After missing with a ranged weapon attack using a firearm, you can spend 2 grit points as an immediate action to recall the shot. …
When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to take a –1 penalty to your AC …
Acrobatics 3 ranks
If you are adjacent to an ally who also has this feat, you can initiate this feat as a free action to use the …
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When you use Power Attack while raging or while using raging song, you take an additional –1 penalty on melee attack rolls and combat …
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Whenever you reduce a foe to 0 or fewer hit points while you are raging or using raging song, you regain 1 round of …
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You gain a number of cohorts (as per the Leadership feat) that represent NPCs you are responsible for instructing and overseeing. You have a …
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The Red Mantis can help you hide from trouble in one of their secret safe houses. Anyone attempting Diplomacy or Survival checks to locate …
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Good alignmentkobold
Your scales take on a metallic sheen appropriate for that of a good-aligned metallic dragon who shares any existing energy affinity you possess, or …
As an immediate action, you can add a +1 bonus to the result of an ability check, attack roll, saving throw, or skill check …
Once per turn, when an opponent only you threaten fails an attack against you, you can redirect the attack to target another foe. The …
As long as you have at least 1 grit point, after an ally has made a ranged attack roll but before the results of …
Whenever an effect would grant you an enhancement or morale bonus to your Strength score (such as via bull’s strength or a skald’s inspired …
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If you fail a Perception check that results in you being unable to act in a surprise round, you still roll initiative normally. You …
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You can activate your crystalline dust ability as an immediate action when you are targeted by an attack.
Whenever the animal companion is adjacent to its master and its master is attempts a Reflex save, the animal companion can expend an attack …
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Mesmerist tricks class feature
Whenever the triggering condition for one mesmerist trick that you have not implanted in yourself occurs, you can implant that trick in yourself as …
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As a free action, you can make your regeneration stop working for 1 minute and gain a +2 enhancement bonus to your Strength. You …
When you craft a magic weapon, magic armor, or magic shield, you can add a fortifying element to the item. This increases the item’s …
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Whenever you fail the initial saving throw against poison, you have a 20% chance of naturally rejecting the toxin, negating its effects and wasting …
Confirm at least 50 critical hits
When you confirm a critical hit, that opponent must make a Fortitude save (DC = 10 + your Strength or Dexterity modifier) or be …
Adjacent allies who also have this feat gain a +1 morale bonus on all saving throws. This bonus increases to +3 on saving throws …
When you successfully trip an opponent within 30 feet with a ranged attack, you threaten that opponent until your next turn. You can make …
Whenever you sunder a held object, its bearer must succeed at a Reflex saving throw or the bearer catches on fire (taking 1d6 points …
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Wyvaran
You gain a +2 bonus on Appraise checks to determine an item’s value and on Spellcraft checks to determine an item’s magic properties. For …
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Knowledge (geography) 2 ranksKnowledge (religion) 4 ranks
You gain a +1 bonus to Will saves, Diplomacy checks, and Survival checks. If you are good, this is a sacred bonus; if you …
The maximum delay for your delayed bombs increases to a number of minutes equal to your level.
If you have line of effect to …
If you hit a creature with two claw attacks in the same turn, the second claw attack deals an additional 1d6 points of damage. …
You deal rend damage if you hit with half the normal natural attacks your rend requires. For example, a troll that has this feat …
You gain a +1 bonus on all melee damage rolls for each allied creature you share a square with that also has this feat.
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When in a settlement of 5,000 people or more, treat your Fame score as 2 higher for the purposes of qualifying for Prestige Awards …
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Once per week, you can cast heroes’ feast as a spell-like ability with a caster level equal to your character level. If you do …
Whenever you score a critical hit with a melee attack, you can move your opponent, in addition to the normal damage dealt by the …
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While your armor or shield is under the effect of your divine bond or your sacred armor ability, you gain an amount of damage …
Half-orc or orc
Once per day, when a creature confirms a critical hit against you, you may treat half the damage as nonlethal damage. You cannot use …
If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before …
Once per day, you can meditate for 10 minutes in order to use magic armor or a wondrous item that has an abjuration spell …
Dex 13
When a creature hits you with a melee attack and attempts to use the grab ability, it provokes an attack of opportunity from you …
While raging, when under the effect of a fear effect that allows a saving throw, you can make a new saving throw against that …
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A number of times per day equal to 3 + your Wisdom modifier, you can prepare a special offering. This takes 5 minutes and …
You can cause an item that has a conjuration (healing) spell of 2nd level or higher listed in its construction requirements to cast lesser …
Your vigor pool gains 1 vigor point. Whenever you spend vigor points, you can recover from 1d3 points of ability score damage from one …
When you make a full attack with an appropriate melee weapon and your first attack misses or is blocked, deflected, parried, or otherwise caused …
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Spell Focus (conjuration) or counter-summons class feature
When you successfully counter a summoning spell with dispel magic or your own summon monster spell, you can immediately summon nonevil creatures as if …
Whenever an ally who also has this feat makes an attack with a thrown weapon and misses the target by 4 or less, you …
When you gain this feat, choose one revelation that you can use to affect no more than one opponent. If you make a successful …
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Select one of the following creature subtypes: dwarf, elf, gnome, halfling, human, or orc. You gain a +4 racial bonus on Diplomacy checks made …
When you succeed at a drag combat maneuver check, at the end of your movement, you can fall prone to launch your target over …
As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on …
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When you use channel energy, you can focus on one creature within range that would be healed by your channel energy whose hit points …
Each time you use your lay on hands ability, you gain a +1 sacred bonus on all attack rolls for 1 round.