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Jiang-shi
You gain the ability to create a different type of prayer scroll. You may create a prayer scroll with this ability by using any …
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Select a school of magic (other than divination) in which you have Spell Focus—you cast spells from this school at +1 caster level. Additionally, …
Gnomehatred racial trait
Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus …
You can alter a spell that targets a number of creatures no more than 30 feet apart, such as haste. The maximum distance apart …
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Bluff 3 ranks
The DC for Sense Motive checks to get a hunch about you is equal to 20 + your ranks in Bluff, instead of the …
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Half-orc
You appear outwardly human, with no obvious signs of your orcish heritage (no Disguise check required). Your subtly menacing presence and strength grant a …
You gain a +1 bonus on saving throws, attack rolls, and weapon damage rolls against your chosen foe and known minions of that foe.
You witnessed at least one family member or a close friend being killed by demons or demonic cultistsor you have the Hated Foe or An Eye for an Eye background (see Ultimate Campaign )
You gain a +2 bonus on saving throws against spells or effects originating from demon worshipers and from creatures of the demon type.
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Targets of your death vow take a -2 penalty on attacks made against you.
Serpentfolk
You can spit venom as a secondary ranged attack with a range of 5 feet. This is a natural attack and doesn’t provoke attacks …
When you trigger your painful stare, the target immediately becomes envenomed by the following poison: painful stare—injury; save Fort DC = 10 + 1/2 …
Double the range of any bardic performance ability that possesses a range in the ability description.
A verdant spell affects plant creatures (even mindless plant creatures) as if they weren’t immune to mind-affecting effects, but it has no effect on …
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Once per day, you can step into an adjacent plant with which you share affinity, then exit from a plant of the same kind. …
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You gain a +5 bonus on Sense Motive checks to determine whether a creature is lying when you ask if it has followed the …
You may make a choice whenever you use your channel energy class feature.
If you normally channel positive energy, you may choose to channel …
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Choose either Intelligence or Wisdom. The DC of your jinx is based on this ability score instead of on Charisma.
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When you regain spell slots at the start of the day, you may opt to prepare one spell you don’t know in place of …
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Knowledge (arcana) 1 rankKnowledge (planes) 1 rank
Pick any two templates from the following list (see Simple Summoning Templates below for details): aerial, aqueous, chthonic, dark, fiery, or primordial. When you …
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When you summon one or more animals, humanoids, or vermin using a summon nature’s ally spell (or an effect that mimics such a spell), …
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Ogre
Anytime you must attempt a Will save against a hostile effect, there is a 25% change that the effect targets your vestigial head instead. …
Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.
You must have a familiarand you must either be a member of House Merrosett or have the Initiated or Storied Lineage background
When you gain this feat, choose an animal aspect granted by the hunter’s animal focus class ability and apply it to your familiar. Your …
You can ready an action to charge when an enemy enters a specific space you designate. You must be able to charge the square …
While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, …
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While your phantom is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, …
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You can attract a loyal cohort and a number of intimidated followers to assist in your nefarious deeds. This feat is similar to Leadership, …
Your vigor pool gains 1 vigor point. The fatigued condition that you gain from spending vigor points (as described by the Combat Vigor feat …
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When a creature causes you to fall prone, such as with an effect or a spell (such as grease ) or by succeeding at …
When you land a successful sneak attack or confirm a critical hit against a creature with a weapon with which you have Weapon Focus, …
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You must be good
Select one of the following virtues. You must adhere to that virtue’s creed in order to benefit from its bonus. If you break any …
Your ability to spit poison granted by the Spit Venom feat deals 1d6 points of acid damage plus an additional 1d6 points of acid …
You may use Intimidate, rather than Bluff, to attempt a feint against a creature within your melee reach.
When you spit poison using the ability granted by the Spit Venom feat, you can spit a glob of venomous goo at an enemy …
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As a swift action, you can expend one use of your toxic racial trait to alter your venom into an inhaled poison for 1d4 …
You can cause an item that has a divination spell of 1st level or higher in its construction requirements to cast either darkvision or …
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While you are using wild shape, you gain the ability to communicate with all animals. This acts as speak with animals, though the effect …
You gain a +1 bonus on ranged attack rolls for each ally with this feat who made a ranged attack since the end of …
When wielding a rhoka sword, you can channel your daemonic energies through the blade as a swift action, causing it to deal Strength damage …
When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against …
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When in the Dimension of Dreams in your physical body, you gain an additional attempt at an impossible action per day, for a total …
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You no longer take the –20 penalty for attempting a Sleight of Hand check as a move action. You can attempt a Sleight of …
When adjacent to an ally with this feat, you’re considered one size category larger for determining CMD and the way combat maneuvers and abilities …
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When using a spell trigger item, you can move both before and after triggering the item, as long as the total distance moved is …