Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain …
The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. …
You gain a +2 competence bonus to your CMD when an enemy uses Acrobatics to move through a square you threaten. For each ally …
Half-orc
Whenever you fail a combat maneuver check, your allies within 30 feet who also have this feat gain a +2 circumstance bonus on combat …
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Worshiper of Zon-Kuthon
Whenever you deal bleed damage to an opponent, cause an opponent to suffer a fear or pain effect, or reduce an opponent’s hit points …
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When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands or touch of corruption …
You can use your deity's favored weapon as if it were a monk weapon.
You can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by …
Whenever you successfully bull rush an enemy and its movement is stopped by a solid object or barrier, you deal your unarmed strike damage …
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Antagonize UM
When you take a 5-foot step, you can choose for that step to provoke attacks of opportunity from all opponents that threaten you after …
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Wis 13
As a swift action once per day, you may call upon the spirits of your ancestors to prevent your opponents from dying. For the …
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You can enhance any spell that inflicts hit point damage to become a crypt spell. A creature that dies within 1 round of being …
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When you use your crystalline dust supernatural racial trait, you can instead create a cloud of crystalline dust in a 10-foot radius centered on …
You can cultivate magic plants. Cultivating a magic plant takes 1 week per 1,000 gp in its base price. When you create a magic …
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You gain 1 additional skill point per Hit Die. When you take this feat, you gain a number of skill points equal to your …
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When casting a spell, you can attempt a Bluff check (opposed by observers’ Perception checks) to conceal your actions from onlookers. If the spell …
When you ready an action, you do not need to declare what action you will take, only the trigger for that action and an …
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When you succeed at a Knowledge check to identify a creature with an Intelligence score of 2 or less, you gain a +1 insight …
Use Magic Device 1 rankbase Fortitude bonus +2
You can cause an item that has a 1st-level or higher conjuration spell listed in its construction requirements to cast cure light wounds as …
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You can select a plant companion or vermin companion as your animal companion.
You can cause an item that has a necromancy spell of 3rd level or higher in its construction requirements to cast bestow curse . …
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Whenever you are rendered helpless or a creature kills you, you can cast a single spell or spell-like ability with the curse descriptor as …
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You are not compelled to keep or use cursed items you touch so long as your character level is equal to or higher than …
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You gain a +2 bonus on checks made to identify the properties of magic items. In addition, you need only exceed the DC of …
You must have a romantic interest who has fallen to some dark influence and rejects you out of shame or fear of newfound capabilitiesor must have the Bad Romance or Temptation background
You are well versed in a dark society’s way of thinking and in weathering abuse. Select a form of corruption that your lover fell …
When you take falling damage, you can direct half of the damage to your armor. This damage ignores the armor’s hardness.
When you fall 10 or more feet, you can direct half of the falling damage you would take to your shield. This damage ignores …
When a ranged attack is made against you or a target adjacent to you, you can cut the weapon (or ammunition) out of the …
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Str 13Acrobatics 1 rank
Whenever you withdraw as a full-round action and have at least one free hand, you can pick up one unattended object or unconscious ally …
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When you successfully demoralize a target by using a verbal Intimidate check in a social situation (rather than an Intimidate check you can make …
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You cast spells from scrolls at 1 caster level higher than the scroll’s caster level. In addition, you gain a +2 bonus on caster …
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Any spell you scribe in your spellbook costs half as much as normal and takes up only half the room it normally would (round …
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Choose one poison. When you deliver that poison, the number of saves needed to cure it increases by 1, and the DC to cure …
You gain a +2 bonus on Charisma-based checks involving evil-aligned outsiders and +1 bonus to the DC of spells and spell-like abilities you use …
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When you gain boons through the Fiendish Obedience feat, you can choose an evangelist boon or an exalted boon, but once you select this …
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When you gain boons through the Fiendish Obedience feat, you can choose a sentinel boon or an exalted boon, but once you select this …
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You may use the Stealth skill to hide from any creature attempting to perceive you using blindsight or blindsense, even if you are clearly …
When wielding a spiked chain one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The spiked chain …
You gain a tail swipe attack. If used as part of a full-attack action, the attack is made at your full base attack bonus …
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Once per day before using the derring-do deed, a dare, or a similar ability that allows you to roll a die and add the …
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You gain three new spell-like abilities, each usable once per day. These spell-like abilities are detect magic , feather fall , and levitate . …
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You can cast darkness once per day as a spell-like ability using your character level as your caster level. At 7th level, you can …