As long as your familiar is within 30 feet of you, anytime you succeed at a Will save to negate a scrying effect (including …
When you select this feat, choose a specific kind of creature, such as wolf, frost giant, goblin, or babau demon. You gain the ranger’s …
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Constitution 15
You can hold your breath for twice as long as usual (4 rounds times your Constitution score instead of 2).
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You gain a +4 bonus on Acrobatics checks to reduce falling damage when diving into water and on Perception checks in dim light or …
When you gain temporary ki from drunken ki, you gain 2 temporary ki rather than just 1.
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When you use a poisoned weapon to make a Vital Strike, you increase the poison’s duration by one frequency increment (for example, a dose …
You gain a +2 bonus to your AC against attacks of opportunity.
Whenever you are adjacent to your eidolon, you can choose for the eidolon to take a –1 penalty on melee attack rolls and combat …
Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when …
Human
Once per day, after you roll a natural 1 on a saving throw or a critical hit is confirmed against you, you can either …
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Whenever you drop or are forced to drop an item you possess (other than by an effect that disarms or steals the item), you …
As long as you have at least 1 grit point, you do not provoke attacks of opportunity when shooting or reloading a firearm.
As long as you have at least 1 grit point, you do not provoke attacks of opportunity when shooting or reloading a firearm.
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Each deity requires a different daily obedience, but all obediences take no more than 1 hour per day to perform. Once you’ve performed the …
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When you use a kinetic blast, you can specify a number of rounds between 1 and 5. When that number of rounds has passed, …
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When you brew a potion, you can have the potion’s effects be delayed by up to 10 rounds after a creature consumes it. Once …
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A delayed spell can be activated as a standard action anytime within 1 minute per spell level of being cast. Only spells that target …
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Con 15delicious racial traitghoran
Other creatures find you so tasty that they become distracted in combat, allowing you to exploit their momentary lapses in concentration. You gain a …
Duskwalker
Once per day, if you are reduced below 0 hit points as a result of an attack or ability used by another character, as …
Knowledge (planes) 6 ranks
You gain a +2 bonus on Knowledge (planes) checks to know the powers and abilities of demons. You gain a +2 morale bonus on …
When you take this feat, choose a demon lord. When fighting followers of that demon lord, including cultists or demons, you gain a +2 …
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Each demon lord requires a different obedience, but all obediences take only an hour to perform. Once the obedience has been performed, you gain …
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You gain the ability to use magic jar as a spell-like ability once per day.
To use this feat, you must use a whip (or another weapon in the flails fighter weapon group) to attack a foe demoralized by …
When you trigger your painful stare, the target must succeed at a Will Save (DC = 10 + 1/2 your mesmerist level + your …
When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as …
As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose …
The lives you could not save stay with you to your final breath.
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Cha 20derro
A derro magister’s spell resistance equals the derro’s Hit Dice +10. Heal is always a class skill for a derro magister, and it gains …
Dexterity 13Weapon FinessePerform (dance) 2 ranksproficient with scimitar
When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. …
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You treat hot environments ( Core Rulebook 444 ) as though they were one step less severe; if you have a similar ability from …
Antagonize UM
When you succeed at a skill check using Antagonize, you can cause the target creature to focus its efforts on a willing ally who …
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When no ally is within 10 feet of you and you are not receiving benefits from the aid another action, you gain a +1 …
Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls …
Whenever you confirm a critical hit against an opponent, in addition to dealing critical damage as normal, you maim your target so much that …
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When you are raging and you succeed at a sunder combat maneuver, you regain 1 round of rage. If the sunder attempt causes the …