Sundering Strike
Whenever you score a critical hit with a melee attack, you can sunder your opponent's weapon, in addition to the normal damage dealt by …
SRD feats and custom campaign feats. Filter by category or view all.
Whenever you score a critical hit with a melee attack, you can sunder your opponent's weapon, in addition to the normal damage dealt by …
Whenever you are adjacent to an ally who also has this feat, you can move into your ally's square as part of normal movement. …
As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or …
You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being …
When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move …
Any creature using a teleportation effect to enter or leave a square threatened by you provokes an attack of opportunity, even if casting defensively …
The DC of caster level checks to dispel or remove your transmutations increases by 2; even if the spell is negated, its effects persist …
You can modify a spell to deafen a creature damaged by the spell. When a creature takes damage from this spell, it becomes deafened …
You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On …
While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with …
Whenever you score a critical hit with a melee attack, you can trip your opponent, in addition to the normal damage dealt by the …
If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that …
You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger …
You may target vermin with spells and special abilities that only affect animals (although they are still affected by spells targeting vermin as well). …
When you use bardic performance with audible components on a battlefield (any area where a combat involving a dozen or more combatants is taking …
Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand …
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