When grappling a foe of your size or smaller, you can attempt to perform a death roll. Upon a successful grapple combat maneuver check …
When you make an attack of opportunity in a single round after you have already made an unsuccessful attack of opportunity that round, you …
When you select this feat, choose a specific kind of creature, such as wolf, frost giant, goblin, or babau demon. You gain the ranger’s …
You gain a +2 bonus to your AC against attacks of opportunity.
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You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Combat).
Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when …
You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with …
Knowledge (planes) 6 ranks
You gain a +2 bonus on Knowledge (planes) checks to know the powers and abilities of demons. You gain a +2 morale bonus on …
When you take this feat, choose a demon lord. When fighting followers of that demon lord, including cultists or demons, you gain a +2 …
To use this feat, you must use a whip (or another weapon in the flails fighter weapon group) to attack a foe demoralized by …
When you trigger your painful stare, the target must succeed at a Will Save (DC = 10 + 1/2 your mesmerist level + your …
When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as …
Dexterity 13Weapon FinessePerform (dance) 2 ranksproficient with scimitar
When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. …
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When no ally is within 10 feet of you and you are not receiving benefits from the aid another action, you gain a +1 …
Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls …
Whenever you confirm a critical hit against an opponent, in addition to dealing critical damage as normal, you maim your target so much that …
When you are raging and you succeed at a sunder combat maneuver, you regain 1 round of rage. If the sunder attempt causes the …
As a standard action, you can attempt to smash an unattended inanimate object while attempting an Intimidate check (see Smashing an Object, Pathfinder RPG …
Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll …
Whenever you successfully use a combat maneuver to disarm an opponent, the disarmed weapon lands up to 15 feet away from its wielder, in …
Whenever you confirm a critical hit, you can also affect the target as if you had succeeded at a dirty trick combat maneuver check. …
You can attempt to perform a dirty trick and a disarm maneuver together against a single target as a full-round action. You attempt a …
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When you attempt a combat maneuver check against a foe you are flanking, you can forgo the +2 bonus on your attack roll for …
You can attempt to perform a dirty trick and a grapple maneuver together against a single target as a full-round action when initiating or …
Whenever you successfully perform a dirty trick combat maneuver against an opponent who is still affected by a condition inflicted by a previous dirty …
When an ally with this feat fails a disarm combat maneuver check made on his turn against an opponent within your melee reach, as …
Whenever you score a critical hit with a melee attack, you can disarm your opponent, in addition to the normal damage dealt by the …
When you trigger your painful stare, the target must succeed at a Will save (DC = 10 + 1/2 your mesmerist level + your …
When you successfully use Dazzling Display against any shaken, frightened, or panicked opponents, their fear increases by one step. An already panicked creature demoralized …
You must choose to use this ability before making an attack roll with your Stunning Fist, and this effect replaces other effects or conditions …
On a confirmed critical hit using an unarmed strike against an undead creature, you can expend two uses of your channel energy ability as …
If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, …
The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively …
The animal companion is trained to interfere with its opponent’s concentration, making even rote tasks difficult. Increase the concentration check DC of spells and …
Str 13
With a thrown weapon, you reduce your penalty on ranged attack rolls due to range by 2.
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When your ally with this feat uses the charge action and hits, you gain a +2 bonus on your next attack roll against the …