Blighted Critical Mastery
Whenever you apply a spellblight by way of the Blighted Critical or Greater Blighted critical feat, you can choose the spellblight you apply rather than determining it randomly.
SRD feats and custom campaign feats. Filter by category or view all.
Whenever you apply a spellblight by way of the Blighted Critical or Greater Blighted critical feat, you can choose the spellblight you apply rather than determining it randomly.
Whenever you confirm a critical hit with a touch spell, ranged touch spell, or spell-like ability against an opponent, the victim gains a random major spellblight.
You gain an additional power from the bloodline you selected with the Eldritch Heritage feat. You gain a 15th-level (or lower) sorcerer bloodline power that you do not …
You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of using that power, treat …
You gain an additional power from the bloodline you selected with the Eldritch Heritage feat. You gain a 15th-level (or lower) sorcerer bloodline power that you do not …
Choose one of your revelations that has a number of uses per day. You gain 1 additional use per day of that revelation.
When you confirm a critical hit with a spell or spell-like ability, you may cast bestow curse or major curse on that target as …
When you target a creature with a hex that cannot target the same creature more than once per day, and that creature succeeds at …
Add +1 to the Difficulty Class on all Perception and Disable Device skill checks to find or disable the traps you make with your …
You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature …
The acid or fire effects of the affected spell adhere to the creature, causing more damage the next round. When a creature takes acid …
As a swift action, you can spend a use of your channel energy to grant yourself a +2 deflection bonus while using a shield. …
With sonic damage comes a concussive wave of energy that rattles creatures affected by the spell. A concussive spell causes creatures that take damage …
When you craft a magic weapon, magic armor, or magic shield, you may add one casting of consecrate or desecrate as part of the …
Once per day, when you clear your mind to regain spell slots, you can create a sanguine elixir. When you do, pick one of …
Whenever you are adjacent to your eidolon, you can choose for the eidolon to take a –1 penalty on melee attack rolls and combat …
As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose …
When you use any of the spells listed in this feat's prerequisites to detect a creature's alignment or its magic, you have a chance …
If your tumor familiar is attached, and you would be reduced to 0 or fewer hit points by damage in combat (from a weapon …
As an immediate action, when an enemy within 30 feet hits an ally with an attack, you can sacrifice a prepared divine spell or …
When fighting dragons, your aura of courage expands to a 20-foot-radius emanation, and allies in the aura gain a morale bonus on saving throws …
When you cast an echoing spell, it does not disappear entirely from memory, and you can cast it one additional time during that day. …
When you are performing, allies within 20 feet who also have this feat can aid you with your Perform checks (including those made as …
Select an evolution from the list of 1-point evolutions available to a summoner's eidolon. Your familiar has this evolution. The familiar must conform to …
Select one class that grants you the ability to cast spells. You can now use the slots from that class to cast a limited …
Once per day, when you successfully identify all abilities and weaknesses of a creature using the appropriate Knowledge check, you gain a +2 bonus …
Add your Wisdom bonus to the number of rounds per day that you can use your bane ability.
You gain one additional magus arcana. You must meet all the prerequisites for this magus arcana.
Your arcane pool increases by 2.
Add two cantrips to your cantrips known or two orisons to your orisons known.
Your eidolon's evolution pool increases by 1.
You can set ranger traps two additional times per day.
You gain 1 additional use of your summon monster spell-like ability per day.
Add one effect word from your class's word list to your list of words known. This is in addition to the number of words …
When using your detect alignment class feature, you may spend 3 rounds studying a creature within 60 feet. You cannot take any other actions …
Using wild empathy is a standard action for you.
Select a favored race from the ranger's favored enemies chart. Any sacred or profane bonus you gain from a judgment is 1 higher for …
Your aura of courage expands to a 20-foot-radius emanation. Allies within the aura are immune to fear effects.
When you cast a bard spell that deals damage, you may replace the spell's normal damage with fire damage or split the spell's damage …
The electricity, fire, or light effects of the affected spell create a flaring that dazzles creatures that take damage from the spell. A flare …
While you are adjacent to your eidolon, you receive a +4 bonus on concentration checks.
If you have at least one ki in your ki pool, when you move you do not provoke attacks of opportunity when leaving the …
At the start of each encounter, you can either choose to keep the bonus granted to you by your Wisdom modifier on initiative checks …
When you use your lay on hands ability and the target of that ability does not have any conditions your mercies can remove, it …
By sacrificing a prepared spell of the same or higher level than your specialized spell, you may spontaneously cast your specialized spell. The specialized …
You gain a +2 insight bonus on wild empathy checks, and you may use wild empathy to duplicate an Intimidate check rather than a …
You may implant a bomb in a willing or helpless creature (a mindless creature under your control, such as a zombie, counts as willing …
You gain a sacred bonus on all skill checks to identify the abilities and weaknesses of creatures equal to 1/2 your level in classes …
Whenever you make a Sense Motive check to oppose someone's Bluff check, you can roll two dice and take the higher result.
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