If a creature makes three or more attacks with natural weapons against you during its turn, you gain partial cover against the third and …
You gain a bonus to your CMD equal to half your favored enemy (ooze) bonus. You also gain acid resistance equal to half your …
Your weapon attacks ignore a number of points of damage reduction equal to half your favored enemy (outsider [any one]) bonus. This feat allows …
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While you are adjacent to your phantom or your phantom is within your consciousness, you receive a +4 bonus on concentration checks.
You gain a bonus equal to half your favored enemy (plant) bonus on Reflex saves to avoid being entangled and to your CMD whenever …
As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You …
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When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That …
When you study a target, you can reduce the number of additional targets you can maintain as a studied target. For each target reduced …
You gain a bonus equal to half your favored enemy (undead) bonus on saving throws against ability damage, ability drain, energy drain, and negative …
You gain DR/— equal to half your favored enemy (vermin) bonus against vermin and creatures with the swarm subtype. When attempting Fortitude saves against …
An ally who also has this feat can deal damage to you in order to break an ongoing mind-affecting effect that allows a saving …
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Your favored enemies take a –1 penalty on saving throws against spells you cast. Furthermore, you gain your favored enemy bonus on Spellcraft checks …
You must have been defeated and robbed of at least half your possessions by a particular group of humanoids or monstrous humanoidsor have the An Eye for an EyeHated FoeRaidersor Vengeance background. You may choose a specific racesuch as duergaror a broader groupsuch as goblinoids. At the GM's optionyou may instead choose residents of a particular countrysettlementor tribe
The save DCs for your spells or abilities increase by 1 when you use them against the chosen group, and you gain a +1 …
Whenever you succeed at a combat maneuver check to disarm an opponent, you can spend a swift action to make an unarmed strike attack …
When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot …
When you channel energy, instead of creating its normal effect, you can give orcs a bonus on weapon damage and critical hit confirmation rolls …
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When you are in disguise as a member of a particular race or a person of a particular alignment, you can use your Disguise …
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If you damage a foe that is of a larger size category than you with a weapon that does piercing or slashing damage, you …
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As a swift action, you can sacrifice a prepared arcane force spell (or if you are a spontaneous caster, a spell slot of the …
You can cause an item that has an abjuration spell of 1st level or higher listed in its construction requirements to create a magical …
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Once per day when you channel negative energy to deal damage to living creatures, you can cause affected creatures to make Fortitude saves instead …
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Once per round when this animal companion hits an opponent with a charge attack, it can initiate a bull rush against that target as …
Stealth 1 rankSurvival 1 rank
In natural environments, you can spend 5 minutes to cover yourself in loose debris (such as branches, grass, or dirt) and take 20 on …
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You ignore difficult terrain created by light or heavy undergrowth, and you ignore increased DCs for Acrobatics and Stealth checks in light or heavy …
You can create magic rings. Crafting a ring takes 1 day for each 1,000 gp in its base price. To craft a ring, you …
You must have suffered permanent memory loss or have the Reincarnated background
The duration of mind-affecting spells (even beneficial ones) is halved for you, to a minimum of 1 round. Your inquisitive nature gives you a …
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Once per day, you can record the formula for a spell that you saw being cast and identified with Spellcraft in the past 24 …
Proficient with armor or shield
If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your …
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When you attempt a saving throw against a poison effect or an effect that inflicts the fatigued condition, roll twice and take the higher …
Your vigor pool gains 1 vigor point. Whenever you roll a natural 20 on an ability check, attack roll, saving throw, or skill check, …
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Own at least one building
During the Event phase of downtime, if an event occurs and the GM rolls on a building event table or organization event table (see …
Adaptable luck racial traithalfling
The number of times per day you can use the adaptable luck racial trait increases by 1.
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During a kingdom’s Event phase, once an event’s type and danger level has been determined, you may choose to roll twice on the applicable …
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Upon taking this feat, choose a focus item for your divination magic—a crystal ball, runes, a Harrow deck, or some such item. Whenever you …
Your experience with infiltrating your own family or organization gives you a +2 bonus on Disguise checks. If you have 10 or more ranks …
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You can take the form of a fox ( Pathfinder RPG Bestiary 3 112) whose appearance is static and cannot be changed each time …
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Cha 13any chaotic alignment
You gain a +2 morale bonus on saving throws made against mind-affecting effects and on all Escape Artist or grapple checks made to escape …
Stealth 5 rankswyrwood
You gain the freeze universal monster rule, allowing you to appear as an ordinary statue. If you attack a creature unaware of you while …
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As a standard action you can require all animals within 30 feet to make a Will saving throw. Animals who fail the save cannot …
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Other animals of roughly the same kind as you (cats to felines, eagles to raptors, frogs to amphibians, etc.) have their starting attitudes toward …
You initiate this feat as a standard action, making a ranged attack against a foe engaged in melee with at least one abettor. This …
Allies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if …
Human (Taldan)
If you’re the only one threatening a foe and an ally within 30 feet who also has this feat is the only creature threatening …
Uncategorized
Stealth 1 rank
Whenever you are adjacent to an ally, and neither you nor that ally move for at least 1 round, and both you and that …
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As part of your movement or as a 5-foot-step, you can move into the space occupied by an ally of your size or smaller, …