Improved Overrun, Mythic
You gain a bonus equal to half your tier on checks to overrun, and to your CMD when an opponent tries to overrun you. These bonuses stack with …
SRD feats and custom campaign feats. Filter by category or view all.
You gain a bonus equal to half your tier on checks to overrun, and to your CMD when an opponent tries to overrun you. These bonuses stack with …
You gain a bonus equal to half your tier on checks to attempt a reposition combat maneuver, and to your CMD when an opponent attempts to perform a …
You gain a bonus equal to half your tier on checks to attempt a steal combat maneuver, and to your CMD when an opponent attempts a steal combat …
You gain stone tell as a spell-like ability usable once per day with a caster level equal to twice your tier.
You gain a bonus equal to half your tier on checks to sunder, and to your CMD when an opponent tries to sunder an object used by you. …
You gain a bonus equal to half your tier on checks to trip, and to your CMD when an opponent tries to trip you. These bonuses stack with …
Once per day, you may reroll a Reflex save. You must decide to use this ability before the results are revealed. You must take …
Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with …
You gain a sacred bonus on all skill checks to identify the abilities and weaknesses of creatures equal to 1/2 your level in classes …
Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by …
Whenever you successfully rend an opponent, you deal an extra 1d6 damage. This damage is not multiplied on a critical hit.
When you reroll a missed attack using the Second Chance feat, you can still make the rest of your attacks that turn, albeit at …
Any non-instantaneous spell (but not any spell-like ability) you cast on yourself can also affect a creature bonded to you (such as an animal …
When you perform a shield bash, you may still apply the shield's shield bonus to your AC.
After sidestepping an opponent's missed attack using the Sidestep feat, you may still take a 5-foot step during your next turn, or you may …
You threaten an additional 10 feet with Snap Shot.
Double the DR you gain from Stalwart, to a maximum of DR 10/—.
When using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you.
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