Choose one of the creature’s special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature …
As a standard action, the creature may perform an awesome blow combat maneuver. If the creature’s maneuver succeeds against a corporeal opponent smaller than …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a bouncing …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a disruptive …
Choose one of the creature’s spell-like abilities, subject to the restrictions below. The creature can use that ability as an empowered spell-like ability three …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a fearsome …
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a …
When you change shape, your previous form sloughs off your body in a spray of blood and viscera that congeals into a thick, disgusting …
A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.
Natural armorCon 13
The creature’s natural armor bonus increases by +1.
Choose one of the creature’s natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as an intensified …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a lingering …
The creature’s secondary attacks with natural weapons take only a –2 penalty.
Dex 13three or more hands
Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Cha 20any evil outsider with 10 or more Hit Dice
Once per day, as a full-round action, a fiend can discorporate into a malign presence and target a creature within 15 feet. The creature …
Cha 16any evil outsider with 8 or more Hit Dice
Once per day, as a full-round action, a fiend may attempt to possess a structure or small area (like a pool, grove, or ruin) …
Cha 18any evil outsider with 9 or more Hit Dice
Once per day, as a full-round action, a fiend can possess a Large or smaller object. Unattended, a mundane object receives no saving throw …
Choose one of the creature’s spell-like abilities, subject to the restrictions described in this feat. The creature can use the chosen spell-like ability as …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a reach …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a scarring …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a sickening …
Once per day as a full-round action, you can cloak your body in a thin, fleshy suit that gives you the appearance of yourself …
The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it …
As a full-round action, you can create a link with one of your spawn that you control on the same plane. When you do …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a traumatic …
Once each round, a creature with this feat can turn up to 180 degrees as a free action without making a Fly skill check. …