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When you use Gather Might , the ability score bonuses last until the beginning of your next turn.
Choose an appropriate detect chaos/evil/good/law spell that would aid you in opposing your chosen enemy cult. You can cast this spell twice per day …
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When you assume a wild shape form, choose one of the following energy types: acid, cold, electricity, or fire. You gain resistance 10 to …
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A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to twice …
You can cause an item that has a 1st level or higher evocation spell with the acid, cold, electricity, or fire descriptor in its …
You receive a +2 bonus on ranged attacks made against a foe flanked by 1 or more allies with this feat.
Intimidate 1 rank
Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If …
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Your changeling coven can cast three more spells each day from its list of spell-like abilities. If multiple members of your coven take this …
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Cha 13Knowledge (nature) 3 ranksgnomegnome magic racial trait
Add one of the following to your gnome magic spell-like abilities: burning hands , corrosive touch , gentle breeze , icicle dagger , or …
When using the Ki Throw feat, you can expend 1 ki point to amplify the force of your attack. If your ki throw succeeds, …
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You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a …
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Cha 13Noble Scion ISWGKnowledge (nobility) 1 rank
You gain an additional benefit based on the flavor of your noble family chosen with the Noble Scion feat.
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When you improve one of your saving throws with your investiture class feature as a swift action, select a second type of saving throw …
As a swift action, you can spend 1 panache point to enrage a creature with an Intelligence of 4 or more within 60 feet …
Perform 5 ranks
When you are performing, allies within 20 feet who also have this feat can aid you with your Perform checks (including those made as …
Whenever you confirm a critical hit, the shock of the attack momentarily opens an opportunity to end hostilities with a quick entreaty. As an …
When you trigger your painful stare to add damage to an attack with grab, the target takes a –4 penalty to its CMD against …
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Once per day, when you are in the Dimension of Dreams in your physical body, you can attempt an impossible action as a standard …
You can use any equipment trick related to the chosen item as long as you meet the trick’s prerequisites. If the item would normally …
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You can use your Wisdom modifier instead of your Dexterity modifier on ranged attack rolls when using a bow.
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When you deal damage with a melee attack with a bludgeoning weapon to an opponent you have already damaged this round, you can also …
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An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.
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When you cast an abjuration spell using geodes as an esoteric material component, you can grant a single target of that spell a +1 …
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Knowledge (arcanadungeoneeringlocalnatureplanesor religion) 3 ranks
After identifying an individual creature with a successful Knowledge skill check, you can spend a move action to adapt your tactics to reduce that …
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When you cast a conjuration spell using prismatic sand as an esoteric material component, select one creature summoned, called, or moved from another plane …
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When you cast a divination spell using verdant salts as an esoteric material component, you’re more likely to get good information. You gain one …
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When you cast an enchantment spell using verdant salts as an esoteric material component, one target affected by your spell takes a –2 penalty …
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When you cast an evocation spell using entropic resin as an esoteric material component, you can damage one creature adjacent to you. The resin …
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When you cast an illusion spell using prismatic sand as an esoteric material component, the DC to disbelieve the illusion increases by 2, as …
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You can attempt a Linguistics check in place of a Use Magic Device check to activate a scroll, or in place of a Spellcraft …
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When you cast a necromancy spell using entropic resin as an esoteric material component, one target of that spell becomes shaken. If your spell …
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When you cast a transmutation spell using geodes as an esoteric material component, you gain a +2 bonus on attack rolls, ability checks, and …
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Knowledge 3 ranks (see special)hatred racial trait
Your attacks deal an additional 1d6 points of precision damage against targets of your hatred racial trait. This bonus damage stacks with other sources …
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Select a 1-point evolution other than pounce or reach from those available to a summoner’s eidolon. Your animal companion gains this evolution. The animal …
Select an evolution from the list of 1-point evolutions available to a summoner's eidolon. Your familiar has this evolution. The familiar must conform to …
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Each time you cast a summon monster spell, you can select a 1-point evolution other than pounce or reach from those available to a …
When you successfully use the Aid Another action to assist an ally’s skill check, and the ally also has this feat, the bonus is …
When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon’s strength rating. …
Whenever you trigger a painful stare, the target must succeed at a Will saving throw (DC = 10 + 1/2 your mesmerist level + …
When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures.
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Half-elf
Once per day, when you fail a Will save against an enchantment spell or effect, you may reroll that saving throw, but must take …
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When you fail a saving throw to resist possession or a dominate spell, you can deal 4 points of Constitution damage to yourself and …
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If you use your Improved Iron Will feat to reroll a Will save against a compulsion effect and successfully save against the effect, the …