Feats

SRD feats and custom campaign feats. Filter by category or view all.

2 unlocks
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Mounted Archery

Ride 1 rankMounted Combat

The penalty you take when using a ranged weapon while mounted is halved: –2 instead of –4 if your mount is taking a double move, and –4 instead …

Ride-By Attack

Ride 1 rankMounted Combat

When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line …

5 unlocks

Precise Shot

You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Shot

When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using …

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3 unlocks
1 unlock

Other feats

Intimidating Prowess

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Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

Lunge

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to …

Magical Aptitude

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You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you have 10 or more ranks in one of …

Master Craftsman

5 ranks in any Craft or Profession skill

Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or …

Maximize Spell

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All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells …

Nimble Moves

Dex 13

Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you …

Persuasive

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You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the …

Quicken Spell

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Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast …

Run

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When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) …

Self-Sufficient

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You get a +2 bonus on all Heal checks and Survival checks. If you have 10 or more ranks in one of these skills, …

Silent Spell

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A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell …

Skill Focus

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You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus …

Spell Focus

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Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Spell Mastery

Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From that point on, …

Spell Penetration

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You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.

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