When you cast flame blade , you gain a +10 enhancement bonus to your base speed as long as the spell persists, along with …
Fire subtypegiant subtype
You naturally transfer the heat of your body to any metal melee weapons you wield, dealing 1d6 additional points of fire damage.
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Whenever you hit an adjacent opponent with a melee attack, until the start of your next turn, that opponent does not gain any flanking …
Whenever you score a critical hit, your opponent takes a –1 penalty to its natural armor bonus for the duration of the encounter. This …
Once per day as a swift action, you can change the subtype of the humanoid or outsider you chose as your favored enemy. For …
Whenever you successfully grapple an opponent using the Snatch and Drop feat, you can instead fling your victim at another target. You can throw …
If you have a thrown weapon in hand when you begin charging, you can make a ranged attack with that weapon against the target …
Choose either Fortitude saves against transformation effects (including transmutation spells and spell-like abilities) or Will saves against mind-affecting effects. You gain a bonus on …
You gain a bonus on Stealth checks equal to half your favored enemy (animal) bonus. Against animals, this bonus is equal to your full …
Your weapon attacks ignore a number of points of damage reduction or hardness equal to half your favored enemy (construct) bonus. This feat allows …
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You gain a +2 bonus on all saving throws against fear effects. Whenever a fear effect targets you and fails to affect you (either …
You gain a bonus on saving throws against breath weapons and fear effects equal to half your favored enemy (dragon) bonus. Whenever you succeed …
You gain a bonus on attack rolls to confirm critical hits equal to half your favored enemy (fey) bonus. You treat your weapon attacks …
If a creature makes three or more attacks with natural weapons against you during its turn, you gain partial cover against the third and …
You gain a bonus to your CMD equal to half your favored enemy (ooze) bonus. You also gain acid resistance equal to half your …
Your weapon attacks ignore a number of points of damage reduction equal to half your favored enemy (outsider [any one]) bonus. This feat allows …
You gain a bonus equal to half your favored enemy (plant) bonus on Reflex saves to avoid being entangled and to your CMD whenever …
As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You …
When you study a target, you can reduce the number of additional targets you can maintain as a studied target. For each target reduced …
You gain a bonus equal to half your favored enemy (undead) bonus on saving throws against ability damage, ability drain, energy drain, and negative …
You gain DR/— equal to half your favored enemy (vermin) bonus against vermin and creatures with the swarm subtype. When attempting Fortitude saves against …
Whenever you succeed at a combat maneuver check to disarm an opponent, you can spend a swift action to make an unarmed strike attack …
When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot …
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If you damage a foe that is of a larger size category than you with a weapon that does piercing or slashing damage, you …
Stealth 1 rankSurvival 1 rank
In natural environments, you can spend 5 minutes to cover yourself in loose debris (such as branches, grass, or dirt) and take 20 on …
Proficient with armor or shield
If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your …
Your vigor pool gains 1 vigor point. Whenever you roll a natural 20 on an ability check, attack roll, saving throw, or skill check, …
Stealth 5 rankswyrwood
You gain the freeze universal monster rule, allowing you to appear as an ordinary statue. If you attack a creature unaware of you while …
Allies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if …
Human (Taldan)
If you’re the only one threatening a foe and an ally within 30 feet who also has this feat is the only creature threatening …
Intimidate 1 rank
As a free action, you can attempt an Intimidate check to demoralize a flat-footed opponent you attack.
Cold subtypegiant subtype
You naturally transfer the cold of your body to any metal melee weapons you wield, dealing 1d6 additional points of cold damage.
When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer …
While raging, you gain a +4 competence bonus on saving throws made against spells and effects with the good descriptor.
You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.
Whenever you use Combat Expertise, fight defensively, or take the total defense action, choose a type of saving throw. (You can choose a different …
Whenever you would deal damage to an object, you deal normal damage plus an additional amount equal to your Strength modifier. This applies to …
As a swift action, you can imbue a weapon you wield with spiritual energies for 1 round. An imbued weapon damages incorporeal creatures as …
This functions as Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller. In addition, …
If you hit a creature at least one size category smaller than you with a melee attack while using both Power Attack and Vital …
When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength …
If you hit a creature at least one size category smaller than you with a melee attack while using both Power Attack and Vital …
You can treat any reach weapon you wield as having the brace property against creatures that are Large or larger. If your readied attack …
Whenever a foe with the giant subtype you threaten misses with an attack of opportunity against an ally with this feat, you can make …
When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also …