After you knock a target prone with the pistol-whip deed while using Stock-Striker Style, you can fire one barrel of a loaded firearm you’re …
When using hail of arrows, you can target up to two targets for every arcane archer level you have.
As a standard action, you can make a single attack with your chosen weapon while setting up a vortex of cuts that lasts until …
Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to …
Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to …
You can ready an action to make a melee attack against any foe that attacks you in melee, even if the foe is outside …
You can focus yourself as a move action. When focused, you gain a +4 bonus on your next melee attack roll before the end …
When using the duelist’s or swashbuckler’s precise strike, you can make a single strike as a standard action against an opponent that would be …
Creatures struck by your shield bash take a –2 penalty to their AC until the end of your next turn.
You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your …
Before starting combat, you can attempt to break through a door, window, or wall to enter a room. If you succeed, the violence of …
When using this feat, in addition to dealing damage normally, you force a foe damaged by your unarmed attack to attempt a Fortitude save …
While on a plane with subjective directional gravity, you halve all damage you take from impacts (such as falling damage). While on such a …
Whenever you confirm a critical hit against an undead creature, your attack bypasses all DR, deals full damage to incorporeal creatures, and acts as …
You can attempt to sunder an ongoing divine spell effect or divine spell-like ability by succeeding at a combat maneuver check. For any effect …
Whenever you score a critical hit with a melee attack, you can sunder your opponent's weapon, in addition to the normal damage dealt by …
Choose one condition imposed by the dirty trick combat maneuver, such as blinded or entangled. The target must spend a full-round action in order …
—
When you make a successful attack that causes a creature’s regeneration ability to cease functioning for at least 1 round (such as by hitting …
Whenever you damage a target using a ranged attack, that target can’t make attacks of opportunity for 1 round against your allies who also …
When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you.
Once per day, when fighting defensively or making an attack of opportunity while taking the total defense action with the Desperate Swing feat, you …
At the beginning of combat, after initiative is rolled but before the first round of combat begins, you can attempt a Bluff check as …
In addition to the attack of opportunity you can make when you successfully parry an attack, you can attempt a dirty trick, disarm, or …
Whenever you succeed at a combat maneuver check to disarm an opponent, you can attempt a second disarm at a –5 penalty against an …
When you make a dueling dodge while wearing a cloak, you gain evasion (as the rogue ability). If a critical hit or sneak attack …
As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or …
Sleight of Hand 5 ranks
As a standard action, you can attempt a DC 20 Sleight of Hand check to plant a small object on a creature. The target …
When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, your attacks with the crossbow or firearm …
When you successfully damage an enemy with the first attack of a full attack, you can attempt a Sleight of Hand check against that …
Half-orc or orcnonlawful
Whenever you are adjacent to an ally who is raging, you may choose to enter a similar but less powerful rage as a free …
When making a reposition combat maneuver ( Pathfinder RPG Advanced Player’s Guide 322), you can move an enemy into a trap or other hazardous …
You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, …
You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d6 points of bludgeoning damage. You …
Your vigor pool gains 1 vigor point. Whenever an opponent that you threaten provokes an attack of opportunity from you, as a swift action …
When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 bonus on Acrobatics checks.
When adjacent to an ally who also has this feat, you gain evasion against a dragon’s breath weapon and tail sweep special attacks. If …
When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened …
Choose one weapon with the reach special quality. When you attempt a trip combat maneuver check with the chosen weapon, your target doesn’t receive …
As a standard action, you spur an ally, who must have fewer Hit Dice than yourself, to reckless effort. For 1 minute, the ally …
You can choose for your unarmed attacks to deal slashing damage. If you strike a target that has another creature grappled or pinned, as …