Your vigor pool gains 1 vigor point. Whenever an opponent that you threaten provokes an attack of opportunity from you, as a swift action …
As long as an ally with the Bonded Mind feat is adjacent to you, you can choose to absorb up to half of the …
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Taldan serf in service to a lord
When wielding a farm implement (such as a hand axe, pick, pitchfork, or scythe) as a weapon, you get a +1 bonus on damage …
When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 bonus on Acrobatics checks.
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You gain a cohort as if you had selected the Leadership feat; this cohort is a human or halfling commoner, expert, or warrior with …
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When within 50 feet of a mounted ally with the Mounted Combat feat, you get a +2 bonus on initiative. If this ally is …
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You gain an additional daily use of each of your minor magic and major magic rogue talents.
When you cast a healing spell on an unharmed creature, it briefly manifests as a pair of wings made of golden light. The spell’s …
When adjacent to an ally who also has this feat, you gain evasion against a dragon’s breath weapon and tail sweep special attacks. If …
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Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better …
When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened …
Choose one weapon with the reach special quality. When you attempt a trip combat maneuver check with the chosen weapon, your target doesn’t receive …
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You may use the Bluff skill to feint while raging. The effect of the feint lasts only until the first time you hit the …
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You cast spells of the teleportation subschool as though your caster level were 2 higher, and you treat yourself as one step more familiar …
When an ally who also has this feat makes a ranged attack and hits an opponent within 30 feet of you, you can spend …
As a standard action, you can make a single melee attack with an appropriate weapon while targeting a specific body part of your foe. …
As a standard action, you spur an ally, who must have fewer Hit Dice than yourself, to reckless effort. For 1 minute, the ally …
You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being …
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Cha 14
You receive a 10% discount at any tavern after you have spent a cumulative 500 gp there. In addition, if a bar fight occurs …
Bluff 1 rankSleight of Hand 1 rank
Whenever an ally with this feat succeeds a Bluff check to feint an opponent, if you are adjacent to that creature, you can spend …
When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move …
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You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even …
When you attack with a technological firearm that consumes charges, the save DC of any effect caused by that firearm increases by 1. If …
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When you reduce a robot to 0 hit points or destroy a technological item possessed by an enemy, you receive a +2 morale bonus …
You can cause an item that has a transmutation spell of 4th level or higher in its construction requirements to cast telekinesis . You …
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Cha 15serpentfolk
As a standard action, you can focus your telepathy on one creature within range to weaken its resistance to mental attacks. The target must …
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You and your familiar can communicate with each other telepathically at a range of up to 1 mile.
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When a creature within range of your telepathy (or within 60 feet if you are using detect thoughts ) uses telepathy to communicate, including …
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Wis 13Mendev affinity
Whenever a creature uses a spell or effect from the conjuration (teleportation) school to appear within 60 feet of you, you may make a …
Any creature using a teleportation effect to enter or leave a square threatened by you provokes an attack of opportunity, even if casting defensively …
You can cause an item that has a conjuration spell of 3rd level or higher in its construction requirements to cast dimension door . …
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You can select an eidolon of any alignment, even if its alignment is more than one step away from your own. Your eidolon never …
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The animal companion gains a +2 bonus on Perception checks to oppose Stealth checks. When using Perception to pinpoint an invisible creature’s location, this …
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Increase the DC of caster level checks to counter or dispel a tenacious spell by 2. If a tenacious spell is dispelled or dismissed, …
When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. …
The DC of caster level checks to dispel or remove your transmutations increases by 2; even if the spell is negated, its effects persist …
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When you cast a tenebrous spell in darkness or dim light, the spell’s effective caster level and any associated save DCs are increased by …
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While you’re in any of your favored terrain types, you gain a 5-foot bonus to your movement speed. This bonus increases to 10 feet …
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If you attempt to instantly kill a foe with a death attack, or with the assassinate master trick or advanced talent, and the target …
When using Intimidate to demoralize an opponent during a surprise round, if you exceed the DC by 10 or more, you can make the …
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Anytime you can make a Sense Motive check to get a hunch or detect whether someone is trustworthy or not, you can choose to …
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Any creature struck by your slam attack must succeed at a Will save at the same DC as your despair ability or be shaken …