Boar Shred
You can make an Intimidate check to demoralize an opponent as a move action. While using Boar Style, whenever you tear an opponent's flesh, once per round at …
SRD feats and custom campaign feats. Filter by category or view all.
You can make an Intimidate check to demoralize an opponent as a move action. While using Boar Style, whenever you tear an opponent's flesh, once per round at …
You add piercing damage to the damage types you can deal with your unarmed strikes. Further, you gain a +2 bonus on Intimidate checks to demoralize opponents. While …
You can make an Intimidate check to demoralize an opponent as a move action. While using Boar Style, whenever you tear an opponent's flesh, once per round at …
You take only a Ð1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of …
Once per round, when fighting defensively with at least one hand free, you can designate one melee attack being made against you before the roll is made. You …
You take only a Ð1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of …
When you are at 0 or fewer hit points, you do not lose 1 hit point when you take an action.
Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.
Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.
As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed …
You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed …
You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If your do, you can teleport up to twice your speed …
As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. …
While using your smite evil class feature, as a swift action at the start of your turn, you can forgo the bonus on damage …
You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature. At the …
When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus …
While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents …
When you succeed at a Diplomacy check to change a creature's attitude, you can draw a weapon and make a single melee attack against …
After you successfully use the Ki Throw feat on an opponent, you can use a swift action to attempt a grapple combat maneuver against …
You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.
As an immediate action while you are grappling an adjacent creature, you can make a grapple combat maneuver check against that creature to gain …
As an immediate action, you can double your DR against a single attack, to a maximum of DR 20. The type of the DR …
When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, you can forgo any other Stunning Fist …
As a standard action, expend 3 rounds of your bane class feature and make a melee touch attack with the weapon affected by bane. …
While wielding two weapons, whenever you successfully use one weapon to disarm an opponent, you can spend a swift action to attack the opponent …
Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on …
When you successfully use improved evasion to avoid taking damage, you can move up to half your speed as an immediate action. This movement …
You and your mount can overlap the space of mounts whose riders have this feat, although no more than two creatures can share any …
As a full-round action that provokes attacks of opportunity, you can expend three uses of your channel energy class feature to restore a dead …
When you use channel energy to deal damage, your inquisitor levels count as cleric levels for determining the number of damage dice and the …
You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only …
While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a –5 …
If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can …
Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are …
When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying …
Whenever you use Heal to provide first aid, treat caltrop wounds, or treat poison on an ally who also has this feat, you provoke …
You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in …
You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository …
When an ally with this feat charges a creature that is no further away from you than your speed, you can, as an immediate …
When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands or touch of corruption …
You can use your deity's favored weapon as if it were a monk weapon.
You can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by …
When you hit with a melee attack and reduce your opponent to –1 or fewer hit points, you can force that opponent to succeed …
Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of …
Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on …
If you successfully feint an opponent, you can trick that opponent into accepting a one-handed object you are holding instead of denying that opponent …
Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when …
As long as you have at least 1 grit point, you do not provoke attacks of opportunity when shooting or reloading a firearm.
When you successfully make a targeted dispel check against an opponent, that opponent must succeed at a Fortitude save (DC equals the DC of …
Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll …
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