Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Adder Strike Combat Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike.

As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. You must still protect yourself against …

Ultimate Combat
Adept Champion General Smite evil class feature, base attack bonus +5.

While using your smite evil class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that …

Ultimate Combat
Amateur Gunslinger Combat You have no levels in a class that has the grit class feature.

You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature. At the start of the day, you gain …

Ultimate Combat
Arc Slinger Combat Point-Blank Shot, proficient with sling or halfling sling staff.

When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus applies within the first normal range …

Ultimate Combat
Back to Back Teamwork Perception 3 ranks.

While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you.

Ultimate Combat
Betrayer General Quick Draw, Persuasive, base attack bonus +3.

When you succeed at a Diplomacy check to change a creature's attitude, you can draw a weapon and make a single melee attack against that creature as an immediate action. …

Ultimate Combat
Binding Throw Combat Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw.

After you successfully use the Ki Throw feat on an opponent, you can use a swift action to attempt a grapple combat maneuver against that opponent.

Ultimate Combat
Bludgeoner Combat

You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.

Ultimate Combat
Boar Ferocity Style Improved Unarmed Strike, Boar Style, Intimidate 6 ranks.

You add piercing damage to the damage types you can deal with your unarmed strikes. Further, you gain a +2 bonus on Intimidate checks to demoralize opponents. While using Boar …

Ultimate Combat
Boar Shred Style Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks.

You can make an Intimidate check to demoralize an opponent as a move action. While using Boar Style, whenever you tear an opponent's flesh, once per round at the start …

Ultimate Combat
Boar Style Style Improved Unarmed Strike, Intimidate 3 ranks.

You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single …

Ultimate Combat
Body Shield Combat Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6.

As an immediate action while you are grappling an adjacent creature, you can make a grapple combat maneuver check against that creature to gain cover against a single attack. If …

Ultimate Combat
Bolstered Resilience General Damage reduction.

As an immediate action, you can double your DR against a single attack, to a maximum of DR 20. The type of the DR remains unchanged. If the attack you …

Ultimate Combat
Bonebreaker Combat Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks.

When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, you can forgo any other Stunning Fist effect to deal 1d6 Strength or …

Ultimate Combat
Branded for Retribution General Bane class feature.

As a standard action, expend 3 rounds of your bane class feature and make a melee touch attack with the weapon affected by bane. If you hit, your target takes …

Ultimate Combat
Break Guard Combat Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting.

While wielding two weapons, whenever you successfully use one weapon to disarm an opponent, you can spend a swift action to attack the opponent you attempted to disarm using your …

Ultimate Combat
Broken Wing Gambit Teamwork Bluff 5 ranks.

Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on attack and damage rolls against you …

Ultimate Combat
Cartwheel Dodge General Evasion class feature, improved evasion class feature, acrobatics 12 ranks.

When you successfully use improved evasion to avoid taking damage, you can move up to half your speed as an immediate action. This movement provokes attacks of opportunity as normal.

Ultimate Combat
Cavalry Formation Teamwork Mounted Combat.

You and your mount can overlap the space of mounts whose riders have this feat, although no more than two creatures can share any one square. Further, you can charge …

Ultimate Combat
Channeled Revival General Channel energy 6d6 (positive energy).

As a full-round action that provokes attacks of opportunity, you can expend three uses of your channel energy class feature to restore a dead creature to life as if you …

Ultimate Combat
Channeling Scourge General Channel energy class feature, inquisitor level 1st.

When you use channel energy to deal damage, your inquisitor levels count as cleric levels for determining the number of damage dice and the saving throw DC.

Ultimate Combat
Charging Hurler Combat Point-Blank Shot.

You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your opponent, and …

Ultimate Combat
Chokehold Combat Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th.

While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a –5 penalty on the check. If you …

Ultimate Combat
Cleaving Finish Combat Str 13, Cleave, Power Attack.

If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your …

Ultimate Combat
Close-Quarters Thrower Combat Dex 13, Dodge, Weapon Focus with selected thrown weapon.

Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are an alchemist, and you select this …

Ultimate Combat
Clustered Shots Combat Point-Blank Shot, Precise Shot, base attack bonus +6.

When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction.

Ultimate Combat
Combat Medic Teamwork Heal 5 ranks.

Whenever you use Heal to provide first aid, treat caltrop wounds, or treat poison on an ally who also has this feat, you provoke no attacks of opportunity, and can …

Ultimate Combat
Combat Style Master Combat Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th.

You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in that style, even in the surprise …

Ultimate Combat
Contingent Channeling General True healer class feature, Selective Channeling.

You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of positive energy within that ally. …

Ultimate Combat
Coordinated Charge Teamwork You have at least two other teamwork feats, base attack bonus +10.

When an ally with this feat charges a creature that is no further away from you than your speed, you can, as an immediate action, charge that creature. You must …

Ultimate Combat
Crane Riposte Combat Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.

You take only a Ð1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of opportunity against …

Ultimate Combat
Crane Style Style Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.

You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 …

Ultimate Combat
Crane Wing Combat Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.

Once per round, when fighting defensively with at least one hand free, you can designate one melee attack being made against you before the roll is made. You receive a …

Ultimate Combat
Crusader's Fist Combat Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6.

When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands or touch of corruption feature, you can use a swift …

Ultimate Combat
Crusader's Flurry General Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity's favored melee weapon.

You can use your deity's favored weapon as if it were a monk weapon.

Ultimate Combat
Crushing Blow Combat Improved Unarmed Strike, Stunning Fist.

You can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom …

Ultimate Combat
Deadly Finish Combat Base attack bonus +11.

When you hit with a melee attack and reduce your opponent to –1 or fewer hit points, you can force that opponent to succeed at a Fortitude save (DC 15 …

Ultimate Combat
Death from Above Combat

Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being …

Ultimate Combat
Death or Glory Combat Str 13, Power Attack, base attack bonus +6.

Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on the attack roll, damage roll, and …

Ultimate Combat
Deathless Initiate Combat Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6.

You are not staggered while using the Diehard feat, but if you take a move and a standard action or a full-round action while you are at 0 or fewer …

Ultimate Combat
Deathless Master Combat Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9.

When you are at 0 or fewer hit points, you do not lose 1 hit point when you take an action.

Ultimate Combat
Deathless Zealot Combat Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12.

Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.

Ultimate Combat
Deceptive Exchange General Int 13, Combat Expertise, Improved Feint.

If you successfully feint an opponent, you can trick that opponent into accepting a one-handed object you are holding instead of denying that opponent its Dexterity bonus to AC against …

Ultimate Combat
Defensive Weapon Training Combat Int 13, base attack bonus +5.

Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when an opponent attacks you using a …

Ultimate Combat
Deft Shootist Deed Grit Grit class feature or Amateur Gunslinger feat, Dodge, Mobility.

As long as you have at least 1 grit point, you do not provoke attacks of opportunity when shooting or reloading a firearm.

Ultimate Combat
Destructive Dispel General Ability to cast dispel magic or greater dispel magic, caster level 11th.

When you successfully make a targeted dispel check against an opponent, that opponent must succeed at a Fortitude save (DC equals the DC of the spell used to dispel) or …

Ultimate Combat
Devastating Strike Combat Vital Strike, base attack bonus +9.

Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). This …

Ultimate Combat
Dimensional Agility General Ability to use the abundant step class feature or cast dimension door.

After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks …

Ultimate Combat
Dimensional Assault General Ability to use the abundant step class feature or cast dimension door, Dimensional Agility.

As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to …

Ultimate Combat
Dimensional Dervish General Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.

You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed (up to …

Ultimate Combat
Dimensional Maneuvers General Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9.

While using the Dimensional Dervish feat, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.

Ultimate Combat
Dimensional Savant General Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9.

While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next …

Ultimate Combat
Discordant Voice General Bardic performance class feature, Perform (oratory or sing) 10 ranks.

Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon …

Ultimate Combat
Disengaging Feint Combat Int 13, Combat Expertise, Improved Feint.

As a standard action, use Bluff to feint against an opponent. Instead of denying that opponent his Dexterity bonus to AC, a successful feint allows you to move up to …

Ultimate Combat
Disengaging Flourish Combat Int 13, Combat Expertise, Disengaging Feint, Improved Feint.

As a standard action, make a Bluff check against each opponent that currently threatens you. If you succeed against at least one opponent, you can move up to your speed. …

Ultimate Combat
Disengaging Shot Combat Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility.

Whenever you use Disengaging Feint or Disengaging Flourish, you can make a single melee attack against one opponent you succeeded at feinting against. That opponent is denied his Dexterity bonus …

Ultimate Combat
Disorienting Maneuver General Dodge, Acrobatics 5 ranks.

If you successfully use Acrobatics to tumble through an opponent's space, you gain a +2 circumstance bonus on attack rolls against that opponent until the start of your next turn. …

Ultimate Combat
Dispel Synergy General Spellcraft 5 ranks.

If you successfully dispel an ongoing magical effect on an opponent, that opponent takes a –2 penalty on saving throws against your spells until the end of your next turn.

Ultimate Combat
Dispelling Critical Critical Arcane Strike, base attack bonus +11, ability to cast dispel magic.

If you have dispel magic prepared or can cast it spontaneously, when you score a critical hit against an opponent, you may use a swift action to cast dispel magic

Ultimate Combat
Dispelling Fist General Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th.

If you have dispel magic prepared or can cast it spontaneously, you can cast it as a swift action after hitting an opponent with an unarmed strike. Treat this as …

Ultimate Combat
Disposable Weapon General Base attack bonus +1, proficient with weapon.

Whenever you use a melee or thrown weapon with the fragile weapon special quality to score a critical threat against an opponent, you can give your weapon the broken condition …

Ultimate Combat
Disruptive Recall General Spell recall class feature, Spellcraft 5 ranks.

When you use a melee attack to successfully disrupt an arcane spellcaster's spell, you can immediately use your spell recall class feature to regain a magus spell you have already …

Ultimate Combat
Distance Thrower Combat Str 13.

With a thrown weapon, you reduce your penalty on ranged attack rolls due to range by 2.

Ultimate Combat
Djinni Spin Combat Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.

While using Djinni Style, as a standard action you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to surround yourself with a whirlwind of electrified air. Creatures …

Ultimate Combat
Djinni Spirit Combat Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Djinni Style, you gain electricity resistance equal to your base attack bonus or monk …

Ultimate Combat
Djinni Style Style Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While you are in this style you must use Elemental Fist to deal electricity damage and …

Ultimate Combat
Domain Strike Combat Domain class feature, Improved Unarmed Strike.

When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, …

Ultimate Combat
Double Bane General Bane class feature, Two-Weapon Fighting.

You can apply your bane to a second weapon you are wielding. While your bane class feature is active, at the start of each of your turns as a free …

Ultimate Combat
Drag Down Combat Int 13, Combat Expertise, Improved Trip.

Whenever an opponent successfully trips you, you can attempt to trip that opponent as an immediate action.

Ultimate Combat
Dragon Ferocity Combat Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.

While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist …

Ultimate Combat
Dragon Roar Combat Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks.

You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a concussive roar in …

Ultimate Combat
Dragon Style Style Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.

While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. …

Ultimate Combat
Dramatic Display Performance Dazzling Display.

When you spend a swift action to make a performance check, you exude an aura of awe-inspiring skill. You gain a +2 bonus on your performance check, and gain a …

Ultimate Combat
Earth Child Binder Combat Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks.

You can trip a creature of the giant subtype no matter its size. While you are using Earth Child Style, when a prone creature of the giant subtype stands up …

Ultimate Combat
Earth Child Style Style Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranks.

While using this style, your defensive training dodge bonus to AC increases to +6. Further, against creatures of the giant subtype, you can add your Wisdom bonus on your unarmed …

Ultimate Combat
Earth Child Topple Combat Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks.

You can trip a creature of the giant subtype of up to Huge size. While using Earth Child Style, you add your Wisdom bonus on combat maneuver checks made to …

Ultimate Combat
Efreeti Stance Combat Con 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Efreeti Style, you gain fire resistance equal to your base attack bonus or your …

Ultimate Combat
Efreeti Style Style Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using this style and Elemental Fist to deal fire damage, you gain a bonus on …

Ultimate Combat
Efreeti Touch Combat Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.

While using Efreeti Style, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 15-foot cone-shaped burst of flame. Creatures caught …

Ultimate Combat
Elusive Redirection General Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th.

When you successfully use your elusive target class feature to avoid taking damage, you can spend an immediate action and an additional point from your ki pool to redirect that …

Ultimate Combat
Enfilading Fire Teamwork Point-Blank Shot, Precise Shot, one other teamwork feat.

You receive a +2 bonus on ranged attacks made against a foe flanked by 1 or more allies with this feat.

Ultimate Combat
Escape Route Teamwork

An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.

Ultimate Combat
Expert Driver General Skilled Driver with the selected vehicle type.

You can make an accelerate, decelerate, or turn action as a move action instead of a standard action. Furthermore, when stopping a vehicle, you subtract 10 feet from the roll …

Ultimate Combat
Extra Bane General Bane class feature.

You can use your bane ability for 3 additional rounds per day.

Ultimate Combat
Extra Grit Grit Grit class feature or the Amateur Gunslinger feat.

You gain 2 extra grit points at the start of each day, and your maximum grit increases by 2.

Ultimate Combat
False Opening Combat Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon.

Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack of opportunity from one or more …

Ultimate Combat
Feint Partner Teamwork Bluff 1 rank.

Whenever an ally who also has this feat successfully feints an opponent, that opponent also loses his Dexterity bonus to AC against the next attack you make against him before …

Ultimate Combat
Felling Escape Combat Int 13, Combat Expertise, Improved Trip.

When you break an opponent's grapple with a combat maneuver check or Escape Artist check, you can spend a swift action to make a trip attempt against that opponent.

Ultimate Combat
Felling Smash Combat Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6.

If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you hit an opponent, you can spend …

Ultimate Combat
Feral Combat Training Combat Improved Unarmed Strike, Weapon Focus with selected natural weapon.

Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as …

Ultimate Combat
Field Repair General Craft 4 ranks.

If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and no penalty on your Craft skill …

Ultimate Combat
Final Embrace Combat Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack; base attack bonus +3.

You gain the constrict and grab special attacks. Your constrict attack deals damage equal to your unarmed strike or primary natural weapon melee attack. Further, you can grab and constrict …

Ultimate Combat
Final Embrace Horror Combat Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Final Embrace; base attack bonus +6.

A creature that takes damage from your constrict attack is also shaken until the start of your next turn.

Ultimate Combat
Final Embrace Master Combat Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Ability Focus (constrict); Final Embrace; Final Embrace Horror; base attack bonus +9.

Double the number of damage dice for your constrict special attack.

Ultimate Combat
Flanking Foil Combat

Whenever you hit an adjacent opponent with a melee attack, until the start of your next turn, that opponent does not gain any flanking bonus on attack rolls while it …

Ultimate Combat
Fortified Armor Training Combat Proficient with armor or shield.

If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the …

Ultimate Combat
Furious Finish General Rage class feature, Vital Strike, base attack bonus +6.

While raging, when you use the Vital Strike feat, you can choose not to roll your damage dice and instead deal damage equal to the maximum roll possible on those …

Ultimate Combat
Gory Finish Combat Dazzling Display, Weapon Focus.

When you use the attack action, you can use a weapon with which you have Weapon Focus to make a single attack at your highest base attack bonus. If you …

Ultimate Combat
Greater Called Shot Optional

Int 13, Combat Expertise, Improved Called Shot, base attack bonus +6.

Whenever you make an attack, you can choose to replace that attack with a called shot. You can make multiple called shots in a single round. Each additional called shot …

Ultimate Combat
Greater Channel Smite General Channel energy class feature, Channel Smite, base attack bonus +8.

Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel energy class feature. The dice from your channel …

Ultimate Combat
Greater Rending Fury Combat Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attack.

Whenever you rend an opponent, you deal 1d6 bleed damage to that opponent. This is an addition to the effects of the rend.

Ultimate Combat
Greater Snap Shot Combat Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base attack bonus +12.

Whenever you make an attack of opportunity using a ranged weapon and hit, you gain a +2 bonus on the damage roll and a +2 bonus on rolls to confirm …

Ultimate Combat
Greater Whip Mastery Combat Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8.

You are so quick with your whip that you never drop it due to a failed disarm or trip combat maneuver attempt. Further, you gain the ability to grapple using …

Ultimate Combat
Guided Hand General Channel energy class feature, Channel Smite, proficiency with your deity's favored weapon.

With your deity's favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

Ultimate Combat
Gunsmithing General

If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to …

Ultimate Combat
Hammer the Gap Combat Base attack bonus +6.

When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent …

Ultimate Combat
Harmonic Sage General Bardic performance class feature, Knowledge (engineering) 5 ranks.

While inside an artificial structure, you can spend a free action to make a DC 15 Knowledge (engineering) check when you begin your bardic performance. Success on this check allows …

Ultimate Combat
Haunted Gnome Combat Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank.

You add haunted fey aspect (page 230) to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day.

Ultimate Combat
Haunted Gnome Assault Combat Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks.

You gain one use of your gnome magic that is independent of your gnome magic spell-like abilities. When you wish to cast a gnome magic spell-like ability for which you …

Ultimate Combat
Haunted Gnome Shroud Combat Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks.

You gain another independent use of your gnome magic like that which Haunted Gnome Assault grants. Further, while you are under the effect of haunted fey aspect, you also …

Ultimate Combat
Hero's Display Performance Dazzling Display, Weapon Focus, and proficiency with the selected weapon.  

When you spend a swift action to make a performance combat check, you present the weapon in which you have Weapon Focus in a triumphant display. You gain a +2 …

Ultimate Combat
Hex Strike Combat Hex class feature, Improved Unarmed Strike.

When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in …

Ultimate Combat
Horse Master Combat Expert trainer class feature (Advanced Player's Guide 33), Ride 6 ranks.

Use your character level to determine your effective druid level for determining the powers and abilities of your mount.

Ultimate Combat
Impact Critical Shot Critical Dex 13, Point-Blank Shot, base attack bonus +9.

Whenever you score a critical hit with a ranged attack, in addition to the normal damage your attack deals, if your confirmation roll exceeds your opponent's CMD, you can push …

Ultimate Combat
Impaling Critical Critical Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11.

Whenever you score a critical hit with the selected piercing melee weapon, you can impale your opponent on your weapon. While your opponent is impaled in this way, each time …

Ultimate Combat
Improved Back to Back Teamwork Back to Back, Perception 5 ranks.

While you are adjacent to an ally who is flanked and also has this feat, you can spend a swift action to gain a +2 bonus to AC against all …

Ultimate Combat
Improved Called Shot Optional

Int 13, Combat Expertise.

You receive a +2 bonus on attack rolls when making a called shot. When taking a full-round or standard action that gives you multiple attacks, you can replace a single …

Ultimate Combat
Improved Charging Hurler Combat Charging Hurler, Point-Blank Shot.

When you use Charging Hurler, your target can be at any range up to your weapon's maximum range. If your target is within 30 feet, you gain a +2 bonus …

Ultimate Combat
Improved Cleaving Finish Combat Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6.

You can use Cleaving Finish any number of times per round.

Ultimate Combat
Improved Devastating Strike Combat Devastating Strike, Vital Strike, base attack bonus +13.

Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a bonus on attack rolls to confirm a critical hit equal to the bonus on damage …

Ultimate Combat
Improved Feint Partner Teamwork Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6.

Whenever an ally who also has this feat successfully feints against an opponent, that opponent provokes an attack of opportunity from you.

Ultimate Combat
Improved Impaling Critical Critical Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13.

While you are using Impaling Critical to impale an opponent, and you are still holding onto that weapon, that opponent must succeed at a grapple combat maneuver check against you …

Ultimate Combat
Improved Rending Fury Combat Rending Fury, base attack bonus +9, rend special attack.

Whenever you successfully rend an opponent, you deal an extra 1d6 damage. This damage is not multiplied on a critical hit.

Ultimate Combat
Improved Snap Shot Combat Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9.

You threaten an additional 10 feet with Snap Shot.

Ultimate Combat
Improved Stalwart General Diehard, Endurance, Stalwart, base attack bonus +11.

Double the DR you gain from Stalwart, to a maximum of DR 10/—.

Ultimate Combat
Improved Two-Weapon Feint Combat Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6.

While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. If you successfully feint, that …

Ultimate Combat
Improved Whip Mastery Combat Weapon Focus (whip), Whip Mastery, base attack bonus +5.

While wielding a whip, you threaten the area of your natural reach plus 5 feet. You can also use a whip to grasp an unattended Small or Tiny object within …

Ultimate Combat
Instant Judgment General Second judgment class feature.

You can spend an immediate action to pronounce a judgment or change an active judgment.

Ultimate Combat
Intimidating Bane General Bane class feature, Dazzling Display, Weapon Focus, character level 8th.

Whenever you use Dazzling Display while your bane feature is active, you gain a +2 bonus on the Intimidate check that Dazzling Display allows against creatures of the type your …

Ultimate Combat
Janni Rush Combat Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.

While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump as part of a charge and make an unarmed strike against …

Ultimate Combat
Janni Style Style Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks.

While using this style, you take only a –1 penalty to AC for charging. Further, opponents that flank you gain only a +1 bonus on attack rolls against you.

Ultimate Combat
Janni Tempest Combat Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks.

While you are using the Janni Style feat, whenever you make an unarmed attack and hit an opponent, you gain a +4 bonus on checks made to bull rush or …

Ultimate Combat
Jawbreaker Combat Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.

When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, instead of imparting any other Stunning Fist effect, you can cripple that opponent's …

Ultimate Combat
Kirin Path Combat Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks.

Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you from doing …

Ultimate Combat
Kirin Strike Combat Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks.

You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using …

Ultimate Combat
Kirin Style Style Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.

While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature's CR for this purpose). If …

Ultimate Combat
Knockout Artist General Sneak attack class feature, Improved Unarmed Strike.

When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent denied his Dexterity bonus to AC, you gain a +1 bonus on the …

Ultimate Combat
Landing Roll Combat Dex 13, Dodge, Mobility.

If you are tripped, you can spend an immediate action to move 5 feet without provoking an attack of opportunity. This does not count as taking a 5-foot step. You …

Ultimate Combat
Leaping Shot Deed Grit Dex 13, grit class feature or Amateur Gunslinger feat, Dodge, Mobility, base attack bonus +4.

You gain a +2 bonus on Acrobatics checks made to jump. As a full-round action, you can move up to your speed and make firearm attacks at your highest base …

Ultimate Combat
Mantis Style Style Improved Unarmed Strike, Stunning Fist, Heal 3 ranks.

You gain one additional Stunning Fist attempt per day. While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist.

Ultimate Combat
Mantis Torment Combat Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist.

You gain one additional Stunning Fist attempt per day. While using Mantis Style, you make an unarmed attack that expends two daily attempts of your Stunning Fist. If you hit, …

Ultimate Combat
Mantis Wisdom Combat Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks.

Treat half your levels in classes other than monk as monk levels for determining effects you can apply to a target of your Stunning Fist per the Stunning Fist monk …

Ultimate Combat
Marid Coldsnap Combat Con 15, Wis 17, Elemental Fist**, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.

While using Marid Style, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 30-foot line of frigid water. Creatures caught …

Ultimate Combat
Marid Spirit Combat Con 15, Wis 15, Elemental Fist**, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Marid Style, you gain cold resistance equal to your base attack bonus, or monk …

Ultimate Combat
Marid Style Style Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using this style and Elemental Fist to deal cold damage, you gain a bonus on …

Ultimate Combat
Master Combat Performer Combat Performing Combatant or at least three performance feats, base attack bonus +6.

You can make performance combat checks as a free action. You are proficient in all weapons with the performance special quality.

Ultimate Combat
Master Siege Engineer Combat Siege Weapon Engineer, Knowledge (engineering) 10 ranks.

If you are the crew lead on a siege engine, your crew can use move actions to load a siege engine. When you spend actions to aim a siege engine, …

Ultimate Combat
Masterful Display Performance Dazzling Display, any two performance feats.

Choose the effects of any two performance feats you have. When you make a performance combat check, you gain the benefits of those two feats, but you only gain a …

Ultimate Combat
Maximized Spellstrike General Maximized magic magus arcana, weapon expertise class feature or Quick Draw.

When you make a melee attack and successfully use your spellstrike ability against an opponent denied his Dexterity bonus to AC, you can spend 3 points from your arcane pool …

Ultimate Combat
Menacing Bane General Bane class feature.

You can use your bane class feature to imbue a melee weapon with the menacing special weapon ability (Advanced Player's Guide 288) instead of bane. You can spend a …

Ultimate Combat
Merciful Bane General Bane class feature.

While a weapon you wield is under the effect of your bane class feature, you can spend a swift action to switch between dealing lethal or nonlethal damage with bane. …

Ultimate Combat
Mocking Dance Performance Acrobatics 4 ranks or Perform (dance) 4 ranks.

When you spend a swift action to make a performance combat check, before making that check you can either move 5 feet without provoking attacks of opportunity, or you can …

Ultimate Combat
Monastic Legacy Combat Still mind class feature, Improved Unarmed Strike.

Add half the levels you have in classes other than monk to your monk level to determine your effective monk level for your base unarmed strike damage. This feat does …

Ultimate Combat
Monkey Moves Combat Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks.

While using Monkey Style, you gain a Wisdom bonus on Climb checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by …

Ultimate Combat
Monkey Shine Combat Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks.

While using Monkey Style, if you successfully deliver a Stunning Fist attempt, in addition to the normal effect of Stunning Fist, you can spend a free action to enter a …

Ultimate Combat
Monkey Style Style Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks.

You add your Wisdom bonus on Acrobatics checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Further, you can crawl and …

Ultimate Combat
Moonlight Stalker Combat Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.

While you have concealment from an opponent, you gain a +2 bonus on attack and damage rolls against that opponent.

Ultimate Combat
Moonlight Stalker Feint Combat Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait.

Once per round, against an opponent from whom you have concealment, you can spend a swift action to make a Bluff check to feint.

Ultimate Combat
Moonlight Stalker Master Combat Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait.

While you have concealment, your opponents' miss chance against you increases by 10%. If an opponent misses you due to your concealment, you can spend an immediate action to move …

Ultimate Combat
Murderer's Circle Performance Dodge, Acrobatics 4 ranks.

When you spend a swift action to make a performance combat check after scoring a critical hit or performing a combat maneuver, and you are adjacent to the target of …

Ultimate Combat
Neckbreaker Combat Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks.

If you have an opponent your size or smaller helpless or pinned, after you initiate or maintain a grapple, you can make a Stunning Fist attempt at a –5 penalty …

Ultimate Combat
Net Adept Combat Exotic Weapon Proficiency (net), base attack bonus +1.

You can treat a net as a one-handed melee reach weapon with a 10-foot reach. Further, you take no penalty on melee attack rolls for using an unfolded net, and …

Ultimate Combat
Net Maneuvering Combat Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3.

In melee, you can use a net to trip or disarm opponents instead of entangling them. You gain a +2 bonus on disarm checks made to use a net in …

Ultimate Combat
Net Trickery Combat Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6.

In place of one of your melee attacks, you can use your net to attempt a dirty trick combat maneuver to blind an opponent (Advance Player's Guide 320). If …

Ultimate Combat
Net and Trident Combat Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting.

You can treat a net as a one-handed ranged weapon, allowing you to wield a light or one-handed melee weapon and still make ranged attacks with your net. When you …

Ultimate Combat
Nightmare Fist Combat Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness.

While fighting within an area of magical darkness, you gain a +2 bonus on damage rolls with unarmed strikes, or a +4 bonus against opponents that are shaken, frightened, or …

Ultimate Combat
Nightmare Striker Combat Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire.

While a faerie fire you have cast (not one cast from a spell completion or spell trigger item) outlines an opponent, the DC for that opponent to resist your Stunning …

Ultimate Combat
Nightmare Weaver Combat Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness.

By spending a full-round action to cast darkness, you can also make Intimidate checks to demoralize all foes in the spell's initial area.

Ultimate Combat
No Name Grit Grit class feature or Amateur Gunslinger feat, Bluff 4 ranks.

You often rely on surprise and misdirection in your social dealings. You gain a +2 bonus on Bluff checks, and you can spend 1 grit point to gain a +10 …

Ultimate Combat
Opening Volley Combat

Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the opponent. This attack must occur before …

Ultimate Combat
Pack Attack Teamwork Base attack bonus +1.

When you are adjacent to an ally with this feat, the first time you melee attack an opponent, you can spend an immediate action to take a 5-foot step, even …

Ultimate Combat
Panther Claw Combat Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style.

While using Panther Style, you can spend a free action, instead of spending a swift action, to make a retaliatory unarmed strike. You can make a number of retaliatory unarmed …

Ultimate Combat
Panther Parry Combat Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style.

While using Panther Style, your retaliatory unarmed strikes are resolved before the triggering attacks. If your retaliatory unarmed strike deals damage to an opponent, that opponent takes a –2 penalty …

Ultimate Combat
Panther Style Style Wis 13, Combat Reflexes, Improved Unarmed Strike.

While using this style, when an opponent makes an attack of opportunity against you for moving through a threatened square, you can spend a swift action to make a retaliatory …

Ultimate Combat
Passing Trick Combat Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller.

Whenever you make a successful Acrobatics check to move through an opponent's space, you can spend a swift action to make a Bluff check against that opponent to feint in …

Ultimate Combat
Performance Weapon Mastery Combat

You treat all weapons you are proficient in as if they had the performance weapon quality (page 144).

Ultimate Combat
Performing Combatant Combat Dazzling Display, any one performance feat.

You can make performance combat checks in any combat. When making a performance check outside of performance combat, you can pick a single performance feat to use. You automatically gain …

Ultimate Combat
Pin Down Combat Combat Reflexes, fighter level 11th.

Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack of opportunity from you. If the attack hits, you deal no …

Ultimate Combat
Pinning Knockout Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.

While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent nonlethal damage using an unarmed strike or a light or one-handed …

Ultimate Combat
Pinning Rend Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.

While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent damage using an unarmed strike or a light or one-handed weapon, …

Ultimate Combat
Pinpoint Poisoner Combat Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved Unarmed Strike, Two-Weapon Fighting or flurry of blows class feature.

When you use Adder Strike, you can instead poison up to two blowgun darts that you can then use to strike your opponent in melee. (Drawing such darts is a …

Ultimate Combat
Planar Wild Shape General Wild shape class feature, Knowledge (planes) 5 ranks.

When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template …

Ultimate Combat
Prone Shooter Combat Weapon Focus (crossbow or firearm), base attack bonus +1.

If you have been prone since the end of your last turn, the penalty to your Armor Class against melee attacks made against you is reduced to -2. In addition, …

Ultimate Combat
Prone Slinger Combat

While prone, you can use a sling to make ranged attacks.

Ultimate Combat
Quick Bull Rush Combat Str 13, Improved Bull Rush, Power Attack, base attack bonus +6.

On your turn, you can perform a single bull rush combat maneuver in place of one of your melee attacks. You must choose the melee attack with the highest base …

Ultimate Combat
Quick Dirty Trick Combat Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.

On your turn, you can perform a single dirty trick combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee …

Ultimate Combat
Quick Drag Combat Str 13, Improved Drag, Power Attack, base attack bonus +6.

On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack …

Ultimate Combat
Quick Reposition Combat Int 13, Combat Expertise, Improved Reposition, base attack bonus +6.

On your turn, you can perform a single reposition combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack …

Ultimate Combat
Quick Steal Combat Int 13, Combat Expertise, Improved Steal, base attack bonus +6.

On your turn, you can perform a single steal combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack …

Ultimate Combat
Raging Brutality General Str 13, rage class feature, Power Attack, base attack bonus +12.

While raging and using Power Attack, you can spend 3 additional rounds of your rage as a swift action to add your Constitution bonus on damage rolls for melee attacks …

Ultimate Combat
Raging Deathblow General Greater rage class feature.

While raging, whenever your attack reduces your opponent to –1 or fewer hit points, you gain 1 extra round of rage for that day. If that attack was a critical …

Ultimate Combat
Raging Hurler General Rage class feature, Throw Anything.

While raging, you can throw a two-handed weapon as a standard action, and you double the range increment for weapons you throw. If you also have the Quick Draw feat, …

Ultimate Combat
Raging Throw General Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6.

While raging, when you attempt a bull rush combat maneuver, you can spend 1 additional round of your rage as a swift action to add your Constitution bonus on your …

Ultimate Combat
Rapid Grappler Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.

Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a grapple combat maneuver check.

Ultimate Combat
Rapid Reload Combat Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).

The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow …

Ultimate Combat
Rebounding Leap Combat Leaping lance class feature, Acrobatics 5 ranks, Ride 11 ranks.

When you succeed at the Acrobatics check to jump as part of your leaping lance class feature, you can remount your steed as a swift action.

Ultimate Combat
Rebuffing Reduction Combat Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1.

Whenever an opponent that is adjacent to you fails to penetrate your DR with a melee attack, you can spend an immediate action to attempt a bull rush combat maneuver …

Ultimate Combat
Rending Fury Combat Base attack bonus +6, rend special attack.

You deal rend damage if you hit with half the normal natural attacks your rend requires. For example, a troll that has this feat can rend when it hits with …

Ultimate Combat
Revelation Strike Combat Revelation class feature, Improved Unarmed Strike.

When you gain this feat, choose one revelation that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in …

Ultimate Combat
Rhetorical Flourish General Cha 13, Persuasive.

When using the Diplomacy skill to make a request or change a creature's attitude, you can use verbal misdirection. To do so, make a Bluff check against that creature. If …

Ultimate Combat
Ricochet Shot Deed Grit Grit class feature or Amateur Gunslinger feat, Blind-Fight.

You can fire a shot at a wall or piece of solid terrain, and have it ricochet off. When you do, use the square immediately in front of the wall …

Ultimate Combat
Righteous Healing General Judgment class feature.

If you cast a cure spell while you have a judgment active, each target regains 1 extra hit point from the cure spell + 1 hit point per three inquisitor …

Ultimate Combat
Sap Adept Combat Sneak attack +1d6.

Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage, you gain a bonus on your damage roll equal to twice the number of sneak attack damage dice …

Ultimate Combat
Sap Master Combat Sneak attack +3d6, Sap Adept.

Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal sneak attack …

Ultimate Combat
Savage Display Performance Dazzling Display.

When you spend a swift action to make a performance combat check, you gain a +2 bonus on your performance combat check and gain a +1d6 bonus on damage rolls …

Ultimate Combat
School Strike Combat Wizard school class feature, Improved Unarmed Strike.

When you gain this feat, choose one arcane school power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an …

Ultimate Combat
Sea Legs General Profession (sailor) 5 ranks.

You gain a +2 bonus on Acrobatics, Climb, and Swim checks.

Ultimate Combat
Secret Stash Deed Grit Grit class feature or Amateur Gunslinger feat, Sleight of Hand 1 rank.

Spend 1 grit point while in combat to recover either 1 bullet and 1 dose of black powder or 1 alchemical cartridge from a hidden stash on your person that …

Ultimate Combat
Seize the Moment Teamwork Combat Reflexes, Improved Critical.

When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent.

Ultimate Combat
Shaitan Earthblast Combat Con 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th.

While using the Shaitan Style feat, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 20-foot column of acid that …

Ultimate Combat
Shaitan Skin Combat Con 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using the Shaitan Style feat, you gain acid resistance equal to your base attack bonus, …

Ultimate Combat
Shaitan Style Style Con 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using the Shaitan Style and Elemental Fist feats to deal acid damage, you gain a …

Ultimate Combat
Shake It Off Teamwork

When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4).

Ultimate Combat
Shapeshifter Foil General Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any polymorph effect.

A creature you deal damage to has difficulty using or maintaining polymorph effects until the end your next turn. To use a polymorph effect it must make a concentration check …

Ultimate Combat
Shapeshifting Hunter General Favored enemy class feature, wild shape class feature.

Your levels of druid stack with your ranger levels for determining when you select your next favored enemy. Also, your ranger levels stack with your druid levels in determining the …

Ultimate Combat
Shared Judgment General Second judgment class feature.

You can pronounce a single judgment and extend its effects to one adjacent ally instead of pronouncing a second judgment. Similarly, once you have the third judgment class feature, you …

Ultimate Combat
Siege Commander Combat Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (siege engineer) 1 rank.

When you lead a siege engine assembly crew, you grant all of its members a +4 competence bonus on checks to assemble or move the weapon. You also halve the …

Ultimate Combat
Siege Engineer Combat Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with one siege engine.

You are considered to be proficient with all siege weapons. Also, when you are crew lead for a siege engine, you do not generate mishaps on the roll of a …

Ultimate Combat
Siege Gunner Combat Siege Engineer, Profession (siege engineer) 5 ranks.

You take no size penalty for aiming a direct-fire siege weapon larger than yourself. If you operate an indirect-fire siege weapon and miss, you misdirect fire by 1 square per …

Ultimate Combat
Signature Deed Grit Grit class feature, gunslinger level 11th.

Pick a deed that you have access to and that you must spend grit to perform. You can perform this deed for 1 fewer grit point (minimum 0). If the …

Ultimate Combat
Skilled Driver General

You gain a +4 bonus on driving checks with your chosen vehicle.

Ultimate Combat
Slayer's Knack General Favored enemy class feature, base attack bonus +6.

When you take this feat, choose one of your favored enemy types. Against enemies of that type, the threat range of any weapon you wield is doubled. This effect does …

Ultimate Combat
Sling Flail Combat Weapon Focus (sling), base attack bonus +1.

You can make melee attacks using your loaded sling, using that weapon's normal statistics but treating it as a flail. Using a sling in this way does not expend mundane …

Ultimate Combat
Snake Fang Combat Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.

While using the Snake Style feat, when an opponent's attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of …

Ultimate Combat
Snake Sidewind Combat Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks.

You gain a +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. While using the Snake Style feat, whenever …

Ultimate Combat
Snake Style Style Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks.

You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you …

Ultimate Combat
Snap Shot Combat Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6.

While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You …

Ultimate Combat
Snapping Turtle Clutch Combat Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.

While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC applies to your CMD and touch AC. Whenever an opponent misses you …

Ultimate Combat
Snapping Turtle Shell Combat Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.

While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC increases to +2, and your enemies take a –4 penalty on critical …

Ultimate Combat
Snapping Turtle Style Style Improved Unarmed Strike, base attack bonus +1 or monk level 1st.

While using the Snapping Turtle Style feat with at least one hand free, you gain a +1 shield bonus to AC.

Ultimate Combat
Sneaking Precision General Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9.

Whenever you successfully sneak attack an opponent for a second time on your turn, you can spend a swift action to apply the effects of one critical feat you know …

Ultimate Combat
Sorcerous Strike Combat Sorcerer bloodline class feature, Improved Unarmed Strike.

When you gain this feat, you choose one bloodline power that you can use to affect a single opponent. If you make a successful unarmed strike against an opponent, in …

Ultimate Combat
Spell Bane General Bane class feature.

While your bane class feature is affecting a creature type, the saving throw's DCs for your spells increase by +2 for creatures of that type.

Ultimate Combat
Spinning Throw Combat Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw.

On a successful unarmed trip combat maneuver against an opponent your size or smaller, you can spend a swift action to attempt a bull rush combat maneuver against that opponent. …

Ultimate Combat
Splintering Weapon General Base attack bonus +1, proficient with weapon, weapon made of primitive material.

Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can give your weapon the broken condition …

Ultimate Combat
Stage Combatant Combat Weapon Focus, base attack bonus +5

When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you are attempting to make an attack …

Ultimate Combat
Stalwart General Diehard, Endurance, base attack bonus +4.

While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount …

Ultimate Combat
Stealth Synergy Teamwork

While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add …

Ultimate Combat
Strangler Combat Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.

Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to the creature you are grappling.

Ultimate Combat
Strong Comeback General

Whenever you are allowed to reroll an ability check, a skill check, or a saving throw, you gain a +2 circumstance bonus on the reroll.

Ultimate Combat
Stunning Pin Combat Improved Grapple, Improved Unarmed Strike, Stunning Fist.

Whenever you pin an opponent, you can spend a swift action to make a Stunning Fist attempt against that opponent.

Ultimate Combat
Sure Grasp General Climb 1 rank.

Roll twice while climbing or when making a Reflex save to avoid falling, and take the higher result.

Ultimate Combat
Sword and Pistol Combat Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6.

When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, your attacks with the crossbow or firearm provoke no attacks of opportunity from …

Ultimate Combat
Tandem Trip Teamwork

Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result.

Ultimate Combat
Target of Opportunity Teamwork Point-Blank Shot, base attack bonus +6.

When an ally who also has this feat makes a ranged attack and hits an opponent within 30 feet of you, you can spend an immediate action to make a …

Ultimate Combat
Team Pickpocketing Teamwork Bluff 1 rank, Sleight of Hand 1 rank.

Whenever an ally with this feat succeeds a Bluff check to feint an opponent, if you are adjacent to that creature, you can spend an immediate action to make a …

Ultimate Combat
Tiger Claws Combat Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.

While you are using the Tiger Style feat and have both hands free, you can use a full-round action to make a single unarmed strike with both hands. Use your …

Ultimate Combat
Tiger Pounce Combat Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th.

While using the Tiger Style feat, you can apply the penalty from Power Attack to your AC instead of attack rolls. Additionally, once per round as a swift action, you …

Ultimate Combat
Tiger Style Style Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.

While using this style, you gain a +2 bonus to your CMD against bull rush, overrun, and trip maneuvers. You can also deal slashing damage with your unarmed strikes. Whenever …

Ultimate Combat
Trapper's Setup General Craft (traps) 5 ranks.

When you manually trigger a trap against opponents, that trap receives either a +2 circumstance bonus on melee attack rolls or a +2 circumstance bonus to its saving throw DC.

Ultimate Combat
Twin Thunders Combat Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons.

Once per round, when wielding a bludgeoning weapon in each hand against a creature with the giant subtype, if you hit the creature with your off-hand weapon after you hit …

Ultimate Combat
Twin Thunders Flurry Combat Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Weapon Focus with both wielded weapons; base attack bonus +6.

You can trip a creature with the giant subtype of up to Huge size, and you gain a +2 bonus on damage rolls against creatures of the giant subtype. Further, …

Ultimate Combat
Twin Thunders Master Combat Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9.

Whenever you deal an opponent extra damage with the Twin Thunders feat, that opponent is shaken for 1 round. You also force that opponent to succeed at a Fortitude saving …

Ultimate Combat
Two-Handed Thrower Combat Str 15.

Whenever you use two hands to throw a one-handed or two-handed weapon, you gain a bonus on damage rolls equal to 1-1/2 times your Strength bonus. Using two hands to …

Ultimate Combat
Two-Weapon Feint Combat Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting.

While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent.

Ultimate Combat
Vicious Stomp Combat Combat Reflexes, Improved Unarmed Strike.

Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Ultimate Combat
Wave Strike Combat Weapon expertise class feature or Quick Draw, Bluff 1 rank.

If on your first turn of combat you draw a melee weapon to attack an opponent within your reach, you can spend a swift action to make a Bluff check …

Ultimate Combat
Whip Mastery Combat Weapon Focus (whip), base attack bonus +2.

You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. …

Ultimate Combat

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