Feats

SRD feats and custom campaign feats. Filter by category or view all.

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Two-Weapon Defense

When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.

When you are fighting …

Other feats

Stand Still

When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your …

Stealthy

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You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these …

Step Up

Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action …

Still Spell

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A stilled spell can be cast with no somatic components. Spells without somatic components are not affected. A stilled spell uses up a spell …

Throw Anything

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You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown …

Toughness

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You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more …

Trample

Ride 1 rankMounted Combat

When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack …

Weapon Finesse

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With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead …

Widen Spell

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You can alter a burst, emanation, or spread-shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%. A …

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