When you use Dazzling Display, in addition to its normal effects, you can use it to spur allies within 30 feet as if you …
A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective …
You can augment the power of your divine spells with arcane energy and augment your arcane spells with divine energy.
When casting a divine …
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When you channel positive energy, you can cause plants in the affected area to grow as though targeted by the overgrowth version of plant …
You must have stolen at least 1000 gp worth of treasure without being caught and kept mementos of these thefts worth at least 500 gpor have the Greed background
Once per day when you attempt a Disable Device check to open a lock or Sleight of Hand check to pick a pocket, you …
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Once per day as a standard action, you can open a spiritual third eye positioned on your forehead between and above your normal eyes. …
Once per day as a free action, you can think back about a single statement you heard in the last day and determine if …
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When you deal damage with a melee attack with a slashing weapon to an opponent you have already damaged this round, you can also …
You can use this metamagic feat only on illusion (figment) spells.
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When you successfully use the Intimidate skill to force an opponent to act friendly toward you, the duration of the attitude change lasts 2d6 …
This feat only works on mind-affecting spells. A threnodic spell affects undead creatures (even mindless undead) as if they weren't immune to mind-affecting effects, …
Once per day, when you succeed at a Survival check to find or follow a creature’s tracks, you can designate that creature to be …
When you are raging and your attack reduces an enemy to negative hit points or kills it, you regain 1 round of rage. You …
When you spend a swift action to attempt a performance combat check while you’re raging, you gain a +2 bonus on the check if …
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Boggardterrifying croak
The range of your terrifying croak ability increases by 5 feet for every 2 Hit Dice you have (maximum 30-foot increase). While speaking Boggard …
When using a 1-handed, light, or natural weapon, you can deliver a coup de grace to an unconscious, bound, or pinned target (though not …
When using the Snatch Arrows feat, you can throw a caught piece of ranged ammunition (such as an arrow, bolt, or sling bullet, but …
Thrune Loyal Agent trait
Whenever you are within 30 feet of an ally who also has this feat, you gain a +1 profane bonus on Reflex and Will …
You can use an earth breaker as though it were a one-handed weapon. When using an earth breaker in one hand and a klar …
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You can modify a spell to deafen a creature damaged by the spell. When a creature takes damage from this spell, it becomes deafened …
Whenever you hit a creature with a splash weapon, you may choose to exclude one creature within the weapon’s splash area from taking splash …
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Knowledge (planes) 5 ranks
As a standard action, you can call forth a tide of water that flows around your feet and enhances your speed, as per slipstream …
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You gain a +1 bonus on attack rolls and skill checks made as part of readied actions triggered by one of your allies who …
Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature.
Your unarmed strike deals damage as if you were one size category larger. You also gain a +1 bonus for each size category that …
Choose one weapon with the reach special quality. When you attempt a trip combat maneuver check with the chosen weapon, you can try to …
When you are disabled, you are not staggered, though performing standard actions still deals 1 point of damage to you. Taking a full-round action …
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You take no penalty for using an improvised tool associated with a skill in which you have at least 1 rank. For example, if …
If you attempt to trip a foe that is larger than you, you gain a +1 bonus on your CMB check to trip the …
As a swift action when you hit a creature with a shield bash, you can attempt a trip combat maneuver against that creature at …
As a standard action, you can attempt a single trip combat maneuver check at your full base attack bonus against a foe within reach. …
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The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or …
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You treat a torch as a light weapon that deals bludgeoning damage equal to that of a light mace of its size plus 1 …
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You gain three benefits upon taking this feat. First, you treat torches as simple weapons. Second, the radius of normal and increased illumination shed …
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This feat is similar to the Leadership feat, with several exceptions. You can attract only a 1st-level cohort (referred to hereafter as a torchbearer) …
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You treat hot environments ( Core Rulebook 444 ) as though they were one step less severe; if you have a similar ability from …
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Select one animal aspect from the list presented in the hunter class’s animal focus class feature. Your animal companion has natural coloration suggestive of …
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Member of a Shoanti tribe
The benefit granted by this feat depends on which Shoanti tribe you belong to:
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As a standard action, you can expend three uses of your channel negative energy and make a melee touch attack against a target. You …
You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On …
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Once per day while underwater, you can touch a creature in order to suppress any spells that allow the creature to breathe underwater ( …
You gain fire resistance 5 and a +2 bonus on all saving throws to resist the effects of fire or heat. As a swift …