Split Major Hex
When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target …
SRD feats and custom campaign feats. Filter by category or view all.
When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target …
As a full-round action, while wielding a quarterstaff two-handed, you can attempt a trip combat maneuver against each enemy adjacent to you.
Once per day, as a free action, when making an Intimidate skill check, you can roll two dice and take the higher result.
Once per day, you can treat your class level for your judgment class feature as if it were 3 higher than normal. If you …
While you have at least 1 ki point in your ki pool, you can stand up as a swift action that provokes attacks of …
Select one ranger trap (see page 64). You may use this trap a number of times per day equal to your Wisdom bonus (minimum …
As a standard action, you can channel positive energy to fascinate all undead within 30 feet for a number of rounds equal to your …
You can use meta words three additional times per day. In addition, select one additional meta word and add it to your spellbook, familiar, …
Creatures you summon shed light as a light spell. They are immune to confusion and sleep effects, and their natural weapons are treated as …
You can move at full speed even through thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, even if …
You get a +2 bonus on Sense Motive checks and Spellcraft checks. If you have 10 or more ranks in one of these skills, …
When an evil outsider uses a calling, summoning, or teleportation effect, or any ability that physically transports a creature to or from another plane …
When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than …
For every summon nature's ally extract you know, you learn the equivalent summon monster spell as an extract. If you later learn other summon …
When in wild shape, treat your size as one category larger for the purpose of calculating CMB, CMD, carrying capacity, and any size-based special …
Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You …
Once per day, you can enter a deep trance to receive a vision of the future. The trance lasts for 10 minutes, during which …
You gain a +4 sacred bonus to saving throws against poison.
By employing a number of different stances and techniques, you can wield a quarterstaff as a one-handed weapon. At the start of your turn, …
You may channel energy as a move action by spending 2 daily uses of that ability.
You can wild shape as a move action or a swift action. However, you are limited to forms available to a druid two levels …
When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal …
The maximum delay for your delayed bombs increases to a number of minutes equal to your level.
If you have line of effect to …
If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before …
Each time you use your lay on hands ability, you gain a +1 sacred bonus on all attack rolls for 1 round.
Each time you use your lay on hands ability to heal a creature other than yourself, you heal a number of hit points equal …
Whenever your splash weapon misses and the misdirection roll indicates it lands in a square occupied by a creature, you may make an attack …
The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold …
When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard …
When sharing the senses of your eidolon, you gain a +4 competence bonus on Perception checks for the duration of your bond senses ability.
If you are a multiclassed druid, your wild shape ability is calculated as though your druid level were four higher, to a maximum level …
You gain the detect evil class feature. You may use it or the detect undead class feature, but not at the same time.
Add “human skeleton” to the list of creatures you can summon with summon monster I and “human skeletal champion” to the list of creatures …
Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you …
If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell.
Because you have …
Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and …
Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for …
You can combine your bardic performance and your spellcasting in two ways.
First, you can conceal the activity of casting a bard spell by …
Pick a single spell that you are able to cast spontaneously. When you apply metamagic feats to that spell, you can cast the spell …
Creatures you summon gain the Blind-Fight feat, a +5 bonus to Perception and Stealth checks in dim light or darkness, and their natural weapons …
Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated …
Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.
A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective …
You can augment the power of your divine spells with arcane energy and augment your arcane spells with divine energy.
When casting a divine …
Once per day as a free action, you can think back about a single statement you heard in the last day and determine if …
This feat only works on mind-affecting spells. A threnodic spell affects undead creatures (even mindless undead) as if they weren't immune to mind-affecting effects, …
The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or …
You can expend 10 uses of lay on hands to bring a single dead creature you touch back to life as a raise dead …
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