Half-orcintimidating racial trait
Whenever you use the Intimidate skill to demoralize foes, you gain a +2 circumstance bonus on your check for every ally who also has …
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Ratfolk
Once per day, when confronted with a situation that calls for a particular mundane item, you happen to have such an item on your …
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Your animal companion is treated as having all the same teamwork feats that you do for the purpose of determining whether you or your …
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This feat is similar to the Leadership feat, with several exceptions. You can attract only a 1st-level cohort (referred to hereafter as a page) …
When an evil outsider uses a calling, summoning, or teleportation effect, or any ability that physically transports a creature to or from another plane …
When you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), the creature you hit with the attack must treat the damage …
When you bull rush an enemy into another creature, both creatures take 1d6 points of bludgeoning damage, plus an additional 1d6 points of bludgeoning …
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Evil alignment
Whenever you use a spell to restore hit points to a living creature, you can cause that creature to be wracked with waves of …
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Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures …
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When taking this feat, select a pantheon from the list below. You gain the listed spell-like ability for your selected pantheon, usable once per …
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Whenever you roll a natural 1 on an ability check, caster level check, saving throw, or skill check, or fail any of these checks …
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Paralyzing …
Whenever you successfully counter a spell, it returns back to its caster. This works exactly like the spell turning spell.
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Kinetic blast class feature
You can accept 1 point of burn to prepare a kinetic blast that automatically triggers upon your death. If you are killed at any …
Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.
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The character is offered adoption into the merchant family and citizenship in the empire of Kelesh, if she is not already a citizen. The …
Half-elfhalf-orcor halfling (see Special)
You receive a +10 bonus on Disguise checks to disguise yourself as a human, and do not receive the penalty for disguising yourself as …
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Whenever a healing spell or an effect would restore you to above your maximum hit points, you can redirect excess hit points to an …
Whenever you make a successful Acrobatics check to move through an opponent's space, you can spend a swift action to make a Bluff check …
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The Pathfinder Society’s vast archives are available for you to exploit. In any settlement that is the size of a small town or larger, …
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When you use the Heal skill to treat disease or poison, instead of granting a +4 competence bonus on the target’s saving throws to …
Int 13
You can choose to ready an attack as a fullround action instead of a standard action. When you do so, you gain a +2 …
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When you cast a spell from the pattern subschool, you can embed a short message within the effect. You designate any number of the …
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Knowledge (planes) 3 ranks
As an immediate action when you fail a saving throw against an emotion, fear, or pain effect, you can ignore the effect and instead …
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Charisma 13good alignment
The DC to resist spells you cast to ensure peace or force aggressive creatures to become peaceful increases by +2. This affects spells that …
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Choose one of the following skills: Bluff, Diplomacy, or Sense Motive. You can substitute your base attack bonus for your ranks in the chosen …
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The first time you attempt to possess a host under the effect of protection from evil spell or any similar spell, you have a …
When you trigger your painful stare, the damage dealt ignores 5 points of the target’s damage reduction, unless that damage reduction is untyped (for …
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Once per day, you can take 20 on a Perception check as a move action.
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When you use Divine Dignity, it can affect the casting of any of your divine spells, not just harmless and domain spells.
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You can take 10 on any skill check or concentration check, even if it is not normally allowed due to strenuous circumstances.
You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You …
When you take this feat, choose one of the Houses of Perfection; once this decision has been made, it cannot be changed. While using …
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You treat all weapons you are proficient in as if they had the performance weapon quality (page 144).
You can make performance combat checks in any combat. When making a performance check outside of performance combat, you can pick a single performance …
When you hit an opponent with a poisoned weapon and would deal sneak attack damage, you can choose to forgo some or all of …
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Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another …
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Duskwalker
You gain a fledgling nosoi familiar as per the arcane bond class feature, using your character level as your wizard level. Treat this as …
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You can use any of your Perform skills in place of Diplomacy, not just Perform (keyboard instruments, oratory, string, or wind). If you do …
When you trigger your painful stare, the target must succeed at a Will save (DC = 10 + half your mesmerist level + your …
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When you take a dose of pesh, in addition to its normal initial effect, you gain a +2 bonus on saves against emotion UM …
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When you take a dose of pesh, in addition to its normal initial effect, you gain a number of temporary hit points equal to …