You gain a cumulative +1 morale bonus (maximum +4) on combat maneuver checks for each human ally who also has this feat, is threatening …
Once per day as a move action, you can gain the benefit of a combat feat that you do not possess for 1 minute. …
Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same …
You can attempt a DC 10 Perform check to aid the Perform check of an ally who also has this feat. If you succeed, …
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Cha 13werebat-kin
You can take the form of a bat whose appearance is static and cannot be changed each time you assume this form. You gain …
You can ignore the broken condition of a firearm you’re wielding to perform the pistol-whip deed. If you hit a creature with this deed, …
A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you …
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Bardic performances you use during a surprise round do not count against your number of rounds per day. Any bonuses granted by your performance …
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When using the inspire action ability to grant an extra move action, you can affect all allies within 30 feet.
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When using bardic performance to inspire courage in allies, you can choose to sing in Goblin—allies who do not speak Goblin gain no benefits …
When attempting a concentration check caused by receiving damage (including ongoing damage), you reduce the damage taken by 50% for the purposes of determining …
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When you channel positive energy to heal living creatures, those you heal gain a +2 morale bonus on saving throws, attack rolls, ability checks, …
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You gain a +2 bonus on Intimidate checks when not raging. When you fail a saving throw against a fear effect, you can choose …
Pick one of the ranger’s favored terrains. You gain a +2 bonus on Survival checks to track animals native to that terrain. Additionally, against …
Select one of the following creature types: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible animal companions …
You treat each opponent that begins a surprise round flat-footed as being flat-footed until its action in the first full round of combat, even …
Befuddling Strike forces a foe damaged by your unarmed attack to attempt a Fortitude saving throw (DC = 10 + 1/2 your character level …
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When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
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Once per day when you create a glamer or figment effect, you can empower the effect so that the DC to disbelieve it is …
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For 24 hours after you meditate, you gain cold resistance 5 and fire resistance 5.
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You can modify a spell that deals acid, cold, electricity, or fire damage to deal damage through high-pressure water instead. The spell gains the …
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Cha 13Linnorm Kings affinity
Once per day, as a move action, you may unleash a powerful, bloodthirsty scream of battle lust and fury. Allies within 60 feet who …
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When you heal a creature by channeling positive energy, you also relieve its fear. If a creature you heal is shaken, that condition ends. …
You gain an extra use per day of your Defiant Luck ability. You can also use your Inexplicable Luck ability to grant an ally …
You gain a bonus on Perception checks to pierce another creature’s disguise and Sense Motive checks to avoid being surprised by an attack. These …
When you are in a harmful area of effect created by an ally (through a spell or other means), you can roll your saving …
When you succeed at a Diplomacy check to change a creature's attitude, you can draw a weapon and make a single melee attack against …
Whenever you use a melee attack to deal nonlethal damage to a creature that only you threaten, roll a Bluff check opposed by your …
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As a swift action, spend 1 point from your ki pool and make a Bluff check by asking a creature one of the impossible …
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You gain a +1 bonus on attack rolls and a +2 bonus on weapon damage rolls against Large or larger creatures.
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If you are wearing an eye patch when you are dazzled or blinded as a result of eye damage or a visual stimulus (such …
After you successfully use the Ki Throw feat on an opponent, you can use a swift action to attempt a grapple combat maneuver against …
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As a move action, you can store an item you are carrying in your vines. While you are holding an item in your vines, …
Catfolk
Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack …
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You gain a +4 bonus on Diplomacy checks to access black markets and do not pay the gp cost to do so. You suffer …
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Diplomacy 1 rankKnowledge (local) 1 rank
You roll twice and take the better result on Diplomacy checks to access black markets or learn about anyone who has contact with black …
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Appraise 4 ranksGather Information 4 ranksKnowledge (local) 4 ranks
By utilizing your black market connections, you acquire a resource pool worth 100 gp. This functions like the resource pool gained by the Profits …