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Knowledge (planes) 3 ranks
As a swift action, you gain the benefits of freedom of movement until the end of your turn or until you benefit from the …
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When you fail a Will save against a mind-affecting effect that lasts more than 1 round, you can attempt another Will save on the …
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Choose two warpriest blessings when you take this feat. Each of these blessings must be tied to a domain granted by your deity or …
When you use bardic performance with audible components on a battlefield (any area where a combat involving a dozen or more combatants is taking …
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You can spend 10 minutes and two uses of your vishkanya venom to coat an area no larger than 10 feet by 10 feet …
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Cha 13half-orc or orcnon-lawful
Feats and abilities that allow an ally to rage or enhance a rage if adjacent to you (such as Amplified Rage and Sympathetic Rage) …
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Cha 13hobgoblin
You gain Bluff and Diplomacy as class skills. In addition, you receive a +4 competence bonus on Bluff and Diplomacy skill checks when using …
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Wis 15Worldwound affinity
Anyone attempting to read your thoughts, communicate with you via telepathy, or otherwise contact your mind is dazed for 1d4 rounds (Will save DC …
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Ghoul
You gain a burrow speed of 10 feet through earth, sand, or soil.
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You gain a +5 bonus on Sleight of Hand checks to conceal small, non-weapon objects on your body, or on a single animal or …
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Chaotic neutral alignmentworshiper of Calistria
You gain a familiar as per the arcane bond class feature, using your character level as your wizard level. The familiar is a cat-sized, …
Undine
As a standard action, you can extinguish a small nonmagical fire with a touch, affecting anything up to the size of a large campfire. …
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You automatically succeed at concentration checks required to cast a spell while being subjected to vigorous or violent motion while either swimming or on …
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Worshiper of Gozreh
When you succeed at a Swim check, you can move your full speed as a full-round action or half your speed as a move …
If on your first turn of combat you draw a melee weapon to attack an opponent within your reach, you can spend a swift …
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Wayang
You gain the shadow speaker racial trait (see page 10). If you already have the shadow speaker racial trait, you can increase the number …
Be a member of House Darahanor have the Champion of the PeopleDutyor Raider background
Three times per day as a move action, you can declare a single dragon, magical beast, or monstrous humanoid within 50 feet and in …
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Choose a weapon modification (such as jagged hooks). You treat weapons with that modification as being of their normal category (simple, martial, or exotic).
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This feat is similar to the Leadership feat, with several exceptions. You can attract only a 1st-level cohort (referred to hereafter as a weapon …
As a swift action while wielding a magic weapon with a weapon special ability that deals extra acid, cold, fire, electricity, or sonic damage …
While wielding an appropriate melee weapon, you gain the following special abilities, based on which special material the weapon is primarily constructed of (if …
As a swift action, you can call upon your deity to guide an attack you make with your deity’s favored weapon. On your next …
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When you use your wild shape ability, any melee weapons you are wielding and proficient with meld into your new form. Select one of …
Choose one weapon style (a style feat that lists Weapon Focus as a prerequisite) that you have. You can have the chosen style and …
You can use any weapon tricks relating to the chosen weapon option if you meet the trick’s prerequisites and are proficient with any weapon …
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You gain a +4 bonus on Survival checks made to predict the weather. You gain a +1 bonus on saving throws to avoid the …
In areas of strong or severe wind ( Pathfinder RPG Core Rulebook 439) or when affected by wind effects or spells that penalize ranged …
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Whenever you would be reduced to 0 or fewer hit points because of an ongoing or repeating damage effect (such as bleed), you may …
Halfling
Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand …
When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the …
Whenever you use your pistol-whip deed, you can fire a single bullet from your firearm at the same time that you strike a foe …
Proficient with sling
When wielding a sling, double sling, or halfling sling staff, you threaten areas around you as normal and can make attacks of opportunity with …
When you successfully reposition an opponent, its movement need not remain within your reach, though once the opponent leaves your reach, its remaining movement …
When you succeed at a combat maneuver check to maintain a grapple, instead of choosing to damage, move, pin, or tie up your opponent, …
When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack …
Choose one of the following secrets:
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You can exploit lore acquired from the Whispering Way once per day to combine your own blood and a vial of unholy water to …
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When you regain hit points by resting, you heal double the normal amount of damage. This feat does not stack with items or effects …
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You can alter a burst, emanation, or spread-shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%. A …