Sap Master
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal …
SRD feats and custom campaign feats. Filter by category or view all.
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal …
While using the Shaitan Style feat, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 20-foot column of …
While using the Shaitan Style feat, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 20-foot column of …
You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using the Shaitan Style feat, you gain acid resistance equal to your base …
You take no size penalty for aiming a direct-fire siege weapon larger than yourself. If you operate an indirect-fire siege weapon and miss, you misdirect fire by 1 …
While using the Snake Style feat, when an opponent's attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this …
While using the Snake Style feat, when an opponent's attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this …
You gain a +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. While using the Snake Style …
When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, your attacks with the crossbow or firearm provoke no attacks of …
While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC increases to +2, and your enemies take a –4 penalty …
While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC applies to your CMD and touch AC. Whenever an opponent …
While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC increases to +2, and your enemies take a –4 penalty …
While using the Tiger Style feat, you can apply the penalty from Power Attack to your AC instead of attack rolls. Additionally, once per round as a swift …
While you are using the Tiger Style feat and have both hands free, you can use a full-round action to make a single unarmed strike with both hands. …
While using the Tiger Style feat, you can apply the penalty from Power Attack to your AC instead of attack rolls. Additionally, once per round as a swift …
You can fire a shot at a wall or piece of solid terrain, and have it ricochet off. When you do, use the square …
If you cast a cure spell while you have a judgment active, each target regains 1 extra hit point from the cure spell + …
When you spend a swift action to make a performance combat check, you gain a +2 bonus on your performance combat check and gain …
When you gain this feat, choose one arcane school power that you can use to affect no more than one opponent. If you make …
You gain a +2 bonus on Acrobatics, Climb, and Swim checks.
Spend 1 grit point while in combat to recover either 1 bullet and 1 dose of black powder or 1 alchemical cartridge from a …
When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack …
When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such …
A creature you deal damage to has difficulty using or maintaining polymorph effects until the end your next turn. To use a polymorph effect …
Your levels of druid stack with your ranger levels for determining when you select your next favored enemy. Also, your ranger levels stack with …
You can pronounce a single judgment and extend its effects to one adjacent ally instead of pronouncing a second judgment. Similarly, once you have …
When you lead a siege engine assembly crew, you grant all of its members a +4 competence bonus on checks to assemble or move …
Pick a deed that you have access to and that you must spend grit to perform. You can perform this deed for 1 fewer …
You gain a +4 bonus on driving checks with your chosen vehicle.
When you take this feat, choose one of your favored enemy types. Against enemies of that type, the threat range of any weapon you …
You can make melee attacks using your loaded sling, using that weapon's normal statistics but treating it as a flail. Using a sling in …
Whenever you successfully sneak attack an opponent for a second time on your turn, you can spend a swift action to apply the effects …
When you gain this feat, you choose one bloodline power that you can use to affect a single opponent. If you make a successful …
While your bane class feature is affecting a creature type, the saving throw's DCs for your spells increase by +2 for creatures of that …
On a successful unarmed trip combat maneuver against an opponent your size or smaller, you can spend a swift action to attempt a bull …
Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can …
When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you …
While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain …
While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all …
Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to …
Whenever you are allowed to reroll an ability check, a skill check, or a saving throw, you gain a +2 circumstance bonus on the …
Whenever you pin an opponent, you can spend a swift action to make a Stunning Fist attempt against that opponent.
Roll twice while climbing or when making a Reflex save to avoid falling, and take the higher result.
Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better …
When an ally who also has this feat makes a ranged attack and hits an opponent within 30 feet of you, you can spend …
Whenever an ally with this feat succeeds a Bluff check to feint an opponent, if you are adjacent to that creature, you can spend …
When you manually trigger a trap against opponents, that trap receives either a +2 circumstance bonus on melee attack rolls or a +2 circumstance …
Items | Classes | Races | Monsters | Spells | Traits | Campaigns