Pinpoint Targeting
As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not …
SRD feats and custom campaign feats. Filter by category or view all.
As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not …
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 …
On your turn, you can perform a single bull rush combat maneuver in place of one of your melee attacks. You must choose the melee attack with the …
On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the …
As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not …
You treat all weapons you are proficient in as if they had the performance weapon quality (page 144).
You can make performance combat checks in any combat. When making a performance check outside of performance combat, you can pick a single performance …
Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack of opportunity from you. If …
While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent nonlethal damage using an unarmed …
While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent damage using an unarmed strike …
When you use Adder Strike, you can instead poison up to two blowgun darts that you can then use to strike your opponent in …
Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.
If you have been prone since the end of your last turn, the penalty to your Armor Class against melee attacks made against you …
While prone, you can use a sling to make ranged attacks.
You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On …
By employing a number of different stances and techniques, you can wield a quarterstaff as a one-handed weapon. At the start of your turn, …
On your turn, you can perform a single dirty trick combat maneuver (Advanced Players Guide 320) in place of one of your melee …
On your turn, you can perform a single reposition combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. …
On your turn, you can perform a single steal combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. …
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