Improved Counterspell, Mythic
When counterspelling, you can use a spell of the same school that is the same or higher spell level as the target spell.
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When counterspelling, you can use a spell of the same school that is the same or higher spell level as the target spell.
Your critical multiplier with your chosen weapon is increased by 1 (to a maximum of ×6).
You gain a bonus equal to half your tier on checks to attempt a dirty trick, and to your CMD when an opponent attempts to perform a dirty …
You gain a bonus equal to half your tier on checks to disarm, and to your CMD when an opponent tries to disarm you. These bonuses stack with …
You gain a bonus equal to half your tier on checks to attempt a drag combat maneuver, and to your CMD when an opponent attempts a drag combat …
For every 3 tiers you possess, your familiar gains a +2 bonus to an ability score of your choice. These bonuses stack. Your familiar adds your tier to …
You gain a bonus equal to half your tier on checks to grapple, and to your CMD when an opponent tries to grapple you. These bonuses stack with …
The bonus on initiative checks granted by Improved Initiative increases by an amount equal to your tier. This bonus stacks with the bonus from Improved Initiative. In addition, …
You gain the see in darkness ability and lose the light sensitivity weakness, but gain the light blindness weakness.
Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a bonus on attack rolls to confirm a critical hit …
You may use your dancing lights, faerie fire, feather fall, and levitate spell-like abilities twice per day. Your darkness spell-like ability …
You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of …
You can make a Bluff check to feint in combat as a move action.
Whenever an ally who also has this feat successfully feints against an opponent, that opponent provokes an attack of opportunity from you.
Once per day, you may reroll a Fortitude save. You must decide to use this ability before the results are revealed. You must take …
While you are using Impaling Critical to impale an opponent, and you are still holding onto that weapon, that opponent must succeed at a …
Your nonproficiency penalty with weapons, armor, and shields is halved. In addition, the bonus on all skill checks for skills you have no ranks …
Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take …
When using the Ki Throw feat, you may throw your target into any square you threaten that is occupied by another creature. Make a …
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