Skeleton Summoner
Add “human skeleton” to the list of creatures you can summon with summon monster I and “human skeletal champion” to the list of creatures you can summon with …
SRD feats and custom campaign feats. Filter by category or view all.
Add “human skeleton” to the list of creatures you can summon with summon monster I and “human skeletal champion” to the list of creatures you can summon with …
Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of …
Creatures you summon gain the Blind-Fight feat, a +5 bonus to Perception and Stealth checks in dim light or darkness, and their natural weapons are treated as cold …
When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target …
Whenever your splash weapon misses and the misdirection roll indicates it lands in a square occupied by a creature, you may make an attack …
If you cast a cure spell while you have a judgment active, each target regains 1 extra hit point from the cure spell + …
When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) …
When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard …
You gain a +2 bonus on Appraise checks. You may determine the most valuable item in a hoard as a standard action and gain …
You gain a +2 bonus on Acrobatics, Climb, and Swim checks.
You gain a +2 bonus on all saving throws against scrying or divination effects. Additionally, you gain a +2 bonus on all Stealth checks, …
When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected …
You get a +2 bonus on all Heal checks and Survival checks. If you have 10 or more ranks in one of these skills, …
When sharing the senses of your eidolon, you gain a +4 competence bonus on Perception checks for the duration of your bond senses ability.
When you cast spells of the shadow subschool or spells with the darkness descriptor, you are considered two levels higher when determining the duration …
You gain the ability to use shadow walk an additional time each day.
You can expend one use of your shadow walk spell-like ability to use dimension door as a spell-like ability. Your start and end locations …
Whenever you are in an area of dim light or darkness, you can move at full speed using Stealth without taking the normal –5 …
A creature you deal damage to has difficulty using or maintaining polymorph effects until the end your next turn. To use a polymorph effect …
Your levels of druid stack with your ranger levels for determining when you select your next favored enemy. Also, your ranger levels stack with …
If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level …
As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Perception …
You can pronounce a single judgment and extend its effects to one adjacent ally instead of pronouncing a second judgment. Similarly, once you have …
As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff …
You receive a +4 racial bonus on Perception skill checks. This replaces the normal bonus from the keen senses racial trait.
You gain the detect evil class feature. You may use it or the detect undead class feature, but not at the same time.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus …
You gain a +4 bonus on driving checks with your chosen vehicle.
When you take this feat, choose one of your favored enemy types. Against enemies of that type, the threat range of any weapon you …
As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect …
You receive a +4 bonus on Perception checks to detect creatures with the shaken, frightened, or panicked conditions using scent. You can substitute your …
Whenever you successfully sneak attack an opponent for a second time on your turn, you can spend a swift action to apply the effects …
As a move action, you grant all friendly creatures within 30 feet who can see or hear you (including yourself) a +2 bonus on …
Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you …
While your bane class feature is affecting a creature type, the saving throw's DCs for your spells increase by +2 for creatures of that …
If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell.
Because you have …
Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and …
Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From that point on, …
You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have …
You can combine your bardic performance and your spellcasting in two ways.
First, you can conceal the activity of casting a bard spell by …
As a move action, you can move up to half your slow fall distance across a wall or ceiling or across ropes, branches, or …
When casting either a summon monster spell or a summon nature's ally spell, your options increase. Depending on the level of the spell, you …
When you are in a terrain type you have selected the Attuned to the Wild feat for, you gain a +4 bonus on Perception …
Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can …
Pick a single spell that you are able to cast spontaneously. When you apply metamagic feats to that spell, you can cast the spell …
While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain …
You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these …
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