As a standard action when in urban or subterranean terrain, you can scoop filth, sewage, mud, or similar grime off a nearby surface and …
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You gain a +2 bonus on saving throws against effects that affect you based on your alignment. In addition, choose an alignment one step …
The creature’s secondary attacks with natural weapons take only a –2 penalty.
All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in …
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Three or more armsDex 21
When you make a full-attack action, you may choose not to take an attack with a number of your wielded weapons other than your …
Dex 13three or more hands
Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
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Three or more armsDex 21
When you wield one-handed or light weapons in each of your arms, and all of those weapons belong to the same weapon group (as …
When you spend a swift action to make a performance combat check after scoring a critical hit or performing a combat maneuver, and you …
You can make a death attack using a ranged weapon. Your target must be within 30 feet when attempting the death attack. For every …
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You can apply Murky Spell only to a mist or fog spell that normally doesn’t work underwater, such as cloudkill , fog cloud , …
You gain a limited form of tremorsense. As a move action, you become aware of all creatures within 15 feet that are in contact …
If the result of your d6 roll is a natural 5 or 6 when using the derring-do deed, you can roll another d6 and …
When you use the gunslinger’s dodge deed to move, the movement granted by that deed does not provoke attacks of opportunity, and you gain …
When you hit an opponent with a two-handed firearm while using the pistol-whip deed, you can perform a reposition APG combat maneuver instead of …
When you use the dodging panache deed, the movement granted by that deed does not provoke attacks of opportunity from any creature, and you …
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When you use wild shape, you grow an additional appendage of your choice that can be used to make one of the following attacks: …
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Knowledge (arcana) 4 ranksKnowledge (religion) 4 ranksSpellcraft 4 ranks
Once during the casting of an occult ritual ( Pathfinder RPG Occult Adventures 208 ), you can inflict 1d6 hit points of damage per …
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You gain a +1 bonus on attack rolls and damage rolls against creatures whose hatred racial trait or favored enemy class feature applies to …
When adjacent to an ally with this feat who is wielding a weapon with the blocking UE , disarm, distracting UE , or trip …
You can move at full speed even through thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, even if …
As a standard action, select an ally within 30 feet who also has this feat and select a metamagic feat you have. If that …
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You must be non-mythic
You’re considered a mythic creature for the purposes of determining how mythic spells and effects affect you. If you ever become mythic, you gain …
You must be non-mythic
You're considered a mythic creature for the purposes of determining how mythic spells and effects affect you. If you ever become mythic, you gain …
Any item creation feat
You can create any mythic magic item for which you have the appropriate item creation feat. In addition, you gain a +5 bonus on …
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Your tier is considered 2 higher for determining the potency of mythic abilities, feats, and spells. This doesn't grant you access to mythic abilities …
You can learn a number of mythic spells equal to your tier and can expend mythic power when casting them to enhance the results. …
Whenever you craft ammunition using Gunsmithing, you may inscribe a bullet or alchemical cartridge with the name of its intended target. The ammunition gains …
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When you take this feat, you eschew all of your former identities, going as far as to render your former name completely inaccessible to …
Risen Guard rankRisen Guard 10 TPA
Anyone who attempts to use magic in order to learn personal information about you, such as through divination , scrying , or similar magic, …
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Nanite surge racial trait
As long as you are adjacent to an android, a robot, or a creature primarily made of electronic components (GM’s discretion), you can use …
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Escape Artist 1 rankanimal or magical beast
You do not take penalties on your attack rolls or to your AC for squeezing through a narrow space that is at least half …
You must have explored and claimed an area of at least 100 square miles
When in either unclaimed wilderness or land under your own control, you receive a +2 bonus on Perception checks, Stealth checks, and Survival checks. …
Cha 17dhampir
You can take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you. Taking …
Centaur (or any tauric creature at the GM’s discretion)
You gain proficiency with the lance. You can wield a lance one-handed as if you were mounted, and you deal double damage with a …
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While you’re in any of your favored terrains, you apply half your favored terrain bonus to Acrobatics, Climb, and Swim skill checks.
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Choose an ability score. Any time your leadership role calls for that ability score to affect one of your kingdom’s attributes, your modifier to …
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Knowledge (nature) 1 rank
You gain know direction as a constant spell-like ability, and can choose another druid orison you can cast as a spell-like ability once per …
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You get a +2 bonus on all Knowledge (nature) checks and Survival checks. If you have 10 or more ranks in one of these …
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When you expend one additional use when you channel energy, you enable affected creatures to move freely through undergrowth as per the druid’s woodland …
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You can turn nearly anything you might find in the wilderness into an improvised melee weapon. This improvised melee weapon is one-handed and deals …
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You are no longer immune to effects that cause morale bonuses or effects with the emotion descriptor, and you take a –1 penalty on …