Disengaging Flourish
As a standard action, make a Bluff check against each opponent that currently threatens you. If you succeed against at least one opponent, you can move up to …
SRD feats and custom campaign feats. Filter by category or view all.
As a standard action, make a Bluff check against each opponent that currently threatens you. If you succeed against at least one opponent, you can move up to …
Whenever you use Disengaging Feint or Disengaging Flourish, you can make a single melee attack against one opponent you succeeded at feinting against. That opponent is denied his …
While using Djinni Style, as a standard action you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to surround yourself with a whirlwind of electrified …
While using Djinni Style, as a standard action you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to surround yourself with a whirlwind of electrified …
You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Djinni Style, you gain electricity resistance equal to your base attack bonus …
While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful …
You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a concussive …
You can trip a creature of the giant subtype no matter its size. While you are using Earth Child Style, when a prone creature of the giant subtype …
You can trip a creature of the giant subtype of up to Huge size. While using Earth Child Style, you add your Wisdom bonus on combat maneuver checks …
You can trip a creature of the giant subtype no matter its size. While you are using Earth Child Style, when a prone creature of the giant subtype …
While using Efreeti Style, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 15-foot cone-shaped burst of flame. …
You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Efreeti Style, you gain fire resistance equal to your base attack bonus …
While using Efreeti Style, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 15-foot cone-shaped burst of flame. …
A creature that takes damage from your constrict attack is also shaken until the start of your next turn.
Double the number of damage dice for your constrict special attack.
Double the number of damage dice for your constrict special attack.
While using the Dimensional Dervish feat, you gain a +4 bonus on combat maneuver checks to bull rush, disarm, reposition, or trip an opponent.
While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack …
Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points …
If you successfully use Acrobatics to tumble through an opponent's space, you gain a +2 circumstance bonus on attack rolls against that opponent until …
If you successfully dispel an ongoing magical effect on an opponent, that opponent takes a –2 penalty on saving throws against your spells until …
If you have dispel magic prepared or can cast it spontaneously, when you score a critical hit against an opponent, you may use a …
If you have dispel magic prepared or can cast it spontaneously, you can cast it as a swift action after hitting an opponent with …
Whenever you use a melee or thrown weapon with the fragile weapon special quality to score a critical threat against an opponent, you can …
When you use a melee attack to successfully disrupt an arcane spellcaster's spell, you can immediately use your spell recall class feature to regain …
With a thrown weapon, you reduce your penalty on ranged attack rolls due to range by 2.
When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a …
You can apply your bane to a second weapon you are wielding. While your bane class feature is active, at the start of each …
Whenever an opponent successfully trips you, you can attempt to trip that opponent as an immediate action.
When you spend a swift action to make a performance check, you exude an aura of awe-inspiring skill. You gain a +2 bonus on …
When you successfully use your elusive target class feature to avoid taking damage, you can spend an immediate action and an additional point from …
You receive a +2 bonus on ranged attacks made against a foe flanked by 1 or more allies with this feat.
An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.
You can make an accelerate, decelerate, or turn action as a move action instead of a standard action. Furthermore, when stopping a vehicle, you …
You can use your bane ability for 3 additional rounds per day.
You gain 2 extra grit points at the start of each day, and your maximum grit increases by 2.
Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack …
Whenever an ally who also has this feat successfully feints an opponent, that opponent also loses his Dexterity bonus to AC against the next …
When you break an opponent's grapple with a combat maneuver check or Escape Artist check, you can spend a swift action to make a …
If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you …
Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike …
If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and …
Whenever you hit an adjacent opponent with a melee attack, until the start of your next turn, that opponent does not gain any flanking …
If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your …
While raging, when you use the Vital Strike feat, you can choose not to roll your damage dice and instead deal damage equal to …
When you use the attack action, you can use a weapon with which you have Weapon Focus to make a single attack at your …
Whenever you make an attack, you can choose to replace that attack with a called shot. You can make multiple called shots in a …
Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel energy class …
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