You have received special training with traditional elven weapons (longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and any weapon with the word "elven" …
Intimidate 1 rank
Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If …
When using the Ki Throw feat, you can expend 1 ki point to amplify the force of your attack. If your ki throw succeeds, …
As a swift action, you can spend 1 panache point to enrage a creature with an Intelligence of 4 or more within 60 feet …
Whenever you confirm a critical hit, the shock of the attack momentarily opens an opportunity to end hostilities with a quick entreaty. As an …
You can use any equipment trick related to the chosen item as long as you meet the trick’s prerequisites. If the item would normally …
You can use your Wisdom modifier instead of your Dexterity modifier on ranged attack rolls when using a bow.
When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon’s strength rating. …
Whenever you trigger a painful stare, the target must succeed at a Will saving throw (DC = 10 + 1/2 your mesmerist level + …
As a move action, you can grant a teamwork feat you know to a single ally within 30 feet who can see and hear …
Stealth 3 ranks
You reduce the penalty on your Stealth checks to stay hidden while sniping by 10.
When you succeed at a combat maneuver check to break a grapple, you can choose to throw back any enemies participating in the grapple …
As a standard action, you can cast a spell with an area of effect and a duration of instantaneous, such as fireball , and …
Once per round, when you successfully pin an opponent, that opponent takes double the normal damage from your blood drain.
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If you are wearing medium or heavy armor and are adjacent to an ally who also has this feat, as a free action, you …
You can use your hail of arrows ability one additional time per day.
You can perform one additional impromptu sneak attack each day.
Your stamina pool increases by 3 points.
When you succeed at a sneak attack against a creature you selected as the target of your Seething Hatred feat, you use d8s to …
When you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), the creature you hit with the attack must succeed at a …
Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack …
You only suffer a –1 penalty per full range increment between you and your target when using a ranged weapon.
When a target takes damage from your painful stare, it must succeed at a Fortitude saving throw (DC = 10 + 1/2 your mesmerist …
Intimidate 5 ranksUlfen Guard TPA 20
Choose an adjacent ally as a free action on your turn. Once per round, when an opponent attacks that ally, you may make an …
Upon reducing an enemy to 0 or fewer hit points, for the remaining duration of the combat encounter, you gain a +4 bonus on …
You add your shield’s bonus to AC to the DC of feint attempts against you.
While using flurry of blows to make melee attacks, you can forgo your first attack to make a Bluff check to feint.
When you break an opponent's grapple with a combat maneuver check or Escape Artist check, you can spend a swift action to make a …
If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you …
When wielding a rapier one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The rapier must be …
Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike …
Choose one of the animal companion’s natural attack. When the animal companion makes a melee attack with the chosen natural attack using its Dexterity …
The animal companion uses half its master’s class level (minimum 1) in place of its Charisma bonus on Intimidate checks to demoralize an opponent, …
The animal companion uses half its master’s class level (minimum 1) in place of its Charisma bonus on Bluff checks to feint an opponent. …
Once per day when raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative …
When you are in a rage and an ally with this feat within 60 feet is in a rage, you don’t take the normal …
Knowledge (dungeoneering) 1 rankKnowledge (nature) 1 rank
You can take a standard action to cover a weapon in decomposing waste, slimy filth, or other virulent agent. The next attack with that …
Goblin
You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons …
Worshiper of Asmodeus
You treat a torch as a light weapon that deals bludgeoning damage equal to that of a light mace of its size, plus 1 …
Cha 15
As long as you hold your clan, house, or party’s flag (see page 293), members of that allegiance within 30 feet who can see …