Feats

SRD feats and custom campaign feats. Filter by category or view all.

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Other feats

Death Roll

Bite attackreptilian subtype
When grappling a foe of your size or smaller, you can attempt to perform a death roll. Upon a successful grapple combat maneuver check …

Defensive Combat Training

—

You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Combat).

Demon Hunter

Knowledge (planes) 6 ranks
You gain a +2 bonus on Knowledge (planes) checks to know the powers and abilities of demons. You gain a +2 morale bonus on …

Demonic Nemesis

Demon Hunter ISWGKnowledge (planes) 6 ranks
When you take this feat, choose a demon lord. When fighting followers of that demon lord, including cultists or demons, you gain a +2 …

Dervish Dance

Dexterity 13Weapon FinessePerform (dance) 2 ranksproficient with scimitar
When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. …

Desperate Battler

—
When no ally is within 10 feet of you and you are not receiving benefits from the aid another action, you gain a +1 …

Destructive Persuasion

Str 13Power AttackIntimidate 1 rank
As a standard action, you can attempt to smash an unattended inanimate object while attempting an Intimidate check (see Smashing an Object, Pathfinder RPG …

Dirty Fighting

—
When you attempt a combat maneuver check against a foe you are flanking, you can forgo the +2 bonus on your attack roll for …

Disruptive

The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively …

Disruptive Companion

The animal companion is trained to interfere with its opponent’s concentration, making even rote tasks difficult. Increase the concentration check DC of spells and …

Distance Thrower

Str 13

With a thrown weapon, you reduce your penalty on ranged attack rolls due to range by 2.

Distracting Charge

—
When your ally with this feat uses the charge action and hits, you gain a +2 bonus on your next attack roll against the …

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