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When you successfully counter a charm or compulsion spell, you immediately redirect the spell against the caster as though you were the caster of …
When an ally with this feat is within 60 feet and uses a bardic performance or raging song that grants allies a morale bonus …
Once per round, when you are fighting unarmed with both hands free and an opponent misses you with a melee attack, it provokes an …
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childhood of farm work, apprenticeship, or similar toil has granted you reserves of endurance. Once per day, when an effect would normally leave you …
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While you are intoxicated, the bonus you gain from your bravery class feature increases by 2. If this increase grants you a total bonus …
You gain a +2 morale bonus on saves against fear for every ally within 10 feet who possesses this feat (maximum +8).
If you have the fearless racial trait, your racial bonus on saving throws against fear effects increases to +4. If you have the craven …
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Changeling
As a standard action, you can attempt a special aid another action (1d20 + your choice of your Intelligence or Charisma modifier; DC 10). …
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Cha 11changeling
You can join a changeling coven even if you are not a witch with the coven hex. Your effective witch level is equal to …
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Survival 3 ranks
You increase the DC of Survival checks to track you by 5 when moving at full speed and by 10 when moving at half …
When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against …
You can use the aid another action with a ranged attack against an opponent, regardless of whether the opponent threatens an ally. Range penalties …
When you hit a foe with a firearm for which you have Weapon Focus, that creature takes a –2 penalty on attack rolls for …
While using a shield of the type to which your Shield Focus feat applies, you gain a bonus on Reflex saves against area of …
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When you deal damage with a melee attack with a piercing weapon to an opponent you have already damaged this round, you can also …
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You can create cybernetic items. Creating a cybernetic item takes 1 day for every 1,000 gp in the item’s price. To create the object, …
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You can create any pharmaceutical or poison. Creating a pharmaceutical takes 2 hours if its base price is 250 gp or less; otherwise, the …
You can craft poppets and add augmentations to existing poppets that you control. You are treated as having both Craft Arms and Armor and …
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Craft Technological Arms and Armor TGCraft Technological Item TGTechnologist TGCraft (mechanical) 9 ranksKnowledge (engineering) 9 ranks
You can create robots, provided you have access to a robotics lab and the necessary materials. A robot’s price is equal to its CR …
You can create magic rods. Crafting a rod takes 1 day for each 1,000 gp in its base price. To craft a rod, you …
You can create special wondrous items—typically barbs, hooks, rings, and spikes—that adorn piercings in the wearer’s flesh and grant magical abilities. Both you and …
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1 rank in appropriate Craft skill
When you craft an item using your Craft skill, you can pay 1/5 of the item’s price for the raw material cost and craft …
You can create any staff whose prerequisites you meet. Crafting a staff takes 1 day for each 1,000 gp in its base price. To …
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TechnologistCraft (mechanical) 7 ranksKnowledge (engineering) 7 ranks
You can create technological weapons or armor. Creating a technological weapon or suit of armor takes 1 day for every 1,000 gp in the …
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TechnologistCraft (mechanical) 5 ranksKnowledge (engineering) 5 ranks
You can create technological gear. Creating a piece of technological gear takes 1 day for every 1,000 gp in the item’s price. To create …
You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes 1 day for each 1,000 gp …
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Deft Hands or Trepanation
You can perform the hypnotism occult skill unlock OA even if you can’t use psychic magic. If you can cast psychic spells or have …
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You can perform the phrenology occult skill unlock OA , though you must use needles or similar sharp implements rather than your fingertips, dealing …
Once per day, when you clear your mind to regain spell slots, you can create a sanguine elixir. When you do, pick one of …
Craft (armor) 3 ranksKnowledge (engineering) 3 ranks
With an hour of work, you can temporarily add an armor modification of your choice to your armor, or temporarily remove an existing modification, …
Craft (weapons) 3 ranksKnowledge (engineering) 3 ranks
With an hour of work, you can temporarily add a weapon modification of your choice to your weapon (or temporarily remove an existing modification) …
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Choose a creature type from the ranger favored enemies table ( Pathfinder RPG Core Rulebook 64 ) except for humanoid or monstrous humanoid. You …
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As a swift action, you can pull a haze of shadow around you, granting yourself concealment (20% miss chance) in bright light or normal …
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Diplomacy 5 ranksIntimidate 5 ranks
You gain a +2 bonus on Diplomacy and Intimidate checks when interacting with criminals, whether they’re individual thieves and cutpurses or criminal organizations. If …
Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save reduces this duration to …
As a standard action, make a single attack with your chosen weapon. If the attack hits, the target’s movement speed is halved until the …
You are an enigma unto those who cleave to notions of morality as guiding life principles. Habits and mannerisms from your past life send …
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When delivering a touch spell for your master, the critical threat range of your touch attack is doubled. This feat does not stack with …