hit points, if you remain conscious from your ferocity monster ability, you can make a full …
When wielding a rhoka sword, you can attempt to sunder an opponent’s sword or other slender-bladed weapon without provoking an attack of opportunity. You …
Gnomehatred racial trait
Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus …
Serpentfolk
You can spit venom as a secondary ranged attack with a range of 5 feet. This is a natural attack and doesn’t provoke attacks …
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.
You can ready an action to charge when an enemy enters a specific space you designate. You must be able to charge the square …
Your vigor pool gains 1 vigor point. The fatigued condition that you gain from spending vigor points (as described by the Combat Vigor feat …
Your ability to spit poison granted by the Spit Venom feat deals 1d6 points of acid damage plus an additional 1d6 points of acid …
You may use Intimidate, rather than Bluff, to attempt a feint against a creature within your melee reach.
When you spit poison using the ability granted by the Spit Venom feat, you can spit a glob of venomous goo at an enemy …
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's …
You gain a +1 bonus on ranged attack rolls for each ally with this feat who made a ranged attack since the end of …
When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against …
If on your first turn of combat you draw a melee weapon to attack an opponent within your reach, you can spend a swift …
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Choose a weapon modification (such as jagged hooks). You treat weapons with that modification as being of their normal category (simple, martial, or exotic).
As a swift action, you can call upon your deity to guide an attack you make with your deity’s favored weapon. On your next …
You gain a +2 bonus on all damage rolls you make using the selected weapon.
You can use any weapon tricks relating to the chosen weapon option if you meet the trick’s prerequisites and are proficient with any weapon …
In areas of strong or severe wind ( Pathfinder RPG Core Rulebook 439) or when affected by wind effects or spells that penalize ranged …
When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the …
Proficient with sling
When wielding a sling, double sling, or halfling sling staff, you threaten areas around you as normal and can make attacks of opportunity with …
When you successfully reposition an opponent, its movement need not remain within your reach, though once the opponent leaves your reach, its remaining movement …