Improved Great Fortitude
Once per day, you may reroll a Fortitude save. You must decide to use this ability before the results are revealed. You must take the second roll, even …
SRD feats and custom campaign feats. Filter by category or view all.
Once per day, you may reroll a Fortitude save. You must decide to use this ability before the results are revealed. You must take the second roll, even …
You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Improved Bull Rush. Whenever you bull rush …
You receive a +2 bonus on checks made to disarm a foe. This bonus stacks with the bonus granted by Improved Disarm. Whenever you successfully disarm an opponent, …
Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the beginning of your next turn, in addition to losing …
You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, …
You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke …
You receive a +2 bonus on checks made to sunder an item. This bonus stacks with the bonus granted by Improved Sunder. Whenever you sunder to destroy a …
You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, …
You get a third attack with your off-hand weapon, albeit at a –10 penalty.
As a standard action, make a single unarmed melee attack against a foe whose speed is reduced (such as from Scorpion Style). If the attack hits, you deal …
You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, …
You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. …
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the …
You make attack rolls with the weapon normally.
An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this …
You can channel energy two additional times per day.
Your ki pool increases by 2.
You can use your lay on hands ability two additional times per day.
Select one additional mercy for which you qualify. When you use lay on hands to heal damage to one target, it also receives the …
You can use bardic performance for 6 additional rounds per day.
You can rage for 6 additional rounds per day.
You only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon.
While you are wearing light or no armor, your base speed increases by 5 feet. You lose the benefits of this feat if you …
You can create magic rings. Crafting a ring takes 1 day for each 1,000 gp in its base price. To craft a ring, you …
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, …
Your attacks with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. This amount is reduced to 5 points for …
Increase the AC bonus granted by any shield you are using by 1. This bonus stacks with the bonus granted by Shield Focus.
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the …
You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. This bonus stacks with …
You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including …
You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus to damage stacks with other damage roll …
A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually …
Add 2 to the DC of saving throws made to resist the effects of your channel energy ability.
When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell.
When using the weapon you selected, your threat range is doubled.
When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one …
You get a +4 bonus on initiative checks.
Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take …
Once per day, you may reroll a Reflex save. You must decide to use this ability before the results are revealed. You must take …
Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by …
When you perform a shield bash, you may still apply the shield's shield bonus to your AC.
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