You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while …
Increase the damage of your beak attack to 1d6. Furthermore, when you confirm a critical hit with your beak attack, you also deal 1 …
When you damage a living creature with your bite attack, you gain a +1 morale bonus on attack and damage rolls with your bite …
Whenever a creature adjacent to you hits you with a melee attack that deals bleed damage, that creature must succeed at a Fortitude save …
While you are bloodraging, you don’t need to spend a swift action to use your Arcane Strike—it is always in effect. When you use …
Worshiper of Zon-Kuthon
Whenever you threaten a critical hit with a piercing or slashing weapon (regardless of whether you confirm the critical hit or not), you deal …
Whenever you take an amount of piercing, slashing, or bleed damage equal to or greater than double your character level, you can attempt an …
If you hit an opponent with both your primary weapon and your off-hand weapon as part of the same attack action, and both of …
If an opponent within line of sight has damaged you within the last minute, you may study that opponent as a standard action. Thereafter, …
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You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.
As an immediate action while you are grappling an adjacent creature, you can make a grapple combat maneuver check against that creature to gain …
When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally's AC. …
When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, you can forgo any other Stunning Fist …
As a standard action, you may throw a hammer at an opponent within 20 feet. If you hit (whether or not the attack damages …
When charging a target by jumping down from above (such as when jumping out of a tree), you can soften your fall with a …
While wielding two weapons, whenever you successfully use one weapon to disarm an opponent, you can spend a swift action to attack the opponent …
Str 17worshiper of Rovagug
You gain a +2 bonus on Strength checks to break down doors, walls, dams, and other barriers and on combat maneuver checks to bull …
When you successfully bull rush a creature, it takes 1d4 points of damage for every 5 feet it is pushed through naturally occurring difficult …
When you successfully drag a creature, it takes 1d4 points of damage for every 5 feet it is dragged through naturally occurring difficult terrain. …
When you deliver a coup de grace with the selected weapon and kill the target, enemies within 30 feet of you who can see …
Half-orc or orc
When you and an ally with this feat have grappled the same creature, you may attempt to damage the opponent on your turn (whether …
As a full-round action, you can beat your wings to create a blast of air as the gust of wind spell. This is an …
Whenever you score a critical hit with a melee attack, you can push your opponent back, in addition to the normal damage dealt by …
You can spend a move action to steady your shot. When you do, you gain a +4 bonus on your next ranged attack roll …
Intimidate 1 rankorc
As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, …
Whenever you make an attack with a torch, a flask of lamp oil fitted with a fuse, alchemist’s fire, or a flaming weapon, you …
When a flat-footed creature is unaware of your presence and you successfully grapple it, you can attempt a second grapple combat maneuver check to …
Cha 13Bluff 4 ranks
When an opponent confirms a critical hit against you with a melee weapon, you can attempt a special Bluff check against that opponent as …
When you confirm a critical hit against a creature, you can choose to forgo the effect of the critical hit and grant a critical …
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As a standard action, you can make an Intimidate check against a hostile target within 30 feet that can clearly see and hear you. …
Siege Engineer UCKnowledge (engineering) or Profession (siege engineer) 7 ranksproficiency with at least one firearm siege engine
You gain a +2 competence bonus on any Craft (siege engine) checks made to repair a firearm siege engine. In addition, if you are …
When you use Acrobatics to move through an opponent’s threatened area or space without provoking an attack of opportunity from that opponent, you gain …
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Three times per day as a swift action, when you are within 30 feet of an ally who is an arcane spellcaster, you can …
If you ready a ranged attack with a firearm to attack a spellcaster when he begins casting a spell and successfully hit your opponent, …
When you use the opportune parry and riposte deed to successfully parry an opponent’s attack, if you have your immediate action available and choose …
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You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised …
Whenever you score a critical hit against an opponent, the victim is unable to speak for 1d4+1 rounds. This prevents spellcasters from using spells …
You can apply the benefits of Vital Strike , Improved Vital Strike , and Greater Vital Strike to all attacks made using Cerberus Style …