You gain a single racial trait of your choice from the race you picked when you took non-mythic Racial Heritage. That racial trait can't …
You can focus on an item associated with your race to use a racial spell-like ability that you have without expending any uses per …
When you hit with a charge attack, you can expend all of your remaining uses of lay on hands to deal extra damage equal …
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Blood casting class feature
When you cast a bloodrager spell, as a swift action you can sacrifice some of your life force to augment the spell’s potency. You …
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While you are bloodraging, if you successfully save against a damaging arcane spell that either targets you or includes you in its area, and …
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You gain the 1st-level bloodrager bloodline power for your bloodline. In addition, you gain the ability to enter a state similar to (but less …
While raging and using Power Attack, you can spend 3 additional rounds of your rage as a swift action to add your Constitution bonus …
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Str 21ogre
Select one rage power. Once per day as a free action, you can enter a state of fury and gain the effects of this …
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Blood casting class feature
While in a bloodrage, you gain a bonus on concentration checks equal to the morale bonus granted to your Constitution by the bloodrage.
While raging, whenever your attack reduces your opponent to –1 or fewer hit points, you gain 1 extra round of rage for that day. …
While raging, you can throw a two-handed weapon as a standard action, and you double the range increment for weapons you throw. If you …
While you are raging, fire and acid damage don’t make your regeneration stop functioning on the round following the attack, and instead reduce the …
While raging, when you attempt a bull rush combat maneuver, you can spend 1 additional round of your rage as a swift action to …
Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious …
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As a full-round action, you can recite the Laws of Man with such force and dedication that you stagger those creatures that prey upon …
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Whenever you deal piercing or slashing damage with your primary natural weapons, your opponent takes 1d6 points of bleed damage at the start of …
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When you confirm a critical hit against an enemy, any fear effect affecting allies within 30 feet is reduced by one step. Panicked becomes …
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As a full-round action, you can attempt a Disable Device check with a ranged weapon you have chosen with Weapon Focus. You can use …
As a full-round action, you can attempt to perform a disarm combat maneuver with any ranged weapon at a –2 penalty. Add your Dexterity …
You can feint with a ranged weapon by throwing a thrown weapon or firing one arrow, bolt, bullet, or other piece of ammunition; this …
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Choose one kind of ranged weapon. You gain the bonuses for studied combat with your chosen weapon and can use studied strike with your …
As a full-round action, you can attempt to perform a trip combat maneuver with any ranged weapon at a –2 penalty. Add your Dexterity …
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Once per day, you can take a full-round action to shift mental focus from one implement to another. You must be undisturbed and able …
Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a …
You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus …
Dex 13swarming racial trait
You can occupy the same square with up to two other creatures that also have this feat. If all participants also have the Tunnel …
You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with …
Half-orc
You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You're considered proficient in this attack and can apply …
Dex 15
You gain a +2 dodge bonus to Armor Class against attacks of opportunity from opponents that are not adjacent to you.
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You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the …
Choose one of your spell-like abilities, subject to the restrictions described in this feat. You can use the chosen spell-like ability as a reach …
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If you are aware of an attack against you that has already been declared and you choose to use the Arcane Shield APG feat, …
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When the damage from an attack or an effect would reduce you to 0 or fewer hit points, you can expend one use of …
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You can shift from your alternate form to your natural form as an immediate action using change shape.
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When using identify or any spell of a higher level that normally allows you to detect the school and aura strength of an active …
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Before you use the Drunken Sing-Along feat, you can attempt a DC 20 Sense Motive check as a free action to pick the exact …
You can always act in the surprise round even if you fail a Perception check to notice foes, but you are still considered flat-footed …
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Mesmerist trick class feature
When you implant a trick, the subject gains a +2 morale bonus on initiative checks until the trick is triggered or its duration ends.
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Mesmerist trick class feature
When you implant a trick, you can grant the subject DR 1/— against nonlethal damage until the trick is triggered or its duration ends. …
Kitsune
You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt …
When you hit a diseased creature with a weapon attack, you deal an additional 1d6 points of damage. This is precision damage. Additionally, you …
When you succeed at the Acrobatics check to jump as part of your leaping lance class feature, you can remount your steed as a …
Whenever an opponent that is adjacent to you fails to penetrate your DR with a melee attack, you can spend an immediate action to …
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Add 2 to the DCs of checks to intimidate you. While you are subject to a charm person , dominate person , or other …