Craft (any) 1 rank or Heal 1 rank
You can attempt a Craft or Heal check, as though making a trophy, to gain usable resources from a creature that has been dead …
Any one item creation feat or Craft (alchemy) 3 ranks
You can harvest the ectoplasmic remains of haunts, incorporeal undead, or the like to craft magic items. Whenever you encounter a recently neutralized haunt, …
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Heal 1 rankKnowledge (planes) 1 rank
You can use the Heal skill to treat deadly wounds as a full-round action. You do not take a penalty for not using a …
When you cast a healing spell to heal a target other than yourself, the spell is maximized as though using the Maximize Spell effect. …
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When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds , …
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Knowledge (planes) 1 rank
As a standard action, you can emit an aura of bright light centered on a glowing halo above or behind your head. The illumination …
When you make an attack using Step Up and Strike , you can also make an extra attack with your offhand weapon using your …
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Whenever you have a weapon imbued with the bane special quality, that weapon is considered good and lawful for the purpose of overcoming damage …
You gain one additional use per day of daylight. Choose one spell from the table below; by expending a use of daylight, …
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You do not take the normal penalties for being on heavy gravity planes. At the GM’s discretion, this effect may apply to certain environments …
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You treat your size as one category larger for the purposes of calculating CMB, CMD, carrying capacity, and any size-based special attacks you use …
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A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually …
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When you pass within 5 feet of a trap, you are entitled to an automatic Search check to notice the trap. This check is …
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Once per day when you channel negative energy to damage living creatures, you can attempt to affect damaged creatures with a dimensional anchor . …
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Once per day as a full-round action, you can give your Hellknight armor the broken condition. Upon doing so, you are affected by one …
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Bluff 5 ranksEscape Artist 1 rankgnome
When you are restrained or imprisoned, you can make a Bluff check against any one creature within 30 feet in which you emphasize both …
Your ability to spit poison granted by the Spit Venom feat deals 2d6 points of bleed damage on a failed saving throw in addition …
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Once per day, you can attempt a Profession (Herbalist) or Survival check to use herbal substitutes for the required material components of a single …
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Though you may not know it, the blood of greatness flows in your veins. Pick two skills that share the same associated ability score. …
When you spend a swift action to make a performance combat check, you present the weapon in which you have Weapon Focus in a …
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You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5.
Once per day, you can move up to your speed as an immediate action, but you must end this movement adjacent to an opponent …
Your animal companion, cohort, eidolon, familiar, or mount doesn’t count as threatening your opponent for the purposes of feats that require you to be …
Once per day as a standard action, you may attempt a new saving throw against a harmful condition requiring a Will save that is …
When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful …
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While possessing another creature, you can hide yourself from divinations and pass through wards such as magic circle against evil or the effects of …
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Craft (armor) 3 ranksKnowledge (nature) 3 ranks
You gain a +4 bonus on Craft (armor) checks to create armor or shields from the hides of living creatures (such as dragonhide). If …
With the help of allies who also have this feat, you can spontaneously apply metamagic feats to your spells without using a higher-level slot …
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Int 13Use Magic Device 5 ranks
As a standard action, you can curse an enemy you’ve damaged with a melee attack in the last minute to become hesitant. The target …
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You can dismiss any pit spell (such as create pit APG , hungry pit APG , spiked pit APG , and similar spells with …
Your thick scars impart a –2 penalty on all Charisma-based skill checks, but increase your natural armor bonus by +2.
While you are within 30 feet of at least two other hobgoblins, you gain a +1 morale bonus on saving throws.
Whenever an enemy deals damage to you with a melee weapon as part of a flanking attack or sneak attack, you can make a …
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Knowledge (planes) 9 ranks
As a move action, you can enter a state of emotional and spiritual hollowness. While in this state, you react to positive and negative …
In addition to holy water’s normal uses, you can use holy water to create a variety of other effects, which are listed below. To …
You treat a grappling hook as a one-handed weapon that deals piercing damage equal to a heavy pick of its size and that has …
When charging during the same round as an ally with this feat, you gain a +2 bonus on attack and damage rolls in addition …